I think Roblox VR is great! It’s a bit clunky at times, especially on more graphics-intensive games, but for the most part works fine.
I tried two of my own games using VR, and while one of them worked great with no modifications, the other one (which, to be fair, has more scripts that change the player camera style and character movement) did work, but was extremely rough around the edges in VR, and the lighting was quite poor. But if I make modifications to the game, it’ll work better, and most of the issues are to be expected, so it’s not really Roblox’s fault.
I also tried out some other games (pls donate, Natural Disaster Survival, and VR Hands). Here’s what I noticed about each of them:
pls donate
pls donate worked fine since it had some scripts already designed for VR, and it actually shows hand position to other players rather than just moving a normal character along with the movements made in VR, so out of all it was my personal favorite.
Natural Disaster Survival
Natural Disaster Survival was actually pretty good, since it was fun watching a tornado rip apart a house inches in front of me, however unlike pls donate, hand/head movement isn’t shown to other players. Hand/head movement is one of the most expressive ways to communicate in VR, and way more efficient than text chat, but it is a feature I can live without, so it is what it is. I would like to see unconstrained head/hand movement in all experiences (or at least a toggle per game) in the future.
VR Hands
VR Hands is definitely designed with higher level hardware in mind, and the gameplay and visuals on Quest 2 show it. Automatic graphics levels or graphics levels below 6 take a massive hit in render distance; I could barely see a few feet in front of me with automatic graphics enabled. Despite that, I had some fun with a friend for a few minutes in this game, though since VR Hands uses its own VR scripts, there are noticeable issues with turning (smooth turning isn’t an option as far as I know; only 45 degree turns) and clunky movement (everything feels like it’s at 15-30 FPS, which isn’t terrible, but on higher graphics levels it starts to get really annoying).
In conclusion, Roblox VR is definitely a great experience; though there is room for improvement, the launch was surprisingly stable for games that previously didn’t have any VR scripts/camera modifications, even for older games such as Natural Disaster Survival. There are a few things I think can be improved in the future (especially built-in server sided hand/head movement that other players can see), but besides those, it’s quite well designed. Good job, Roblox!