In these days I’m enjoying a great holiday, so there is less time for new NAAP features.
But, as I’ve been building my new game, I experienced some small annoyances, so I fixed them.
Fixes in 1.9:
Multiple selection: correct object count added (so far NAAP reported zero for multiple selection) Remark: NAAP is not designed to work with multiple selection, but the object count feature is so useful that I changed the code a bit and now NAAP reports correct numbers in case of any number of selected object.
SurfaceAppearance, HumanoidDescription added to AssetID finder (I hope they are the last missing asset types that exist in Roblox)
GUI: 2-column menu arrangement (preparing for upcoming new functions) - I’m very close to release some new tools in NAAP but they are in alpha phase now, this is why two-column arrangement looks a bit silly right now.
As always, I hope you like the new version and I ask you to consider donation options.
May you have any question or feedback, please leave a comment!
NAAP v2.0 is coming in days. A new feature will be introduced, called “Aligner”.
By now, so many features are included in NAAP, I decided to make a series of YouTube tutorials.
As a 1st step, I uploaded a short YouTube video for ones who haven’t installed NAAP plugin yet.
If you already use this plugin, just skip this video!
Update your NAAP Plugin or get it now if you haven’t got it yet!
This tool requires a bit more attention but it can give really creative result!
To keep things simple, I’ll write a new post (out of this thread) with some instructions later today.
I’ve made a YouTube tutorial for it too + at least one new tutorial will come in the following days.
Disclaimer: this feature is in beta, very probably you’ll be the first users of it
I ask some patient if you find any strange behavior or result.
Just drop a short feedback if it happens!
Do you like NAAP plugin? Drop a line telling us what is your favorite module and, as always, consider supporting this project!
Ty you for your feedback! This is probably the most popular feature of the plugin, even if it knows 100 extra features (As far as I see from the feedbacks and from the viewing numbers of the realted YouTube videos)
TLDR: NAAP plugin won’t be free from 2022. Price to be decided.
Background:
NAAP Plugin installations count is over 1000, that is a great and almost unbelievable milestone to me. Thank you for all!
While the plugin has a positive reputation and it still has growing weekly installation numbers, the donation “business model” is a total failure. The test was not successful.
In the beginning, the plugin generated appr. 300 Robux from 4-5 users - thank you for them! - but for the last 5 months it made 0 Robux from 1000+ new users.
2 months ago I released two NAAP tools as separete widgets in dockable plugins (AutoWelder and MSCP). They are not free but - luckily - many developers downloaded them and are happy with them. I think that this is a better monetization model and give me some motivation to develop and update the plugins from time to time.
So, after some months of thinking, I made the decision: from 1st of January, the full featured NAAP plugin will cost some Robux too. Price to be decided, it won’t be an expensive one, but it won’t be free any more.
Thank you for your understanding!
May you agree or disagree with this change, may you have any suggestion / experience, just leave a comment below!
TY for your feedback!
There is a free plugin for character loading already (I guess you know about it too).
I can really consider this if you (or anyone else who read this post ) give me some extra idea that would make this tool more than the existing plugin.
I think that adding the custom character loader would be great! It would just be more helpful to have it in the same plug-in instead of having multiple open. Maybe you could even add a option to create a character in the plug-in then load it into the game! If so I think that would bring in a lot of gfx designers to your plug-in!
Now I have an idea (not just what is written above, but sg in my mind), I think I can add some extra value to a simple loader!
I’ll make it as a proof of concept plugin first (won’t be included immediately in NAAP, but can be tried indepently). If it works as intended, it will be available as a separate tool and included in NAAP too. I try to make it in days, keep in touch!
I feel like this would be a good idea. However, instead of removing all meshes, converting them to MeshParts would be much better. Just make sure that it saves the size of the part containing the mesh before applying the mesh, because Roblox automatically resets the size of meshparts after meshes are applied.
It would be very good to add a scanner of objects and terrain and more… that passes it to blocks so we could also make gigantic land thank you very much for reading