Reports with audience breakdowns, data exporting, and more
Get powerful reports that make it easy to analyze your sales and engagement by different audiences (ie. country, language, device) so you can optimize for your top audiences. Use a variety of metrics (see all), sort, filter, and export data. For sales reports, quickly switch between USD and Robux.
It takes less than 5 minutes and only 3 lines of code to get setup with Super Biz Analytics and then you’ll start seeing data within 24 hours. Learn more in the Super Biz Analytics Developer Docs.
What’s next for Super Biz Analytics?
In short, so much! We have a packed roadmap of things we want to build that will continue to help you optimize your game to maximize your game’s revenue. We also can’t wait to get your feedback and hear all your suggestion.
It offers way better, more discrete and unique breakdowns of your sales. For example, the purchase price vs frequency chart helps you understand at which prices are the most profitable. It also tells you how many times players saw a purchase prompt but didn’t purchase anything.
Default Roblox breakdown doesn’t have this stuff, and you can’t set this up using Google Analytics. In-fact, Universal Analytics will stop working in July 1st, 2023, which was the API endpoint used by the Roblox Google Analytics module.
This is particularly useful when you release an update that tries to boost a specific type of revenue (ie. Assets) and, after the update, you want to understand if there was an an impact. In the above chart, you can clearly see a noticeable change to Asset sales.
I’m not sure if the data is correct because in my group I see 192K pending robux but the statistics are showing that I made 342K in the last 3 days, that’s impossible, even when I discount 30% it’s still over 210K. And for some reason, the Roblox monetization statistics are showing that I made 50K and these statistics are showing that I made 188K on the same day. The id of the game is “4711958375”.