I am unable to reproduce this since it happens at random but I am 100% sure this is a problem with roblox studio.
I was unable to find the screenshot but I viewed my network resource monitor (which you can open from the task manager) and roblox was sending an absurd amount of data. Here’s a different screenshot of this IN ACTION from last night.
I will update this post when I am able to take a screenshot of this happening with the resource monitor, but you’re going to have to take my word for now.
I expect that my roblox studio does not send 90 MB per second randomly
It sends 90 megabytes of information per second randomly, then stops after a minute
There is no workaround because it slows down my internet for me and my roommate.
This really makes me mad because I was convinced my computer was part of a botnet and that my wifi was being used to DDoS random dudes. I bought an entire new router (mesh network) for me and my roommate because of this.
Issue Area: Engine Issue Type: Performance Impact: Critical Frequency: Sometimes
I’ve also experienced this. It only happens when I’m idling in a Team Create - nobody is doing anything in the Team Create, but there is still significant network resource usage. Sometimes it happens, other times it does not. I haven’t been able to reproduce it reliably.
Here is a screenshot of my GlassWire (network inspector on Windows) over the last 15 days. Highlighted between the 11th and 12th of December, where Roblox Studio uploaded 179.5 GB overnight. I was doing nothing, and even if others were doing something it doesn’t make sense why I’m uploading data. The only Studio plugin I have which I know makes network requests is Rojo, which wasn’t syncing at the time.
I will add, however, this was not spiking traffic; it was near constant the whole night.
Would like to add to this - whenever I commit specific, larger scripts, studio is quite literally almost taking my internet offline. This was never a problem before, but now, my internet speed slows down an incredible amount (and often just drops out completely), but IMMEDIATELY restores once I force-close studio. This is causing issues as I can never commit these scripts as due to the tanked internet speed they never seem to finish committing.
Edit: After disabling the Drafts feature, I can confirm that this also happens if I try to publish a game after changing a large script
That’s strange. Mine spikes randomly when im not doing anything, but when I commit my script that is upwards of 20K+ lines I do not get large spikes. And @unix_system also has a different situation where his is constant. This is so strange
This bug is 100% linked to Team Create as a whole, not just committing.
To workaround, I turned off drafts, downloaded my game locally, opened it up, and then simply published as the game I was editing originally.
Hope this helps anyone who can’t publish their game because of this.
The same thing has been happening to me, Any TC game I open will just hinder my entire internet connection until I force close the studio session. I’ve been working on my game through local save as that’s the only option right now.
I’ve also experienced this issue at random when in a team create, it’s especially worse when there’s actually other collaborators in the team create. That seems to make it happen more often, sometimes it just increases the continuous bandwidth.
on a side note (off-topic)
…on a side note, new studio update is awful. Icons don’t feel unique enough anymore, and it randomly lags worse than a place with nearly 78Mb of terrain did on the old studio in a local file I basically only have scripts in. But that’s irrelevant to the topic.
Kind of annoying how it suddenly eats up all my bandwidth and makes other stuff stutter sometimes.