Hello everyone!
This is my first topic, If I did something wrong, please forgive!
So, I have downloaded Anime Rthro Realistic Female body (R15) from Roblox website, and I’ve edited body a bit and UV Mapped it.
When I import it into the Studio it appears that I have a problem with the mesh.
When it is facing normal -Y axis, body mesh is weirdly grey dark, but in the other axis, it appears that mesh is totally fine. (Mesh is totally fine looking in Blender)
Here you can see what I’m talking about.
Left one is uploaded on a normal -Y axis, and avatar works fine, but the whole mesh is weirdly darker.
Right one is uploaded as different axis, mesh is totally fine, no dark grey color, but the avatar is facing the wrong direction when StarterCharacter testing in.
I have tried smoothing faces in normals, didn’t helped.
Faces Normals are blue, in good directios, not a problem.
Does anyone, please, have any advice how to fix this?
yo is that using the same texture? girl looks a whole different race lol
m I remember another person had a similar problem… Ill try to find it in a sec.
I do think this could be solved with custom normals. Like If you use the normals of another object on this one but I think it might be hard to tell which object to use…
Thank you so much for your time and sending all advices and fixes!!
However, if someone else needs a solution, I have found it:
Basically, all you have to do is: In Blender, select all meshes (whole body meshes and cages meshes) and select All Transforms and that will fix the problem!