The lack of any settings for the feature is extremely frustrating. Forget even from a developer standpoint, even just as a player, the only thing you can control is the input for your audio and whether your microphone is muted or not muted. There is no way to put the chat audio through a separate audio output or even a different volume slider for game sounds vs spatial audio. Do you know how hard it actually is to hear some people in games where there’s ambience you can’t disable. It’s basically impossible. I find myself literally having to try and listen carefully to understand a single sentence sometimes.
And not to even mention the fact that Roblox have released a brand new feature to the game and haven’t released hardly any documentation for this at all, which is like basic-101 of Computer Science for any development method. You only get told how to turn on Spatial Audio in a game, some vague details on how to control the perspective of audio, and how to check if a user has spatial voice enabled. That’s it.
As much as this is a good feature for the platform and the right step into remastering the platform in a way, Spatial Voice is just so not ready yet. It sort of feels like nobody did any research into this, they just went straight for it, slapped some code together and this was the solution.