Distorted audio, including excessively slowing down or speeding up the audio content to make it indiscernible, and audio that is excessively loud including screaming, high-pitched or excessive noises are not permitted.
As someone who’s worked on a number of horror games in the past, this really concerns me. I really don’t want to have to take down the classic horror games I made 7 years ago due to this ToS; they hold a special place in my heart and I want people to be able to experience them. I really hope they, and a number of other classic/current roblox horror games don’t end up down the memory hole because of this.
Examples of my audio that have sped up/slowed down/loud/disturbing noises:
Using derogatory memes (e.g. digital blackface).
While I understand there are legitimate instances where memes can be derogatory/racist and should be removed, “digital blackface” is a buzzword that I’ve heard, and mostly in the context of any non-POC person using any POC in a meme, usually making a meme-worthy expression. This I believe is a ridiculous, problematic, and racist idea in and of itself, that white people are not allowed to humanize and use the expression of non-white people in the form of memes.
I see - it’s referring to the content of the ad, not the game. The thing that’s weird is the fact that there’s age groups for ads, but we shouldn’t specialize ads for the <13 demographic. I don’t think we should be able to target <13 if that’s the case.
The distortion ToS part has been part of the ToS since sounds were allowed to be uploaded - this does not mean editing raw sound files, instead they are referring to speeding up or slowing down explicit songs by orders of magnitude so that it passes moderation, and then applying the opposite distortion in studio to play it normally.
Not a lawyer or remotely an expert on US Advertising regulations.
afaik this means that you’re not allowed to design your advert to appeal specifically to kids under 13, similar to how TV ads are meant for the parents watching, because you’re not suppose to advertise to children. Of course this doesn’t make sense when it comes to online platforms like Roblox, but I wouldn’t be surprised if its for a similar reasoning.
Had an interesting chat about this rule on Discord, some messages are saying it’s written like that because you can’t specifically target to <13 because of COPPA or something like that. But then again we’re not legal experts, even with that little conversation the wording is still confusing, especially when sponsored games have the option to target to <13
The problem with imposing a limit on volume is that roblox’s sound engine offers quite a bit in post-processing, so you could have a quite audio, but then set the volume/distortion effects to something really loud when it is actually heard in game.