I think we should have a toggle by now… It’s been 60 days and people have been asking since day one. I’m wondering what’s so complicated in implementing this, no one has given us any answer…?
Constantly delete it and explain every single person I work with in Team Create to delete the UIEditor.rbxm, then reload the place, because they keep dragging my UI layers everywhere.
I feel bad having to put pressure on you guys but the whole “UI Editor” experience is very frustrating and I’ll probably never ever use it, especially since how annoying it’s been the past two months.
Not only can they not add a hide button but the feature doesn’t even work after the bug @ChipioIndustries said (not like anyone is using it for production games as it is).
Hate to keep mentioning it, but the UI editor has constantly been getting in the way, making development very tedious. Can you guys add a toggle to the plugin please?
Every week after Studio updates, it’s the same deal - I go to start editing my UIs and those obnoxiously large yellow boxes pop up, then I say “dang it, not this again,” open up my plugins folder, delete UIEditor.rbxm, and restart studio so I can continue using my preferred workflow.
I don’t want to have those giant yellow boxes obscuring my UI while I try to edit it.
I don’t want to accidentally click on my UI in the viewport and end up dragging it out of place.
I want to keep using my previous workflow. I don’t want Roblox forcing me to use this thing.
Please add a toggle for this UI editor. It simply isn’t suited for heavy-duty UI development yet - it seems much more suited for beginners. We shouldn’t be forced to use the editor in its current state.
I’m starting to get the vibe that we bruised someone’s ego. No offense to the person/team that worked on the editor; it definitely has the potential and is a nice addition to studio.
That being said: It has been 65 days (45 work days) since this update has been introduced and we have had zero responses regarding our concerns; save for one Product Intern inquiring about a specific issue mentioned in this thread.
Another month and two or three times I had to delete the UI editor file again. I’m guessing we aren’t going to get an official response; the ui plugin is not going to be toggable.
Extremely annoying when I accidentally drag a UI element out of place including when those yellow dimension boxes show up. I just wonder why nothing has been said yet about this from them.
I’m still not sure why they’re forcing two things that get in the way of development.
I personally use the UI editor a lot, but I would love to have a keybinding to activate / disable it so when I’m building, I don’t accidentally drag a frame out of place.
I don’t really use the localization service either, as it still seems to not have support for scripted text labels, which my game heavily uses. The plugin for the Localization also takes up way more room than it should, making all of the plugins I do use extremely tiny.
The two plugins need to either be toggable through a keybind, or make them able to be disabled through the plugin Manager.
This feature has served no benefit to me whatsoever, and only serves to annoy me.
It is not accurate enough to build good UI with, as to do that you need exact measurements. This only serves to confuse new developers and infuriate experienced ones.
Why couldn’t it stay the way it was before, when you allowed us to toggle it on and off with a button? This often disrupts my workflow more than it helps. Having to manually delete the file in order to achieve such a thing does not seem ideal to me.
I’m struggling to comprehend why you’d need visible UIs that only serve to block the view of what you’re building.
But I think you interpreted what I said as some kind of final solution, which it was not. (Better to build with UI off and not mess your UIs up than to keep them on and potentially mess them up)