Marketplace: Our Vision and Guiding Principles

There were a handful of people such as myself reporting many clear copies to Roblox through a Guilded focus group. These reports were never properly assessed and many of us simply stopped reporting them since Roblox did nothing about them no matter what was reported. The 99% statistic is literally a falsification I don’t understand where it is coming from.

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Did anyone admins reply in this focus group ?, i keep hearing about this focus group and i also hear very negative things about it. This offsale limiteds thing they have announced today though angers me.

If someone was to go on the catalog and count items and do some calculations its way over 1% of reports
Definitely false information.

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Of all the news, this is the saddest news to hear…I remember there was a sale of items in the catalog, I bought a korblox bundle at a discount, I was happy that I bought it, not to mention other equally interesting items. It’s a pity that Roblox made such a decision. I support the idea of many here, it would be nice to complete this stage by releasing limited items that are not for sale at the moment, and make them available for purchase for everyone!

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7 years ago when you removed tickets you said we would have this by the end of 2016, ah yes simpler times when metaverse was mentioned once in an interview in that developer magazine from the day and nobody took no notice

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To preface this post, I’ve been a part of the UGC program since late 2020 and will be speaking primarily based on personal experience and per discussions I’ve had with other UGC creators since joining the program. It’s going to include many negative thoughts, but the purpose of including these thoughts, I believe, is necessary to improve the UGC program as a whole. After all, how can something strive to be the best version of itself without addressing its inevitable faults? Nothing can be truly perfect.

Availability is one of my main overall concerns about Roblox’s vision for avatar-based UGC. I understand you’re heavily focusing on mimicking real-world scarcity, and (excuse the pun) this scares me.

While many UGC Creators have no qualms with this idea, My fear is Roblox is heading toward that being the ONLY option for creators. I’d like some confirmation on whether or not Roblox is intending for item quantity to be forced upon all existing/new items at some point in the distant future.

I believe if Roblox were to choose such an option, it would be a net negative on the creativity in the catalog With such heavy fees and a relatively low % earned per sale compared to some other Roblox monetization methods. Many creators will simply not be able to afford to sell large quantity limiteds resulting in creators valuing their creations very differently than they do now.
If I know, I can only afford to sell an item a maximum of 500 times (+ the occasional resale), and the potential earnings are almost unpredictable. Then the reasonable thought for maximum gain per item is to not put a particularly large effort into making the said item and instead focus solely on putting out as many items as possible as fast as possible compared to creating something with infinite sales potential and a goal of longevity on the platform.

Another elephant in the room that needs to be addressed is transparency. While I’m grateful for these dev-forum posts, the reality is a vast portion of us creators do not feel heard. The average UGC user does not have any contact with staff. How are we supposed to address issues if the places we’re told to report them ends up being met with dead silence? Or being told we’re in the entirely wrong area and given an automated response that has nothing to do with the original report? more often than not, when something goes drastically wrong, we don’t even know whether Roblox is hearing our pleas for help until after it’s been fixed.

This lack of unified communication has also previously been abused by people to get deleted items of theirs (Usually copies of Roblox limiteds) to be reinstated over and over via contacting separate parties each time.

Another issue with accountability is no matter what system is in place, something is always going to get around it. we see lots of talk about having accountability but in real-world scenarios such as users getting paid to upload rule-breaking content to groups, we’ve seen time and time again, often only the uploader of the asset gets punished despite the motivation of said asset and how it ended up there in the first place. When you go through the members’ list of these rule-breaking groups you’ll often notice a lot of the same usernames pop up again and again. all of which go unpunished as far as I can tell.

Adding onto the wall of text above per the upcoming update, I’m concerned about an influx of content messing with the previous statistic. I’d like to know going forward how Roblox intends to increase accountability and keep up with the ever-changing methods people are going to use to abuse the system rather than just talking about having accountability.

I’m extremely excited to see the ability to filter what places are able to sell our items. This solves most problems with this feature’s current implementation. The obvious follow-up question is will this extend to all items or be forced upon just limited ones?

I’m very happy to see this and hope Roblox will continue to improve communication going forward.

TLDR: Will limited quantity be forced on every item in the future, Please continue to increase the level of contact between UGC creators and Roblox, and How does Roblox intend to improve and implement accountability as things continue to change in the foreseeable future rather than just saying there will be accountability.

This absolute wall of text kind of goes all over the place, so thank you for bearing with me.
-Guestdere

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@misterpebblez can we have some transparency on when the next one would be for this ? How long is it between regular basis’s for roblox to release another ?

Can roblox do a sale were they bring everything back for the last time or something ?

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Of course!

Locking a Limited to in-experience sales will only apply to initial sales. Resales will still happen in the Marketplace.

For our initial launch, users will be informed on the item page that the original sale of the item is only available in-experience. There won’t be an indication of what Experiences they can be purchased in, but we will be actively iterating on this.

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Awesome stuff! Will the popular workclock headphones and shades ever be making a return? I always wanted them as a kid but never got the chance to buy them

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Would be cool for Roblox to bring them back for like a week before turning them offsale,
Similar to blue top hat with white band in an apple deal promotion.
its such a shame how many ugc clones exist and how abandoned they are.

Hopefully someone considers this or an admin responds or something that would be nice.

Many people want these as limiteds, it just seems unfair that roblox is doing this.


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There are at least 30 different UGC designs and variations of “White Headphones” available on the marketplace at this very moment. It’s not the end of the world to have missed out of a specific design of “White Headphones”, now with so many choices, many of which are 1/30th of original cost of the “Workclock headphones”.

It’d be great to see which Experiences items can be purchased in so i hope this is implemented in the future, it would help a lot in driving traffic and making the experiences easily findable.

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Nothing can beat the original clockwork mesh, the rest are crappy ugc attempts.
Its like a cardboard version of them,

The reason why there more expensive is because there better, if workclocks went onsale for 10k people would still buy them, thats the thing. Roblox items are just better.

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Nice to see Roblox listening and taking action on stuff we want added to the UGC program and what we just want added in general! Great update Roblox!

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What’s the program’s stance on using Roblox-made assets? Something like a Shoulder Pet might be okay, but certainly not stuff like this, right? The linked item is literally a bendy cylinder with Super Super Happy Face slapped onto it and is set to become resellable in a few days. It’d be a disaster to refund people if the team notices it too late.

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So does this mean items that are now offsale won’t go limited? The fact these new UGC limiteds can’t be traded and with no new limiteds being added into circulation, that might cause the trading community to die out over time (talking years and years but still a valid concern I would say)

F.

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I think that UGC is incredibly important to advance the look and feel of the Roblox platform. I think getting UGC upload access in the hands of as many as possible is great.

At the same time, I’m looking at the state of the program and it looks like it’s completely uncontrollable. I understand you can de-incentivize low-quality and duplicated content via removals from UGC program/bans/etc, but these are punitive measures, not preventative. Unless there is some sort of pretty accurate AI system to detect similar items, I just see a massive dilution of the economy, completely destroying any sort of value for the vast majority of limited UGC.

Why would I buy a resale copy of a black top hat, when I can buy a nearly identical dark grey top hat for a fraction of the price? And if I miss that one, I’m sure another will release within days.

Value needs to be created by having these items tied to games in some way, such as providing an in-game reward, otherwise, there is no reason to buy them over one of many duplicates. They have about as much uniqueness, value, and demand as NFTs do.

The way the program has launched seems like an attempt to attract a younger more naive audience into spending more money on the same items. A better solution would be increasing the price floor of normal UGC, so that creators are incentivized to create high-quality content that they can make good amounts of money from, instead of creating cash-grab UGC limiteds every day. Younger users would also not be coerced into making completely unsound “investments” this way.

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who cares about ugc clones, i want the og headphones

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Do you guys have any plans on bringing back sales for memorial day and other holidays? Mainly asking to see the return of OG classics like the workclocks.

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I understand that we can now lock accessories to games specifically but is there a way to prevent users from opening the leaderboard and buying it off of another user?

My thought process is what if I make a free limited, you need to collect 5 cards, once you’ve gotten those 5 cards you get prompted to buy my free limited in the game. What if someone just equips it while being in the game, can’t i just go to the leaderboard and examine user and buy it off of them?

I understand we can disable the leaderboard, but the escape menu also poses the same issue.

It would be nice if we could make it so only when we prompt users to buy a product they can buy it.

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YES, PLEASE! This would be a great feature, private sale prompts. We shouldn’t have to choose between selling products to everyone or no one.

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These are great changes & additions and a really good start.

Some of the most glaring issues (IMO) that still exist are the hold period as well as the discoverability of limited items that have entered the resale period.

The 30 day hold period sucks. I understand that the initial 30 day hold period is necessary with the current model of allowing users to upload basically anything & then deleting it later if it’s determined to have broken any rules. However, I believe the 30 day hold period after buying resales is completely unnecessary and will just continue to make limiteds undesirable to buy & sell.

Discoverability for limiteds is really bad. Most users turn to third party sites to see items that are coming out which makes the problem a little harder to see. The problem became much more apparent when items started entering the resale period. The third party sites don’t always have notifiers for when these items are able to be resold, and I can tell that a bunch of limiteds will just end up being completely forgotten about because of that & the 30 day holding period. This is up to Roblox to improve to make limiteds actually feel desirable to purchase. My devforum post on this issue: Marketplace Filter for Resellable UGC Limiteds

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