New & Upcoming Studio Updates: Performance, Customization, Collaboration

Hi Creators,

A few months ago, we introduced UI updates to Studio’s interface—and since then, we’ve been working to improve it. Our latest Studio features deliver a more intuitive and easy-to-use experience, designed to feel familiar to both longtime creators and those new to the platform.

Our upcoming improvements include:

  • More Studio UI updates (available now)
  • Next Gen Explorer (coming in the next few weeks)
  • Comments and Annotations (coming in the next few weeks)
  • Revamped Asset Manager (coming in a couple of months)

These refinements will make Studio a more personalized and collaborative development experience with enhanced performance and stability. The modernized UI and improved tools make building faster, smoother, and more efficient, so you can focus on creating without disruption.

This has been available as opt-in for some time, so now we are making this improved experience the default for creators who are automatically enrolled in the beta feature. While we’re entering the next stage of development for Studio, you’re still able to opt-out by navigating to ‘File’, ‘Beta Features’, and unchecking Next Gen Studio Preview.

What’s Changing with Studio’s New UI?

Play Test Controls

  • Controls for all playtesting modes are now
    available. Launch solo, multiplayer, and team test sessions from the persistent controls in the upper left of the window.

Custom Ribbon Tabs

We’re also making a variety of updates and improvements to menus throughout Studio, and are shipping a number of performance and usability improvements for a smoother experience, and minimizing hang time.

What’s Next for Studio’s New UI?

We’re committed to ensuring Studio remains a powerful, flexible, and intuitive tool for all creators. Our priorities moving forward include:

Feature Parity

  • Our priority is ensuring you can do anything in the Next Gen UI that you could do in the old UI.

Styling Updates

  • We are incorporating your feedback, and tuning the colors, layouts and icons to improve clarity and ease of use.

Settings Updates

  • Later this year, we will be turning our attention to updating our settings architecture and UI. Our first priority is to improve what is currently known as Game Settings.

We will continue listening to your feedback to help us determine our readiness for this to be the new default UI of Studio.

Additional Feature Updates

Comments and Annotations in Studio

To make collaborating even easier, you’ll soon be able to leave comments and annotations in Studio for your team! You can use comments and annotations to leave notes directly within your Places so you can let your co-creators know what needs to be done to reach your next milestone.

You can see a full video on how to leave a comment below:

This feature will be rolling out in the next few weeks, and we’ll post an update when it goes live.

Revamped Asset Manager

Working with your assets should be intuitive, seamless and flexible. That’s why we’re introducing a revamped Asset Manager, combining the best of the Toolbox and legacy Asset Manager while addressing common pain points. With a unified interface, you’ll be able to view and search all uploaded, shared and acquired assets in one place, within your own inventory and across all of your groups’ inventories.

We’ve built a completely new frontend and backend, optimizing for large-scale asset management, improved performance and usability, along with enhanced search and filtering to make finding and using assets easier. Our beta announcement will roll out in a couple of months

Next Gen Explorer

With Next Gen Explorer, we’re overhauling performance, organization, and editing workflows to eliminate friction and help you stay in your creative flow. With our latest updates, you can expect drastically better performance, especially on large places, and powerful organizational tools to make editing quicker and easier.

Whether you’re managing massive projects or fine-tuning details, Explorer will work with you. You can find more details here.

Upcoming Demo

We will be showcasing our new studio experience via an interactive demo session with our team closer to the middle of the year. More details on how to sign up will be shared soon.

We appreciate your feedback as we work to make Studio a more efficient and powerful tool for developers. Let us know your thoughts below.

Happy creating,
The Roblox Studio Team

223 Likes

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nice very cool i like this its a very cool update nice nice

12 Likes

I’m a fan of the new design!

Although, for the sake of plugin developers, is there a palette or style rule for the new design? A lot of developers (and users) would prefer plugins that blend seamlessly into studio, but that’s not really possible right now.

22 Likes

This is not possible.

13 Likes

You have still not addressed many users concerns made in your previous posts on the next gen UI, most notably:

  • The tab ribbon buttons (home, model, ui, etc.) are all the same width, regardless of the actual text width, which is hugely wasteful of space and makes it harder to use for no reason. The existing UI has no problem with this trivial UI problem. The unorthodox visual spacing of buttons is hugely inaccessible and will make using this UI very difficult for those with visibility issues as we will struggle to determine how far to move the mouse for each button as the width between each button’s text is not the same.
  • The top two tab ribbons have been separated into two unnecessarily, when in the current ui it is all in one. This is hugely wasteful of vertical space and makes it much more confusing for people used to using the existing UI. Realistically all that is needed are vertical bars that separate buttons horizontally across a single tab, in effect a slight improvement on the existing ui’s style.
  • This new UI is (to my knowledge) not customisable in that we cannot change the size of each ribbon nor the buttons in them. This new UI ribbon takes up much more vertical space, which for many UI developers means we need to make our widgets wider to ensure our viewport of the world remains close to a 16:9 aspect ratio.

Please address these concerns and those of many other developers before removing our access from the existing UI. Please heavily revisit all replies from all posts you’ve made on this new studio UI as I am extremely concerned that you are outright ignoring developer concerns.
Your priority should be the users, otherwise why bother investing resources and time into the new UI?

61 Likes

I just love this update. It’s all I need to improve my workflow and keep the track on my projects.

I largely promote this. I tried the new UI once and felt uncomfortable. For example, of what I remember, the find button was missing. I am satisfied that the software engineers are aware of this detail.

Will this affect animations? If it does, it would be awesome to have previews avalaible without needing to use previews in browsers.

This is not only for collaboration: even a solo developer like me will largely benefict from this to note down ideas and avoid forgetting the best-ever ideas.

I mean, AD(H)D people like me will love this feature… :rofl:

I will be testing this in the next days and give you the necessary feedback to improve development. :muscle:

7 Likes

I would love to see a similar UI to this for the Plugin Management window. Sometimes it takes longer than it should for me to find a specific plugin because there’s no way to search through them.

This is great! I would love some sort of quick access menu restored like the current version has though. I usually have a couple of plugin actions pinned up there that I need access to frequently (rojo sync toggle, theme switcher, etc.). Alternatively some sort of command palette like vscode to be able to find and trigger plugins and actions.

It’d be cool to see the menu bar moved into the title bar like vscode too, in order to reduce the amount of vertical space used by Studio UI and increase the amount of space for the viewport. I use a device with a 3:2 aspect ratio so it’s not that much of an issue for me, but I can see it being extremely invaluable to people on smaller monitors or laptops.

10 Likes

I didn’t understand how back we were until ROBLOX showed us how back we truly are. Guys. I think we’re back.

8 Likes

This new design is very nice, it could be better with the “mica effect” (Windows 11)

7 Likes

I’ve been daily-driving the new Studio UI and new Explorer ever since they were rolled out, and aside from a broken shortcuts bug (that is soon to be fixed) the biggest pain point with the new design is the lack of any quick-access-like row at the top next to File, Edit, etc - there’s just a massive empty space there. I should have a way to pin my most common custom actions to the top of Studio so they’re always available to me regardless of what I’m doing. (The custom ribbons, although useful, do not fulfill this use case as I have to go searching through the tabs to find what I’m looking for.)

The previous Studio version had a great implementation of this - plugin actions could be pinned as compact icons at the top of the screen. They were never in the way and easy to access when they were needed. Please restore this functionality before the wide release.

17 Likes

As somebody with multiple monitors, when I’m developing I utilise that extra screen space by dragging tabs out of their positions in studio and into their own windows. Please fix this feature, because every time I close and re-open studio all of these windows shuffle around, their size stays constant but their positions always shuffle around usually upwards and end up clipping off of my actual screen. It’d be nice if windows stayed where I left them.

9 Likes

Yes… I can concur … that some Plugins mess up the ribbon.
All plugin devs should be restricted to the same image size for their plugin.

1 Like

Can we get the option to shrink that fivehead of a topbar before this is forced on us? Some of us are mainly using laptops and I don’t like having 15% of the screen allocated to something I will not always be using. Also don’t want it forced on at all times because I use an OLED display so I would like to reduce the amount of static stuff on the screen.

In addition to that, I can’t even see all my plugins anymore.

This is nowhere near ready for release right now.

15 Likes

O yes yis I love ui updates :smiley:

1 Like

Will there actually be proper customization or will it simply be some meaningless thing nobody has ever used in studio’s whole existance?

1 Like

This is nice!!! I hope they are interested in fixing their support too! Nice job tho. Just add some features that other game engines have. Also, studio takes like 7 minutes to close which is just… (on 4 gb ram, intel i7 4th gen)

2 Likes

Any news on the updated datastore manager?

1 Like

I completely agree, the amount of wasted space that the new ribbon has is a little absurd, and it seemingly does so for no other reason than they want it to look sleek and modern. Everything just looks like it was made to take up a needless amount of space.

I still don’t understand the reason behind the top left dropdowns, they are not in the old UI and everything in them seems to be accessible somewhere in the old UI. Also it just seems so bizarre to me to get rid of the view tab entirely and throw all of its features into two separate dropdown menus in the top left, plus some old features of the script tab are now in the view dropdown too for some reason???

11 Likes

That comment tag thing is good, I’ve seen Nintendo do something similar. They had a system like this while working on Zelda BOTW. This will be cool

1 Like