SteamVR forcefully opening when playing a game (Regression to how Roblox integrates with SteamVR)

This should be prioritized as some issues that have arrived that’s affecting my experience on ROBLOX. SteamVR should not run when I tell it not to run. I choose not to play roblox during this bug as little as possible, and even then, the fact that I have to temporarily rename my SteamVR folder? Like, please prioritize this.

3 Likes

Yeah this has been going on for 3 weeks, infact it has been happening alongside the studio docking bug which has been happening for months now. This makes it seem as if the engineers are completely ignoring these critical bugs and I am literally unable to play games without SteamVR booting.

Hopefully the aforementioned fix from 15 days ago is coming soon.

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Why is nobody reading this before

It is being read, but “we really don’t know when it’ll be fixed” is as good as “we’re taking our time fixing it even though we know this is an issue effecting lots of people”

1 Like

Maybe about a week ago, this bug was even worse than it was before and after then; When I’d try to join a Roblox experience, it would also open the Oculus program, and Roblox itself would enter a weird state where it kinda acts like it’s in and not in VR mode at the same time.

  • VRService.VREnabled reported false.
  • Pressing ESC would permanently hide all Gui, including CoreGui.
    *Even if I renamed OculusClient.exe and disabled VR in Roblox settings, Roblox would still enter this state when starting up.

Thankfully, it’s since reverted to the slightly annoying but better “Roblox always opens SteamVR when loading any new place within an experience” bug.

I just wanted to post this so everyone knows the progression of this bug.

2 Likes

This was fixed for approximately 6 hours right after this bug report was made (Refer to post #12.) Then it was suddenly unfixed and has not been fixed since then.

Happy new year everyone! This is still not fixed and is insanely annoying. The simple workaround is to rename SteamVR, but I have to change this every single time I am playing any VR game that isn’t Roblox and it is really starting to become a needless chore.

15 Likes

Would like to quick update and say this is not fixed with Release 555, and I am still forced to unplug my headset every time I want to play a Roblox game lest it start in VR mode.

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steamVR also opens for me, despite having no HMD connected and no VR option visible in the settings.

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SteamVR and roblox are different

Although SteamVR launches on startup, Oculus VR does not launch for me, and I have both installed. @SubtotalAnt8185 made a good point in his reply.

i beg, please fix this, it’s so tiring to have my computer slow to a crawl every time i commit the heinous act of accidentally launching the roblox player with, heavens forbid, my valve index plugged into my computer

2 Likes

Roblox employees are probably still in holidays, so highly doubt this will be fixed in time.

1 Like

The first report that this issue was apparently fixed was on December 9, 2022 5:07 AM.
The issue started reoccurring on approximately December 9, 2022 8:00 PM.

These three FFlags were changed on December 9, 2022 9:57 PM (could be delayed, read below). I viewed these changes using Roblox FFlag Watcher, selecting the PCDesktopClient bucket, and searching “VR”.

The most likely timeline of events is that:

  1. The issue was at first internally fixed.
  2. Some other internal change happened (not related to the FFlags), which made the fix not work anymore.
  3. These FFlags were changed in an attempt to remedy the issue. However, these FFlag changes were ineffective, and Roblox engineers are still working on this issue, which is why it hasn’t been resolved yet.

Of course, there’s a possibility that FFlag Watcher could be delayed by a few hours. Another version of events could be that:

  1. The issue was at first internally fixed.
  2. Due to miscommunication between Roblox engineers, the FFlags were changed and made the fix not work anymore.
  • If this is what actually happened, this seems like a very simple solution on Roblox’s part! They can simply change the FFlags back to their state prior to the unfixing, and the issue would finally be resolved.

This is all speculation though, so take these two timelines with a lot of salt. No one except Roblox engineers would know what actually happened and how to remedy this.

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Fortunately, a bandaid fix that was posted here (this reply!) works just fine, albeit is tedious and can get annoying if you forget to do it.

Simply go to where SteamVR is installed and rename the folder to something that is not “SteamVR”, and it should stop opening.
And if you want to play VR games, go back and rename the folder to SteamVR and it’ll work again

Still occurs. Seems like they didn’t fix it yet.

I use VR a lot. I can’t be bothered to change my directories every time.

2 Likes

This is really frustrating and has been happening for months. Roblox, please fix.

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This is still not fixed. Has anyone figured out some way to stop Roblox from detecting the SteamVR folder, without having to change the folder’s name? It would be great if someone made a program that did that.

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the bit that goes from the tether to the e split off cables can also be unplugged, launches fine, steamvr launches but just screams at you for no headset, which is just a simple close

Im not really mad with it constantly opening vr, the main part that is very annoying is that it starts up the base stations, and if those turn off and on too much and too fast it can kill the motors, so Roblox trying to make me waste money :skull:

Roblox will use SteamVR to run Roblox in well, VR, but SteamVR is also used for other VR games (and if you have external tracking, the trackers themselves), main annoyance it booting up all of the vr stuff even though i just want to enjoy Roblox on a nice 2D space, instead of putting on my headset.

1 Like

I think SteamVR is for steam games with VR like Rec Room…