THANK YOU!!!
(Also, is there any chance we could see batch request API for game passes in the future…? I have like 20 passes I check on join, so getting them all done in one request would be very nice.)
(Also, is there any chance we could see batch request API for game passes in the future…? I have like 20 passes I check on join, so getting them all done in one request would be very nice.)
CheckUserBadgesAsync
It’d be god-tier if we could get bulk badge info retrieval in the near future too:
Man this makes life so much easier in some cases
Check out letters like ώ, ή, and ς. There are 3 different fonts in this image.
English text uses Permanent Marker, Greek text uses Source Sans Pro (fallback font), no third font.
Gestures… I wonder what this means?
Does StudioService.GetClassIcon
fetch the image from Custom Icon Directory or from Default icons only
I remember this used to be in #feature-requests:xbox-features
Adds Texture Generator plugin to Studio.
This seems interesting, is there going to be an announcement or other news regarding this?
Based on that we have a way to bulk get badges now, could we have a way to bulk get user ranks in a group? As currently using GetGroupsAsync for every player to have an up to date version of a players rank isnt that ideal.
As if I only used GetRankInGroup, because of its caching if a players rank changes while they are in game they would have to rejoin for in-game group based permissions. This already exists with open clouds group api but doesnt exist in GroupService currently.
These are just warnings, as passing a non-string type into FindFirstChild or WaitForChild is the wrong type for the function and should probably be corrected for new work.
can you guys ping me when CheckUserBadgesAsync drops plz, thats hype
From my testing it only returns default icons.
Hello, I don’t know if this release is related, but since Friday (2 days ago), there are issues in my game, with parts not streaming in? Even though the last update with big changes has been 7 days ago on Sunday.
Before friday there were 0 Reports on this issue.
Weirdly enough, this issue has also been there around the 9th February, where we also had dozens of reports incoming, but this issue has back then only lasted 1-3 days and has then randomly disappeared without an update until now.
As you can see in the image, there are parts sometimes not streaming in into the lobby, into the Maps etc.
+1 with this our game also started having this issue as well for time being we switched from opportunistic to low memory and its good alternative for now.