After the latest roblox web update that happened at around 4:30PM EST on 3/23
Expected Behavior
The sound should be loading, the correct permissions are set.
Actual Behavior
The sound does not load, and the error:
“Failed to load sound rbxassetid://9059849079: Unable to download sound data” appears in the dev console.
This issue is occuring with multiple audios (not just the one linked). Can provide links to additional failing audios if needed.
Issue Area: Engine Issue Type: Display Impact: Very High Frequency: Constantly Date First Experienced: 2022-03-23 16:03:00 (-04:00)
Same here! I can’t even launch my game in Roblox Studio for testing! So can’t continue working on it at the moment either. Can understand that this sound update is necessary, but the implementation is a disaster.
Yup - appears to be affect ingame and studio quite badly. This evening after working on my experience I suddenly get this when trying to open the experience:
That’s what the output looks like for me at the moment too! Three days ago there was not a single error message. The sad thing is, that even though I meet all the requirements for this sound update, the error messages still occur.
These all have the same permissions (uploaded to the RobeatsDev group, to a separate universe from the game and manually added to the “RoBeats” universe in the configure page).
Let me know if there are any more details needed.
I have also experienced this issue. Additionally, I have many sound assets uploaded to my account that I am unable to grant permission to use to an experience that I own. I assume I’m being rate limited? But why do I have to give myself permission to use my own audio anyways? Isn’t this just a bit redundant?
Setting universe permissions on audio assets (not in the same universe as your game) appears to work, barring the issue I created this thread about. (A few assets started breaking around 4:30PM EST on 3/23).
Based on various factors we don’t see, setting universe permissions in the library/configure page may fail. From experience we’d recommend saving multiple times, and always refreshing after to see if your added universe “stuck around”.
There was a brief period yesterday (3/22) where an asset could get into an “invalid” state where we were unable to set any universe permissions on it. This was fixed yesterday, but may be back.
It would be great to have a message about this on the status page.
At Splash, we are receiving quite a large volume of bug reports about intermittently broken audio, as I’m sure other game’s devs are. Not a great time to be running a music game hey @spotco
If we could simply point our users to an official status (that isn’t random developer forum threads) it would be really helpful.
Hey team, I know there’s a lot going on, but is it possible to get an update to this issue? It appears separate to the issue of privacy settings and time length = 0.
Lots of audio is still failing to load. Here’s an example of what our console logs look like:
Edit: did some thorough testing it seems much much better today than it was yesterday! Most assets are loading, only a small few are not. Feels like we might be almost in the clear.
Though, when running play again (even after restarting studio) I’m met with the same errors. I can confirm the configure page for every audio does have the proper universe ID:
This universe has multiple places within it, none of my audios are working in any of my places even know the Audio Discovery plugin lists them all as “OK”
EDIT: As of Friday(3/25) my sounds seem to be working
@Seranok to add onto what Fungatki said, this has only occurred to my audios. The other audios in my game are owned by ROBLOX or other community members, its only my audios doing this.