Hey!
Whilst going through some of my old projects, I noticed a project called ‘Forgery Simulator’. I have stopped developing it to focus on new, more promising games around 4-5 months ago.
The game idea is basic:
1 Mining
A player would have a mine(s) to get ores from, or they could just buy ores.
The rarer the materials in a mine is, the more expensive it is to buy & run.
2 Ore smelting
The idea is that ores can be bought, but they have a selected purity rate; or in other words, how much actual useful metal there is in that ore.
Ores and Metals would be measured in Kilograms for now. Once an ore finished it’s melting process, it’s mass is multiplied by its purity (between 0.05-0.95) to get the finished ore.
3 Alloy Forgery
Of course, just having an ore smelting game has probably been done many times before and would be a quite boring mechanic on its own. So I thought of adding alloy forgery.
2 or more metals (like titanium or lead), soft materials (like carbon) or gasses (like oxygen) could be combined to make an alloy.
The alloy’s mass would be a direct combination of the 2 metals added or the 1 metal and soft material.
The 15%-25% of the added gas weight would go into the alloy.
4 Metalwork
Metals and alloys can be sold directly for cash, but using them for metalwork would be more profitable.
I do not have much ideas on how this would work, apart from that it can turn specific alloys or metals into specific objects.
5 Market
I plan on making a market and a bidding system to trade ores, metals, alloys or objects for cash or other ores, metals, alloys or objects.
Conclusion
Those are the main 5 features that I plan to add to the simulator.
What other features should I add? I’d love to hear your ideas!
Note:
Since I am a solo developer and I have other game projects, the progression of the Forgery Simulator may be slow, I am very sorry to anyone looking forward to the game, but it may take atleast a few months for the first release.