28Y8
(onses)
January 12, 2020, 8:16am
#1
I need help to figure out why my mesh is becoming inverted after I import it into Roblox. I have recreated the smoothness of it several times but I still get the same result. What am I doing wrong?
Taking a rough guess by the lighting, your normals are facing the wrong way. This thread should have a couple replies showing what youād need to do to make sure your normals are facing the right way before uploading.
Weird render problem with meshes
1 Like
wevetments
(wevetments)
January 12, 2020, 8:33am
#3
Iām not a 3D modeler, so I have 0 experience when it comes to this, however there are several posts on how to fix it:
You can turn on āBackface Cullingā to see if your normals are pointing inwards (this is how it will display the mesh in-studio)
[image]
^ image A
with Backface Culling OFF
[image]
^ image B
with Backface Culling ON
[image]
^ image C
You can also turn on āFace Orientationā The Blue will show the normals that are facing outwards (correctly) and the Red will show the normals that are Facing inwards (incorrectly, will show up as an invisible face in-studio e.g. image C )
[image]
^ imaā¦
Basically what Coeptus said. In Blender you can select your mesh, then select the option ārecalculate outsideā which I think you can find under mesh > normals > recalculate outside.
I would also like to point out that your tri count is really high. You should be able to half it without any noticable difference. You can use a decimater modifier for that.
Please search before posting.
EggYolked
(EggYolked)
January 13, 2020, 8:16am
#4
Go to collision fidelity and in the drop box click box
1 Like