It seems like a bit of work has been done on this, but all I am seeing is that Script_CoreScripts/PlayerBillboards
has taken its place. Like before, this was taken on a BlackBerry KEY2.
switch to legacy, fixed all my issues. im making such a demanding game and yet roblox backend is still the biggest problem here- they need to sort out their stuff.
Can confirm that this is still happening on my game on all devices.
Constant FPS drops with the new TextChatService; makes it absolutely unusable and this needs to be fixed ASAP since legacy chat has started having bugs making TextChatService the only viable alternative; and in itâs current condition itâs unusable as some of my players are experiencing borderline second by second frame stutters.
Robloxâs complete silence here is really annoying. If this remains an issue for much longer, weâll be reverting back to Lua chat, undoing a considerable amount of work done for the new chat system in the process.
Noticing times of around 5-10ms average on my phone.
The chat shouldnât take up half of the frame time (60 fps â 17ms)âŚ
This is a big issue.
Friendly reminder this is still a significant issue for many of our players making their FPS and thus our experiences feel choppy.
Itâs been 4 months and we are still experiencing performance problems with this new chat system.
Will we get a follow up regarding this?
I have not encountered many bugs with the legacy chat, other than those that have been there for a while, and dragable being buggy. I also updated it to look more modern and fix some stuff (mainly dragable as I mentioned) in this topic Customized Chat, Giving a second life to the old beloved chat.
Surprisingly, the legacy chat does support automatic text translation, and I got it to work in one of my games (which involves forcing some variables, set by a FFlag, to be true, and adding a BoolValue named ChatTranslationEnabled inside a folder set to true)
Can verify, my game is still suffering as well. On a frame-by-frame basis Gunfight Arena would run twice as fast if the ExperienceChatMain and PlayerList inefficiencies were fixed.
Any update or ETA on when thisâll be tackled, Roblox? This is still very much an issue that has us debating whether or not we should roll back to the deprecated Lua chat system for the time being, something Iâd prefer to avoid but is becoming a necessity at this point.
Performance issues are annoying me because chat is a feature that everyone uses and should be fixed quickly.
1st performance problem: https://youtu.be/g2VPKQUyB10
2nd Performance problem: https://youtu.be/rBgpiz0ikyA
Very simple repro
The âUnkownâ script is ExperienceChatMain - itâs just not labelled for some reason. I can tell because itâs doing calls to GetEngineFeature
and Checking Flags on Heartbeat.
Itâs the main cause of lag in our game and even my PC canât handle it. Iâm thinking of disabling chat replication for far away players to try and mitigate this.