Hi everyone,
We’ve been working on a new version of the Trades page, which is now live for Beta Testers!
UPDATE: The page is now rolled out for all users.
The new page has all the features of the legacy page, but with some improvements:
- Works with dark theme!
- No more popup windows
- The trades list is an infinite scroll, no need to click ‘See More’ repeatedly
- Faster navigation switching between the trade list and trade requests
- When a trade can’t be sent, the error tells you exactly which items cannot be traded
Because this update brings the page up to modern standards, it will be much easier for us to make iterative improvements to trading in the future. We plan to follow up with mobile and tablet support, multi-language support, and other improvements.
If the new page is available to you, please feel free to report any bugs in this thread.
FAQ:
Q: How do I get access to this page?
A: It will be gradually rolled out to all users, so you will need to be patient. Initially we will be enabling it only for Beta Testers.
Q: How do I become a Beta Tester?
A: See this thread for more information.
Q: How do I get to the Money page now? Clicking Trades takes me to a standalone page.
A: You can navigate to the Money page by clicking on your Robux count on the top nav, then clicking your Robux amount from the drop down.
Q: When will this new page be live for all users?
A: Soon. We will be running an A/B test to ensure that the new page does not harm user experience, so some users will see the new page while others still see the legacy page.
Q: I have a feature request for trading.
A: The goal of this UI upgrade is to bring this system up to Roblox standards. Feel free to post the feature request in the Feature Requests section of the Developer Forum.
Q: The new page only shows 10 items per inventory at a time, the legacy page showed 14. Can this be increased?
A: The legacy page had some of the smallest text on our website, making it hard to see what you were browsing. One goal for the new page was to make it more readable and accessible to users. We are considering increasing the number of items in the inventory for users with large screens.