Sorry for the long post, there’s a lot of images here.
I’m having an issue with the Avatar Importer, specifically with Custom FBX rigs. As far as I know, I followed the official Custom Character Tutorial to the letter, yet I continue to experience problems with my custom rig.
Here is the rig with it’s bone assignments and hierarchy:
Here is the export parameters for the rig:
This is the rig with it’s in-Studio hierarchy and animatable elements(none of which appear to be the bones):
Here are a couple instances where the MeshParts are manipulated in the animation editor.
This element manipulates both the housing and the cart piece(dolly) for some reason.
I’m not sure what I screwed up here, to be honest. However, interestingly enough, I imported this basic Book rig I made for something completely different, following none of the instructions on the tutorial page, and it works perfectly. Somehow.
The bones appear and work perfectly.
I guess the solution is simply to keep it simple(?) Please feel free to give me any advice or pointers one what I might’ve messed up.