Release Notes for 615

Hey! Here’s the release notes for 615.

21 Likes

this update is what us plugin developers wanted for a long time

13 Likes

Finally, we don’t have to make a test request to check!

17 Likes

THANK YOU!!! :clap: :clap: :clap: :clap:

(Also, is there any chance we could see batch request API for game passes in the future…? I have like 20 passes I check on join, so getting them all done in one request would be very nice.)

24 Likes


What does this mean, exactly? I think I can guess but I’m not sure and I’m curious.

6 Likes


My first bug report got fixed!! So excited to see :slight_smile:

3 Likes

CheckUserBadgesAsync :heart_eyes:

It’d be god-tier if we could get bulk badge info retrieval in the near future too:

3 Likes

Man this makes life so much easier in some cases

image

1 Like

Before

Check out letters like ώ, ή, and ς. There are 3 different fonts in this image.

After

English text uses Permanent Marker, Greek text uses Source Sans Pro (fallback font), no third font.

3 Likes

They actually did listen :scream:

1 Like

image

Gestures… I wonder what this means? :ok_hand:

Does StudioService.GetClassIcon fetch the image from Custom Icon Directory or from Default icons only

I remember this used to be in #feature-requests:xbox-features :slight_smile:

Adds Texture Generator plugin to Studio.

This seems interesting, is there going to be an announcement or other news regarding this?

Based on that we have a way to bulk get badges now, could we have a way to bulk get user ranks in a group? As currently using GetGroupsAsync for every player to have an up to date version of a players rank isnt that ideal.

As if I only used GetRankInGroup, because of its caching if a players rank changes while they are in game they would have to rejoin for in-game group based permissions. This already exists with open clouds group api but doesnt exist in GroupService currently.

1 Like

ransom?

No. Here comes WaitForChild/FindFirstChild errors ;-;

These are just warnings, as passing a non-string type into FindFirstChild or WaitForChild is the wrong type for the function and should probably be corrected for new work.

can you guys ping me when CheckUserBadgesAsync drops plz, thats hype

From my testing it only returns default icons.