New Updates for the UI Editor

@OnlyTwentyCharacters Update? Or anyone else?

I think we should have a toggle by now… It’s been 60 days and people have been asking since day one. I’m wondering what’s so complicated in implementing this, no one has given us any answer…?

Constantly delete it and explain every single person I work with in Team Create to delete the UIEditor.rbxm, then reload the place, because they keep dragging my UI layers everywhere.

I feel bad having to put pressure on you guys but the whole “UI Editor” experience is very frustrating and I’ll probably never ever use it, especially since how annoying it’s been the past two months.

…Or riot?

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Not only can they not add a hide button but the feature doesn’t even work after the bug @ChipioIndustries said (not like anyone is using it for production games as it is).

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Hate to keep mentioning it, but the UI editor has constantly been getting in the way, making development very tedious. Can you guys add a toggle to the plugin please?

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I’m also experiencing this. plz send help & make ui tab disableable

Bug: I can’t press f2 to rename ui objects. Lol ui editor pls

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Every week after Studio updates, it’s the same deal - I go to start editing my UIs and those obnoxiously large yellow boxes pop up, then I say “dang it, not this again,” open up my plugins folder, delete UIEditor.rbxm, and restart studio so I can continue using my preferred workflow.

I don’t want to have those giant yellow boxes obscuring my UI while I try to edit it.
I don’t want to accidentally click on my UI in the viewport and end up dragging it out of place.
I want to keep using my previous workflow. I don’t want Roblox forcing me to use this thing.

Please add a toggle for this UI editor. It simply isn’t suited for heavy-duty UI development yet - it seems much more suited for beginners. We shouldn’t be forced to use the editor in its current state.

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Proposed a solution: BuiltInPlugins show up in Manage Plugins

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I’ve deleted the plugin every time studio updates. I will continue to delete it every time until they add a toggling option that saves.

Seriously… who thought of this? Why does this seem like we’re genuinely being ignored?

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I’m starting to get the vibe that we bruised someone’s ego. No offense to the person/team that worked on the editor; it definitely has the potential and is a nice addition to studio.

That being said: It has been 65 days (45 work days) since this update has been introduced and we have had zero responses regarding our concerns; save for one Product Intern inquiring about a specific issue mentioned in this thread.

Get it together for Christ’s sake.

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Another month and two or three times I had to delete the UI editor file again. I’m guessing we aren’t going to get an official response; the ui plugin is not going to be toggable.

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I feel like I need to release a program that auto deletes this. No staff seems to be paying attention to the fact that 99.9% of us don’t want/use it.

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Extremely annoying when I accidentally drag a UI element out of place including when those yellow dimension boxes show up. I just wonder why nothing has been said yet about this from them.

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If you use Roblox Studio Mod Manager, there’s a way to do that.

In Studio, make an empty folder, and save it as a file to:

%appdata%\RbxModManager\ModFiles\BuiltInPlugins\UIEditor.rbxmx

I’m still not sure why they’re forcing two things that get in the way of development.

I personally use the UI editor a lot, but I would love to have a keybinding to activate / disable it so when I’m building, I don’t accidentally drag a frame out of place.

I don’t really use the localization service either, as it still seems to not have support for scripted text labels, which my game heavily uses. The plugin for the Localization also takes up way more room than it should, making all of the plugins I do use extremely tiny.

The two plugins need to either be toggable through a keybind, or make them able to be disabled through the plugin Manager.

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Just going to point out when building there’s a little eye icon on top right of viewport to disable the rendering of UIs which disables the UI editor.

A lot of us want to keep our UI visible and be able to build, though. That’s the problem we’re having and it shouldn’t even be a problem.

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This feature has served no benefit to me whatsoever, and only serves to annoy me.

It is not accurate enough to build good UI with, as to do that you need exact measurements. This only serves to confuse new developers and infuriate experienced ones.

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Why couldn’t it stay the way it was before, when you allowed us to toggle it on and off with a button? This often disrupts my workflow more than it helps. Having to manually delete the file in order to achieve such a thing does not seem ideal to me.

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I found that you can delete the Roblox-sided gui from somewhere in the DataModel (I don’t remember, try CoreGui)

…But it leaves some elements behind, namely the ability to drag the GUI object around and select it from clicking it in the viewport.

I’m struggling to comprehend why you’d need visible UIs that only serve to block the view of what you’re building.
But I think you interpreted what I said as some kind of final solution, which it was not. (Better to build with UI off and not mess your UIs up than to keep them on and potentially mess them up)

Some people use GUIs for effects they can’t achieve without using them.

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