Release Notes for 499

if this means what I think it does it’ll make my life so much easier!

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I think everyone who has had this happen to them knows exactly what this means. We can finally reposition the HumanoidRootPart!

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Excuse me? Does this mean we are getting proper handling for outlining parts? Borderlands???

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Yes, I was just about to say too that it sounds like we’re finally getting model outlines

It has been a feature under investigation on the 2021 Roadmap, so I’m very excited to see it arriving soon.

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If this means we’re getting a Linux client for Valve Index…

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Most likely isn’t, but I would love to see someone try the Valve Index under WINE.
The Valve Index’s controllers were really bad for a while to the point where it was unplayable in a lot of experiences.

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Outlines and not nuking Motor6Ds with the studio tools… two HUGE updates coming with his version! :grinning:

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Oh, he commin’ all right! (change is enabled now)

WIDETNAVARTS

Implementing full on Borderlands outlines on everything likely won’t be possible because there will be a limit on the number of distinct outlined groups of things in order to keep the performance cost low.

This will have a lot of cool implications and uses though:

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Are Rōblox delegating most of their voice chat stuff to C++ now? I’ve taken a look through the CoreScripts and a lot of the code is germane to that feature.

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I’ve been complaining about this since I can remember Motor6Ds. What a great QoL update!

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when is this coming out? currently doesnt work in studio.

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Thank you guys a ton for making progress on VR support! Here’s hoping that this is the start of further investment in fixing the myriad game breaking issues plaguing VR support on Roblox that have gone unfixed for years :slightly_smiling_face:

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IIRC, a roblox engineer said the API wasn’t meant to be “public” due to voice chat still being experimental. I’ve seen it come in and out over the past few releases. I’m hoping there will still be an API in the future for channels so we can have something like a air traffic radio in pilot games.

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Not for a while yet.

Don’t take the additions and removals of these prototype voice chat APIs as anything other than the Voice Chat team working hard to develop an API for the feature to the point where it’s ready for public consumption. It’s a very complex feature, and one we need to be able to do more testing of in live environments than usual which is why you’re seeing these APIs come and go in the API dump.

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Are there any plans to enable smooth scrolling in Roblox Studio? I’ve seen it in some release notes way back. Would be a great addition.

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nice

This is very nice. Update 495 ended up breaking the Index controllers (at least for me) where each A button and it’s respective grip both mapped to L1 and R1. I’ve been very anxious to test new mechanics in my game in VR, but haven’t been able to because of that. Thank you very much for this :slight_smile:

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Amazing! :confetti_ball: I’ve been experiencing this issue for awhile, and it’s slowed down my workflow! This patch does relate with Team-Create, correct? (or is that another bug)?

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Are Rōblox delegating most of their voice chat stuff to C++ now? I’ve taken a look through the CoreScripts and a lot of the code is germane to that feature. They forked therefrom and created an ‘internal’ class named VoiceChatInternal, with these aforementioned methods having been deprecated for some reason.

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This is just a side effect of preparing for a public-version of VoiceChatService, no need to be alarmed. :slight_smile:

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Why was this even created in the first place :laughing:

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