Mesh breaks when imported

I need help to figure out why my mesh is becoming inverted after I import it into Roblox. I have recreated the smoothness of it several times but I still get the same result. What am I doing wrong?

  • Image of the mesh in Studio:
    image

  • Image of the mesh in Blender:
    image

Taking a rough guess by the lighting, your normals are facing the wrong way. This thread should have a couple replies showing what you’d need to do to make sure your normals are facing the right way before uploading.

Weird render problem with meshes

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I’m not a 3D modeler, so I have 0 experience when it comes to this, however there are several posts on how to fix it:

Please search before posting.

Go to collision fidelity and in the drop box click box

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