Great feature! Have had no issues with it at all, very simple to understand too.
As others have mentioned, is there any ETA of when clients will get access to this feature?
Great feature! Have had no issues with it at all, very simple to understand too.
As others have mentioned, is there any ETA of when clients will get access to this feature?
Any ETA on when will get out of beta? We are currently adopting this already and we expect to release the game next month. Hopefully, it will be out sooner than later.
(Edit I clicked the wrong reply button)
Ya true, finally we doesnât have to code custom functionalities that Roblox should have come with, it did at last.
Not working on Roblox Game Client.
Studio only.
It will not work in-game until itâs out of bata.
The flex alignment settings donât seem to work with vertical and horizontal alignment.
I want to use this to align my inventory UI in the bottom right, like so:
Hi, what is the UIListLayout.FillDirection in your example?
If you have FillDirection=Horizontal, and HorizontalAlignment=Right, VerticalAlignment=Bottom, Wraps=true, you should see something like this:
The UIListLayout tries to fit all the items in the first line (left to right), then wraps the overflowing items to the next line. Then it shifts everything to the bottom right of the parent frame because of the Vertical/Horizontal alignment settings.
Ideally Iâd like something like this but with it flipped vertically. Is this possible?
I donât exactly recall the properties I had but I believe it was horizontal when I tried it out.
OK I see, I donât believe we have any settings for flipping the horizontal or vertical fill directions currently on UIListLayout. Iâll add this as a feature request for flex layout.
You could try using UIGridLayout with StartCorner=BottomRight to get reversed fill directions for x and y, but I think what you are asking for is reversed y only:
Is there any official release date of this feature? Iâve made all of my GUIâs with this feature but still waiting for months.
i am wondering the same, i have a game that relies on Wrap. just to find out it doesnât work in an online instance due to its beta stage. it is a very useful feature in my UI development and iâd love for this to release sooner.
I was wondering the same and asked in the recent AMA
Thatâs my problem: never reading something entirelyđ
Is there a timeline for this being shipped to production beyond ânext few monthsâ as of a month ago?
Yes, it would be helpful to know approximately when this will be live. Thanks
Hoping this can be shipped to clients relatively soon, used them a bit in an overhaul and Iâd love to include them!
Hi all, thanks for your interest in releasing this feature! The latest update is I will be turning on some fixes in the Studio Beta to address the major bugs that have been reported so far.
I am also working on some performance and functionality testing. If that all goes well, the goal date to release this feature on the client is still in the next few months. Weâll keep you updated as we get closer to shipping!
Was using this feature and forgot I enabled this beta feature a while ago so I was super confused why it wasnât working as intended in a live server. Super useful feature and I canât wait for it to be released!
Hi all,
Just FYI I pushed some updates to the UIListLayout flex features beta today! This should fix these bugs:
Flex layouts taking multiple frames to update (Reported here: https://devforum.roblox.com/t/flex-not-working-on-component-made-in-react/2785301, UIFlexItem does not initialize correctly until viewport is updated, New UIListLayout Flex Features [Beta] - #35 by Abcreator @Abcreator, New UIListLayout Flex Features [Beta] - #76 by Elttob, New UIListLayout Flex Features [Beta] - #82 by EwMego)
Automatic Size not being supported for nested flex UIListLayout
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Also here are some details on how Automatic Size works with flex layout (we will have more documentation on this later):
If AutomaticSize is enabled for a UIListLayout child in the flex direction, this means use âautomatic flex basisâ. So we first calculate the minimum size of this item needed to contain its content, and this is the âflex basisâ size. Then, we allow the item to grow/shrink based on available space from its basis size.
If AutomaticSize is enabled for a UIListLayout child in the cross direction, this means âautomatic cross sizeâ: the cross size is calculated as the minimum size needed to contain all the childâs content after the flex size is determined.
Please let me know if you find any other bugs in the beta!
Do we have a release date as of late?