As a Roblox developer, it is currently impossible to manipulate the debugger through a plugin.
I wanted to write a plugin to integrate Visual Studio Code breakpoints with Roblox Studio’s default debugger (I do all my scripting in VSC, and wanted to have my breakpoints localized there as well). Roblox has a fantastic API in the form of the ScriptDebugger and DebuggerManager APIs but the only way to get the DebuggerManager object is through a
DebuggerManager() global. The command bar has access to this, but plugins do not, killing my entire idea.
I’d like for plugins to be able to access the DebuggerManager just like the command prompt.