Mesh Texture Pixel Art

This may be the possible solution I can find so far

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Bump. I want to be able to work with semidecent looking pixel art textures.

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bump

original media:
image
roblox:
image

look at how low quality it is, we NEED this

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this is very needed, if this were added i could see more pixel art based games appearing. good idea

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Bump. it’s 2025. Its a feature the engine most certainly needs…

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Bumping this thread too with my reply from the other one, where I display all my practical issues with the system without Pixelated sampling.

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Bumping this as well. We are all desperate for this basic, extremely simple feature that all game engines have except for Roblox Studio. It really shouldn’t be that hard to implement this. Having to resort to upscaling textures to the point of destroying your game’s performance just to get a mediocre result at best is so dang stupid. It’s been nearly a decade since this feature was requested, please add this, Roblox. I currently have to rescale my pixel images/textures from 64x64 to 512x512 to get a pixelated effect. And while it does look good on some things, it looks bad on others.

“Good” looking. (ParticleEmitter)
image
Bad looking. (Material)

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I mean natural pbr isn’t something I would cry about.

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Bumping this thread, while working on my game which uses pixelated textures I’ve ran into the issue of bigger meshes being absolutely horrendous to work with, the texture always appears a blurry mess even if I upscale it to 5x the original size (Roblox downscales every texture back to 1024x1024).

This would be an awesome feature to have for stylized games.

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:pray: Please Roblox! Please give us this feature!

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Bumping this!
We need this feature, Roblox

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Very strange that Roblox doesn’t have this as an option for mesh textures considering it is an available feature for ImageLabels. This means that the technology is already there, they would just need to make it more broadly accessible. It’d be cool to see this as an option with decals, mesh textures, the other textures, surfaceappearances, and more!

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Bumping this.
Really need this

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This feature has been requested for years by now, I was at least hoping for a staff or engineer to respond at some point.

Currently we’re still pretty much left in the dark, I cannot even tell if Roblox has noticed this feature request at all.

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FYI (and to anybody curious), texture filtering on 2D vs 3D textures are 2 different cans of worms that are tackled in different ways.

That said, implementing this to textures applied to 3D objects is literally one toggle on most of the rendering pipelines Roblox uses.

Not only would this solve a lot of issues with blurry textures, it would also help mitigate unnecessary workarounds we need to take to avoid seams on pixelated textures that use tilesets instead of separate image files, since the forced bilinear filtering pukes out the edges of tiles.

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It got sorta answered over 4 years ago in this thread. But yeah, you hope Roblox despaghettified their rendering engine enough to revise their answer now.

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Bumping again! Would love to see this added to roblox studios!

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Shall be bumped until this is added!
It’d be much more performant to use 256 pixels rather than 1048576 for a voxel texture

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Love how they make it seem like it’s this insane daunting task when it’s just a toggle in most of their rendering pipelines, lol

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Yeah, let’s spend our budget on AI generative textures and meshes instead of implementing nearest rendering. Pathetic, man.

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