Does this terrain impact performance? This is insane improvement and I wouldn’t be surprised if there were any performance issues.
How about neon terrain? Or the ability to insert our own terrain?
Does this terrain impact performance? This is insane improvement and I wouldn’t be surprised if there were any performance issues.
How about neon terrain? Or the ability to insert our own terrain?
Looks amazing I already what to get my hands on them all, new decoration types for moving flowers would be top notch. New Rock Materials for hill and mountains would also be amazing to see.
Nice update. I can’t wait for new terrains and parts!
This is amazing for builders! I see so much potential for this update. I honestly can’t wait to use this!
There is an intent to add more wood materials to cover more needs, including for parts! You’ll be able to compare materials in the beta when it releases!
A couple questions:
This material update will be part of an opt-in beta initially. You will have the option to turn it on in Studio and see their impact on your games. We will also take applications for whitelisting places so you can publish your game with the new materials for users to see!
I have a question. Where is the feature where we can turn it on? Is it in Studio Settings or the site?
Has smoothing terrain become any different? Personally I find it difficult to get a result that doesn’t look weird and bumpy, like you can see the individual layers used.
Wow, super excited for this. I would love to get these features added to this place ID:
883661581
(Maybe even this one if you can add two of them: 4614975446 )
Will water have the ability to slope instead of just being flat/terraced? It currently isn’t smooth at all, and I have to opt with parts.
Amazing! Next step from here on is to allow us to create custom PBR textures not just for Meshes, but Parts as-well.
That’s already a feature request
We do plan on allowing developers to control their own terrain in the near future. Please keep an eye out on the forum for for details on that soon!
Wow! This looks good! I cannot wait! I can wait. This will be really nice to have for roleplay game developers. Looking forward to seeing what will be done with this. I hope we have more features for terrain in the future!
Hey, I would like to ask if would be plausible to be able to utilize terrain grass on normal parts. Currently our studio’s game puts terrain under normal parts, which caused really bad LoD, as Roblox tries optimizing stuff out.
I’ve posted a suggestion regarding this already; Allow for terrain grass / decoration on parts
Could we have more versions of fabric, and metals? It would be useful for carpets and etc…
HOLY CRAP, THIS LOOKS AMAZING!!! Glad to see roblox taking a step further into graphics!!
I can’t wait! I’m super excited to see what environmental artist’s do with it
EDIT: Clone came out and said none of the assets for this are deployed, meaning even if the flags worked, nothing would happen
This looks amazing, progressive as always. We’ve come a long way from the old voxel terrain.
A small question on getting this enabled, I generally like to modify the flags of Studio to test features early cough EditPivot cough (since I do partially know what I’m doing), however no effort of changing them seems to get it enabled.
I’m assuming there’s some controller preventing the BetaFeature flags from working.
(also opt in on my studio testing place: 5653258395)
WOW! I’m SO excited for this update! I’d love to have this feature in my upcoming game, as we’re striving for a more realistic likely game!
GameID; 6062979466
I’m not gonna lie, there are times where I really miss voxel terrain. I used to make streets and roads with it a lot.