Mesh Texture Pixel Art

I mean natural pbr isn’t something I would cry about.

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Bumping this thread, while working on my game which uses pixelated textures I’ve ran into the issue of bigger meshes being absolutely horrendous to work with, the texture always appears a blurry mess even if I upscale it to 5x the original size (Roblox downscales every texture back to 1024x1024).

This would be an awesome feature to have for stylized games.

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:pray: Please Roblox! Please give us this feature!

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Bumping this!
We need this feature, Roblox

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Very strange that Roblox doesn’t have this as an option for mesh textures considering it is an available feature for ImageLabels. This means that the technology is already there, they would just need to make it more broadly accessible. It’d be cool to see this as an option with decals, mesh textures, the other textures, surfaceappearances, and more!

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Bumping this.
Really need this

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This feature has been requested for years by now, I was at least hoping for a staff or engineer to respond at some point.

Currently we’re still pretty much left in the dark, I cannot even tell if Roblox has noticed this feature request at all.

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FYI (and to anybody curious), texture filtering on 2D vs 3D textures are 2 different cans of worms that are tackled in different ways.

That said, implementing this to textures applied to 3D objects is literally one toggle on most of the rendering pipelines Roblox uses.

Not only would this solve a lot of issues with blurry textures, it would also help mitigate unnecessary workarounds we need to take to avoid seams on pixelated textures that use tilesets instead of separate image files, since the forced bilinear filtering pukes out the edges of tiles.

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It got sorta answered over 4 years ago in this thread. But yeah, you hope Roblox despaghettified their rendering engine enough to revise their answer now.

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