Is the snapping increment locked at 1/10th of a second?
Some motions need to happen faster than that
Edit: You can change the framerate (which changes the snapping increment) by clicking the extremely tiny gear in the top right corner. This doesnt seem to be documented anywhere
Also, the default is also not 1/10th of a second. The timer format is in seconds:frames (not extremely obvious, I assumed minutes:seconds at first), with the default framerate being 30, so it’s 1/30th of a second.
I don’t see an option to use local space now in the animation editor. All the other animation editors had an option on the lower left to use it. This is a key part in animating that I need to be able to use, without which it will be extremely difficult to rotate parts in the way that I need. If there is a way to do this in the new animation editor, let me know.
I’m having the same problem as Loleris, my firearms aren’t working in the editor. They did before. It seems to detect the joint structure fine, but the animation does not playback on the firearm base joint and down.
Looking at the source of this error in code, it seems very unrelated to the firearm issues. Rest assured, both are being looked at. Although this error does not seem to interfere with editing in general. Let me know if this is not the case. Thank you for providing the screenshot!
Thanks for looking into this. On the other hand, is there any explanation on why my rig wouldn’t load properly on the new one? I just reopened it on the old editor and it worked perfectly while on the new one it doesn’t display any parts. Note that I’m not using a valid R15 rig but that shouldn’t prevent it from working as it works on the old one (?)
A vanilla R15 should not have any issues. The main cause seemed to be only models with flat hierarchies were working in the new one. If any parts were nested under other parts/models/folders, then you would see issues. If you were experiencing a different issue with your model, feel free to message me or leave here what is happening and I can investigate it while the new editor is back in beta.