That’s correct, thanks for the clarification!
bro, i saw a guy that literally uploaded like a whole song with the n word etc. and even after the sound got deleted he could still play it IN HIS GAME, so idk if the update makes any difference since you can still bypass stuff either way
Okay thx for the answer, also please add a button to play our audios in the new dashboard because it’s not good without!
And also another bug, you approved me for uploading audios but you dont let me allow sfx I uploaded before
New sfx :
Old sfx :
I swear you could already do this? Is the new thing that you can have like 10 second sounds now instead of 6? Well definitely more than 6 seconds is nice.
This is not what I meant. Currently, it is impossible to filter sounds created by Other Creators without including sounds created by Roblox. It would be nice if we can only see sounds created by Other Creators and not include any Roblox sounds on the list.
I think this will help you:
I’ve listed some ways of filtering out Roblox-made audio here.
Hi again, thanks for your feature request to be able to playback audio on the Creations > Audio page; I’ll make a note of that to our team!
As for your second “bug” – that’s actually an intended behavior. Re: @complexlint’s previous comment here:
I wish that option would be available too.
Roblox audio along with ugc audio makes mess in audio store and sometimes it’s difficult to find something.
Exactly this, I wanted to word my post as more of a request. In addition to the inventory requirement defeating the purpose of public audio, the small amounts of audio from services like Clippsly and Duetti is near impossible to find without knowing the uploader’s name due to the walls of APM audio that can’t be filtered out.
Its made even worse by the way the audio filter works: you need to know what genre of music you are looking for to search for music versus audio in the library
Just gonna reply to this with a use case as to really sell this point home, considering that I assumed that this audio update would’ve included public audios actually being audible before the “day of silence.”
I program engine sounds to work with cars running A-Chassis, sometimes alongside @Xelluent’s sound engineering. Ever since the audio update it’s been near impossible to have complex engine “sound suites” (imagine FMOD sound banks) be audible in game without allowing the creator of said game access to each individual audio. In my personal best, with 53 sounds, that is an insanely tedious task. This affects an entire community I’m in dedicated to cars.
This also heavily hinders me and a community I’m in as I release my own fictional cars, and have more ready to release yet are paused because of the fact that even newly-made public SFX audios that passed moderation are still not able to be heard in games.
If there’s some type of manual review process, at least be transparent with it, otherwise please at least just let us know if this behavior is intentional or intended to change, as it’s making it near impossible for me to release models to the public without needing to find workarounds or search for older sound suites that are lackluster to the quality of models I want to release.
EDIT: Sorry… I had a question but it was solved by this:
has got to be the worst take ever. Seriously? splitting them and making everything way more complicated for everyone when its supposed to be public? all just because of some unnecessary limitation?
.
.
.
Ambience, car, humming, gun auto firing, explosions, any type of echoing sound, speech, footsteps, even regular sound effects for a special move, or anything thats supposed to loop but still have some details in it. All often reach lengths of more than 10 seconds.
Thank you for bringing back user uploaded sounds to the Marketplace!
i am id verified and i cant upload audio under 10 seconds to public so idk what
nvm post deleted because already know
Why is Roblox so strict about uploading audios?
I understand this is better than pure silence. But really? An ID verification? I understand Voice Chat being locked behind it, but audios? What about younger developers that DO NOT have an ID Card?
And y’know, I don’t feel like having to show my personal information just to upload a SFX. This is too strict, but better than what we had before, I guess. However I still and WILL hate the idea of it being locked behind Age/ID Verification.
EDIT: Just noticed, they’re asking YOU FOR YOUR HOME ADDRESS IF AGE VERIFICATION WASN’T ENOUGH? All of that just to upload a little sound? What the actual hell?
I can name a lot of uses for longer audio: sounds for in-game boombox tool (and other tools that a player might want to play their audio out of), ambience music, main menu music, environmental effects, and much more. After the audio update that made public audio private, players from games with features that allowed them to use public audio were understandably frustrated. Take for example Arsenal, which gave its players the ability to emote and play their own music. What’s the point of using this feature when all you have available is a bunch of boring, repetitive music and ambience sounds.
If ID verification is “something so optional”, then why does Roblox keep shilling it with every new feature? Personally, I don’t want Roblox — a company so notorious for their slip-ups — to have MY ID CARD, FACIAL GEOMETRY AND HOME ADDRESS. Not for one day, let alone 2 weeks, be it them or one of their buyout third parties. Even more so in this age of AI!
As for the admins, they’ve been glancing over the ID verification questions and concerns in this thread. That’s a whole other can of worms.
Why don’t more people talk about this?
not sure really why people dont talk much about it but for some reason everyones too busy hung over the fact that roblox now has an option for selling data, none of them even half a clue half the apps they use day to day sell their data. but i’m sure they arent using your credentials for bad purposes
quoting the official creator hub
Roblox does not store the raw ID document nor the selfie data . When you scan your government-issued ID for verification, the system generates an anonymized value, which allows Roblox to safely verify your identity without risking the exposure of your identity to others.