I don’t mind this as long as:
Audio permissions do not start applying to other asset types, which would be infuriating to deal with
Model, Decal, Mesh, and Plugin uploads do not start getting rate-limited for off-sale assets or group assets.
I don’t mind this as long as:
Audio permissions do not start applying to other asset types, which would be infuriating to deal with
Model, Decal, Mesh, and Plugin uploads do not start getting rate-limited for off-sale assets or group assets.
Models are one of the most spammed and abused types of assets. Nearly every popular search term is infested with models of Minecraft trees littered with backdoor scripts.
Meshes are hard to review because you basically have to look at it from every angle to make sure there isn’t some hidden inappropriate meaning to it.
I do think images should be more than 10, but 200 is a bit much. Maybe 50
I see no reason to need to publish more than 1 or 2 plugins a month, that seems excessive
Keep in mind, this is all if you want it to be PUBLIC. Private assets aren’t affected by this.
Wait, wait, wait, how does this fix anything?
Let me explain
…via bots, via alternative accounts. Adding a limit for 10 models per account per month won’t even impede these “malicious models” in the slightest, since the people already uploading viruses and whatnot are very likely already using alternative accounts to upload.
We seem to be getting closer almost every day to publishing games or even using Studio to being locked behind an ID verification wall
Here’s my problem with ID Verification, is that if Roblox/Veriff is deleting biometric data after 90 days, then shouldn’t a new account be able to ID Verify with an already verified ID since it was erased after 90 days? Yet somehow miraculously they are still able to detect when another account tries to verify with the same ID. If they truly are erasing data, then how are they still able to detect accounts trying to use IDs with matching data?
They would never rate limit those off sale assets. They can never clog the toolbox.
Considering the audio update, I don’t exactly intend to give them the benefit of the doubt with that.
Private audio still has a rate limit.
The phrasing here makes it seem as if only the corporate audio will have a music or effect differentiator and genre sorts. Is this the case? Will we be able to apply our own categorizations?
Secondly, the genre “Electronic” is far to broad. Electronic music could encompass digitally created orchestral music, simple chiptune, house tracks, etc. Perhaps provide more specific genre classifications?
That’s because audio is more tedious for them to approve.
I have one concern, does this mean that you can only import something like 10 meshes, decals etc. or uploading them to the roblox website, I just want clarification on this as im alittle confused.
The one change I really don’t like is that we appear to have lost the ability to change what colour the preview background image is. I used this heavily when searching for particle effects, because white particles don’t show up well on wite/grey/transparent backgrounds (so would switch to black). Losing that option is a huge step back in my view.
It’s only for making them public. You can upload them without a limit.
The ID verification requirements probably don’t affect you since you are most likely verified, but many developers cannot (or do not want to) submit their ID to Roblox. The verification process is definitely safe and transparent, but Roblox is requiring it for everything, which is irritating a lot of developers.
I’m fine with ID verification as long as there are other ways to get verified (although I highly doubt this will be the case)
I feel like this response along with a few similar ones were kinda unneeded to begin with, since it does come off as a little rude in terms of tone.
I understand that it’s tiring to see people complain repeatedly about every update Roblox adds in, but it doesn’t mean we should get annoyed at those types of people aswell.
If some developers feel the need to change platforms after everything that’s happened, then all we can really do is just respect that and hope that they’re successful afterwards.
After all, not every developer wants to stay on Roblox forever…some just choose to make their games on Steam or Unity and find greater success there.
If he plans on doing the same someday, then that’s perfectly fine.
We are talking about other assets than audio. Though yeah the audio thing is dumb and should have been handled like this update.
alr I just wanted to make sure because I was concerned about that
More trust comes from more time, and more time comes from more age.
Age should mean account age, not irl age.
You can create 100 accounts and leave them around for a certain period of time, while verified accounts can only have one ID associated with their account
Fair point, though there’s no reason premium shouldn’t be the verification requirement. Premium players just hand roblox money every month and they give us almost nothing in return.
What makes an asset “public” instead of “private?” Are assets public if uploaded from the Create tab and private if uploaded via the Asset Manager in Studio, or is there some other sort of distinction? Specifying how this works would help clear up confusion.