As a Roblox developer, it is currently impossible to have a text stroke that looks like a line around the letter instead of a shadow.
I tend to use Stroke a lot on Photoshop, and I love how it’s able to create a solid line around letters instead of just a shadow like Roblox does now. This feature would allow developers to create more stylized text (and also make text easier to read against a similarly colored background.). Along with this addition, I feel that adding a TextStrokeThickness property would also help developers stylize their text. I know that people have suggested stroke thickness before, however I feel like bringing it up again along with a solid text outline is a logical move. (It turns out that the sample image in that suggestion has a solid text outline as well.)
Here’s an example of what I mean in case my wording wasn’t clear:
An option that would be nice to have for the stroke transparency (but not really necessary) would be to use the gradient tool from the ParticleEmitter to set a custom transparency gradient. For example, you could have the first half of the stroke be solid, and then fade out in the second half. Or just have a value that tells the game how far out it starts to fade out.
It doesn’t really look like it because the line is so thin. From a normal viewing distance on my screen it looks like it fades. It doesn’t look like a solid line unless i’m right up next to the screen.