It’s nice to see VR getting some attention even if small, thanks. Are there any plans for other VR QoL changes, or is this just a one-off change for now?
Most likely isn’t, but I would love to see someone try the Valve Index under WINE.
The Valve Index’s controllers were really bad for a while to the point where it was unplayable in a lot of experiences.
Implementing full on Borderlands outlines on everything likely won’t be possible because there will be a limit on the number of distinct outlined groups of things in order to keep the performance cost low.
This will have a lot of cool implications and uses though:
Are Rōblox delegating most of their voice chat stuff to C++ now? I’ve taken a look through the CoreScripts and a lot of the code is germane to that feature.
Thank you guys a ton for making progress on VR support! Here’s hoping that this is the start of further investment in fixing the myriad game breaking issues plaguing VR support on Roblox that have gone unfixed for years
IIRC, a roblox engineer said the API wasn’t meant to be “public” due to voice chat still being experimental. I’ve seen it come in and out over the past few releases. I’m hoping there will still be an API in the future for channels so we can have something like a air traffic radio in pilot games.
Don’t take the additions and removals of these prototype voice chat APIs as anything other than the Voice Chat team working hard to develop an API for the feature to the point where it’s ready for public consumption. It’s a very complex feature, and one we need to be able to do more testing of in live environments than usual which is why you’re seeing these APIs come and go in the API dump.
This is very nice. Update 495 ended up breaking the Index controllers (at least for me) where each A button and it’s respective grip both mapped to L1 and R1. I’ve been very anxious to test new mechanics in my game in VR, but haven’t been able to because of that. Thank you very much for this
Amazing! I’ve been experiencing this issue for awhile, and it’s slowed down my workflow! This patch does relate with Team-Create, correct? (or is that another bug)?
Are Rōblox delegating most of their voice chat stuff to C++ now? I’ve taken a look through the CoreScripts and a lot of the code is germane to that feature. They forked therefrom and created an ‘internal’ class named VoiceChatInternal, with these aforementioned methods having been deprecated for some reason.