Bump! I’m currently making a pixel art game and an option like this would be extremely helpful!
bump, let this in, i cant bear with the low quality 120p textures
I found a solution for this issue, but that involves using 3rd party application…
If you use GIMP, there should be Scale Image
text button at the image category like this screenshot
This screenshot is from the latest version of GIMP.
Click that in and then scale it in 1024x1024 (roblox’s max supported image resolution)
MAKE SURE TO SET INTERPOLATION TO NONE LIKE THIS SO IT DOESN’T DO LIKE THE TOPIC SCREENSHOTS
Once you’re finished, hit the button Scale
, and then you’re done and you can upload to roblox now!
→ For now, you should try my solution until this becomes feature.
Hope this helps fix the issue.
This is not a good solution. I pointed this out in my other post. Textures still bleed, performance is worse, and it’s still slightly blurry.
This may be the possible solution I can find so far
Bump. I want to be able to work with semidecent looking pixel art textures.
bump
original media:
roblox:
look at how low quality it is, we NEED this
this is very needed, if this were added i could see more pixel art based games appearing. good idea
Bump. it’s 2025. Its a feature the engine most certainly needs…
Bumping this thread too with my reply from the other one, where I display all my practical issues with the system without Pixelated sampling.
Bumping this as well. We are all desperate for this basic, extremely simple feature that all game engines have except for Roblox Studio. It really shouldn’t be that hard to implement this. Having to resort to upscaling textures to the point of destroying your game’s performance just to get a mediocre result at best is so dang stupid. It’s been nearly a decade since this feature was requested, please add this, Roblox. I currently have to rescale my pixel images/textures from 64x64 to 512x512 to get a pixelated effect. And while it does look good on some things, it looks bad on others.
“Good” looking. (ParticleEmitter)
Bad looking. (Material)
I mean natural pbr isn’t something I would cry about.
Bumping this thread, while working on my game which uses pixelated textures I’ve ran into the issue of bigger meshes being absolutely horrendous to work with, the texture always appears a blurry mess even if I upscale it to 5x the original size (Roblox downscales every texture back to 1024x1024).
This would be an awesome feature to have for stylized games.
Please Roblox! Please give us this feature!
Bumping this!
We need this feature, Roblox
Very strange that Roblox doesn’t have this as an option for mesh textures considering it is an available feature for ImageLabels. This means that the technology is already there, they would just need to make it more broadly accessible. It’d be cool to see this as an option with decals, mesh textures, the other textures, surfaceappearances, and more!
Bumping this.
Really need this
This feature has been requested for years by now, I was at least hoping for a staff or engineer to respond at some point.
Currently we’re still pretty much left in the dark, I cannot even tell if Roblox has noticed this feature request at all.
FYI (and to anybody curious), texture filtering on 2D vs 3D textures are 2 different cans of worms that are tackled in different ways.
That said, implementing this to textures applied to 3D objects is literally one toggle on most of the rendering pipelines Roblox uses.
Not only would this solve a lot of issues with blurry textures, it would also help mitigate unnecessary workarounds we need to take to avoid seams on pixelated textures that use tilesets instead of separate image files, since the forced bilinear filtering pukes out the edges of tiles.
It got sorta answered over 4 years ago in this thread. But yeah, you hope Roblox despaghettified their rendering engine enough to revise their answer now.