[quote] Uhm, instead make them local script only so I can’t use someone else’s player instance and change my own rank…
Nonetheless, it’s nice. [/quote]
I was thinking serverside script only. Permissions for those functions would be based on whether or not the group owner had the correct permissions on the website.
[quote] Uhm, instead make them local script only so I can’t use someone else’s player instance and change my own rank…
Nonetheless, it’s nice. [/quote]
I would have suggested local script only the the player awarding the promotions is required to be of the correct rank. Or the creator if it’s server invoked and should only work if it’s a child of ServerScriptService to stop replication meaning that users can’t change their own ranks.
This isn’t meant to offend you, but is English your first language? That isn’t what he was saying… at all.[/quote]
He’s like Swedish or something[/quote]
I think that this is a fantastic idea, especially if you throw in woot3’s method of security. Full support.
[quote]
I would have suggested local script only the the player awarding the promotions is required to be of the correct rank. Or the creator if it’s server invoked and should only work if it’s a child of ServerScriptService to stop replication meaning that users can’t change their own ranks. [/quote]
I can see this being potentially problematic, as I have a Script Builder on my account, and I also own several fairly popular groups… :\
I could obviously sandbox it, but there’s going to be a period from when ROBLOX releases the feature to when the game is actually updated… You know, a good idea for when ROBLOX comes out with these potentially exploitable methods: Only enable them if the game was last updated after the functions were released. That would’ve been pretty important for that SavePlace thing (Now I have like 400 extra versions on my SB because people like loopsaving for some reason)
Also, why is everyone and their mother making a ROBLOX API? And why are they just copying the official docs’ theme? Honestly, I wouldn’t use anyone’s ROBLOX API because it just isn’t reliable. I have no way of knowing that your API will actually be working. Meh.