Retaining High Fidelity Images

Are there any plans on improving or giving us more control over texture compression? This issue has been present for a year now and has still not been resolved.

This is a 1024x1024 texture:

I understand this was done for both memory and performance reasons, but we as developers should have the ability to choose if we want textures to be compressed, even if it comes with a cost. Surface Appearance should have RenderFidelity (Automatic, Performance, Precise) similar to Meshes, where performance would be compressed and Precise is uncompressed. I don’t see the advantages of high-resolution images if they’re still compressed.

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