wait we’ll be able to eventually upload audio via id verification? o.o
Cool, but i’ll stick to the bitmap gif unofficial thingy method that isn’t very optimized but it works out for me
(since I wouldn’t necessarily spend 2000 robux to upload a short dumb video of a cat bobbing its head while music plays and rainbow lights flicker in the background, especially when I’m not in the need of uploading long and actually useful videos and I definitely do not have that kind of budget for my little projects… that nobody plays… uhm… oh well…)
But it’s an overall good update for all developers! Looking forward to the upload fee adjustments!
But the question from me is Roblox videos robux price decrease at least a bit?
Will this or has it already, made it’s way to video thumbnails for your experience description that were hosted on youtube? Currently, is it still 30 seconds on the limit for those types of videos.
Is it possible for Video Highlights on your experience details page to be extended to 60 seconds as well? It would be really great if we could show some more footage for our game trailers!
Correct. We transcode the video and handle the performance for you. Generally speaking, you should aim for FHD with similar settings to a platform like YouTube.
You can find more specific setting recommendations in the FAQ on the original beta announcement:
I actually thought it said free
Could you please work towards increasing the amount of videos being able to play from 2, to 20? Even if it’s at slow intervals, it would be greatly appreciated.
Did you guys improve the down scaling cause all videos to 720p is crazy
I actually created my own module that just buffers images which surprisingly has better quality then videos, doesn’t make much sense
yes roblox i will be spending my life savings to upload a minute long video
the only bad thing is the price, but apart from that, yay
That’s awesome, got it! But is the resolution also determined by the size the video occupies on the screen? For example, if the asset appears small in the field of view (only taking up, say, 100x100 pixels of the player’s view), will the video automatically resize, or does it always load at the highest resolution within the memory constraints?
For example, I’d want to constrain the video size since features like the Mesh API or Image API will simply fail when the memory threshold is reached. And since there’s no way to manually unload and free memory on the client, it would be difficult to keep that threshold under control especially when considering optimization. I’ve also seen Roblox strongly recommend optimizing for mobile devices with just 2GB of RAM and im worried for my videos to not take a big part of it.
Still won’t be paying for this. Never in my life would I pay to be able to develop my own game. “You wish to have an animated video in your game? Sorry, that costs money!” Imagine if Unity, Unreal, or GoDot did that bwahaha
wait, they have to be 13+ AND ID verified?
why dont you just force underage people into not being able to verify with an ID?
Not useful for me. i wont sell my liver just to get 1000 robux for an video. too expensive in argentina.
i will stick to the old method of spritesheets
come on 2 thousand robux for a video? what if im just testing it out
Can we locally import videos via a temporary ID so we can test them for free in studio??
I know it’s a lot to moderate but I still think it’s ridiculous the requirements just to upload a relatively short video with large limitations.
Costs a large amount of cash, requires ID verification which a LOT of people just don’t or can’t do, effectively locking them out of the feature entirely even if they wanted to pay for it, and then on top of all that it’s only around a minute of content per purchase with a monthly maximum???
I get it’s a lot to handle on the backend, but for the love of all that is holy, at least make the feature usable. Improve the moderation if it’s so bad that you have to force out 70% of the people who want to use this feature.
It’s almost easier to just mass upload decals on several accounts and then play them back in image labels then it is to use the ACTUAL VIDEOS in Roblox, to the point that several modules now exist for that too!
Just make them usable maaaaaaaan, no one wants to pay to upload a 15 second video while giving Roblox their personal information via ID verification.
2000 robux is way too high for this. Im paying ~20 bucks to upload a 60 (or less) second video; that is way passed not worth it
I dont know how things work behind the scenes, but Itd be nice to have an option that’d be cheaper, but takes longer for videos to go through moderation