Direct3D is not supported on macOS. OpenGL and Metal are the only supported Roblox graphics modes on macOS. OpenGL might not work or may stop working in the future on modern macOS versions because of the fact that it has been deprecated since macOS 10.15
I’m intrigued by this. However, I’m not sure how a WebKit security fix helps with Roblox Studio’s excessive crashing, whether this whole charade is Roblox’s fault or Macs. The WebKit fix only applies to browsers to further eliminate the threat of being exploited, not towards application fixes.
I never said that the WeKit security fix is supposed to help. My point was that there have been many updates to macOS Big Sur since it is release. It is perfectly usable and stable now. Most of these issues have to do with Roblox, not macOS.
Yeah, Roblox still hasn’t optimized their software for Apple Silicon Macs.
I’m using a patched MacBook. tl;dr patched to Big Sur (unsupported Mac). The only issues I’ve noticed have been specular issues, and the slight lag with games loading which seems to be a universal issue with older Macs being slowed down. Big Sur 11.01 introduced LOTS of issues for me, but updating to the latest (11.2.3) seems to have fixed most of my lag issues. If you haven’t, try updating to it.
Most of my original issues were gone with an update. I should have added on that I’ve had issues described in posts here until I updated to 11.2.3. (starting in 10.15.)
The only issue that still occurs is specular scale issues and slight lag with loading games up within studio.
Again, I think it has to do with the fact that Roblox Studio isn’t properly optimized for Apple Silicon yet. Issues should be expected until Roblox optimizes their software for the new architecture.