Rolimon’s game analytics tracks a multitude of Roblox game statistics, information, and resources. Using our analytics, developers can monitor their game’s performance, identify problems, and track growth.
Our analytics are free for use on the Rolimon’s website.
Searchable Games Page and Individual Game Profiles
Gamepasses and Game Badge Tracking
About Our Analytics
Most game data is scanned every ten minutes, while less dynamic data such as gamepass and game badge stats are scanned every 24 hours.
To improve the usability of the game charts we provide the following chart views:
- 10-minute interval covering 1 week
- Hourly interval covering 1 month
- Daily interval covering the game’s entire tracked time span
What Gets Tracked?
- Concurrent Players
- Average Playtime (experimental)
- Game Badges
- Number Awarded
- Win Rate
Servers (up to the first 100 instances)
- Server Ping
- Server FPS
- Players Per Server
- Server Count
What is Rolimon's?
Rolimon’s was released in 2018 as a Roblox trading analytics website.
How is Rolimon's free?
Rolimon’s already has a wide user base from our other Roblox analytics allowing us to invest the ad revenue in expanding the websites capabilities.
How are the hourly and daily view chart points determined?
Hourly and daily points for charts like Concurrent Players and Visits are determined client-side by finding the difference between the latest and earliest points available in the particular time interval that make up the point. Due to this, if a point is missing in the middle of an interval it won’t impact the chart point. However, if a point is missing at the start or end of the interval, the point will still be generated, but based on a reduced time span since the interval will in effect be shortened.
How accurate is the data?
In order to accomplish certain things with the charts, games are scanned on the 10-minute marks (1pm, 1:10pm, 1:20pm, etc.), but obviously we can’t scan every game’s data at exactly the same time. To address this we have multiple scanners that all start at the same time and each have a dedicated set of games which they scan. They also scan games in the same order each time in order to keep the scan times as equidistant as possible.
Typically scan times for each game are within a couple seconds of the ideal 10-minute period, however when there are API or connectivity issues they can vary quite a bit. To mitigate this, each scanner aborts any scan once 90 seconds have elapsed. We may modify that abort threshold in the future as required. When a scan is aborted, the game’s data will not update and the charts will have missing points/gaps.
How can I give feedback or report bugs?
We welcome feedback, feature requests, and bug reports in our Discord server which is linked below.
This feature is still in a relatively early form and can certainly be improved, so we want to hear what features and improvements you the developers want added next.
We also realize there may be issues with some of the features or data and appreciate help from anyone that can identify and report any issues they come across.
Known Issues and Limitations
Average Playtime calculation is experimental
The calculation used for Average Playtime is currently experimental. We anticipate it will be refined and the data will be recalculated after a permanent calculation is settled upon.
Server charts only consider single data points in the hourly and daily views
The server charts don’t do any data grouping or averaging. The chart simply plots samples that lie on the previous hour or day intervals preceding the current time. We would like feedback from game devs regarding how you would like us to handle displaying this data going forward.
Some partial hourly/daily chart points do not display
There is a potential issue where partial chart points do not display at all on the hourly and daily charts. This seems to occur when the missing point(s) lie on either a start or end point of a point interval. This is likely a trivial bug to fix, but it needs further diagnosis.
Game/place visits temporarily drop to zero in rare cases
In rare cases the visits count drops to zero for some games/places temporarily. This has only been observed once so far and only in a few places. When this occurs it’s visible in the New Visits chart as a large dip followed by a large spike in new visits. If you notice one of these events please report it and we will manually delete the erroneous data point(s). We are gradually adding code to characterize the root cause of these events and prevent them from happening.
How Can I Get My Game Tracked?
To get your game tracked just join our Rolimon’s Developer Community Discord server and ask to have it added. Note that we do have a few requirements for adding games, which you can find in the server.