Easy Setup and Flexible
Easily integrate the catalog with a toolbar button or customize the entry point.
The catalog stays fresh for players with new content and fun, curated categories.
Players can search for items by ID or by a term (eq. shirts, cats, red).
Players can save outfits, enticing them to come back to your game.
Players can customize their body proportions and skin tone.
Measure Your Revenue
Use Super Biz Analytics to measure your asset sales revenue.
How do I get setup?
It takes less than 5 minutes and only a few lines of code to get setup with the catalog. Learn more in the
Super Biz Catalog Developer Docs.
How much do I earn?
You earn a 40% commission on all items sold in your game. Learn more in
Roblox’s Developer Economics Documentation.
We’ll be posting updates here and on Twitter:
Is this free?
Yes! In the future we may charge for new features.
Is Super Biz the same as Bloxbiz?
Yes! Bloxbiz is now rebranded to Super Biz.
Where can I get support?
Leave a comment or join our Discord for additional support (via the
Super Biz Roblox group).
Try More Super Biz Products
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Super Biz Brand Collab
Brand Collab allows you to sign up to be contacted for brand partnerships that help you monetize and add new content to your game.
Create an account, add your game,
and open Brand Collab.
When we started Super Biz (formerly Bloxbiz) 2 year ago, our vision was to open the door for any Roblox developer to have the opportunity to work with top brands from all over the world. We started with immersive billboards, but even o…
[Super Biz Data Store Editor]
Super Biz Data Store Editor V1
Super Biz Data Store Editor is the easiest way to view and edit your data stores in the browser.
Free | Web-Based | Powerful Editor | Key Search | & More
Create an account, add your game,
and open the Data Store Editor.
Web-Based: Edit in the Browser
View and edit your data stores right from the browser without having to open Roblox Studi…
[Super Biz Analytics – Overview]
Super Biz Analytics V1.3
Super Biz Analytics helps you understand your players, optimize your game, and monitor launches.
Monetization Analytics | Engagement Analytics | Dashboard & Reports
Realtime Data | Catalog
See sales trends for dev products, game passes, and assets
See how sales are trending in your game across all products or a specific product …
Join 100s of game developers using Super Biz
Very helpful and well made, will take a look. This is going to be very useful for many purposes.
Awesome! This is very interesting.
How does this allow us to monetize our game when they can choose anything from the catalog?
You get 40% of what they bought
It seems like some smart guys like merely already discover it a long time before but you’re the first one to make it open sourced.
How exactly does that work? Is superbiz affiliated with roblox or do you guys just have a lot of robux to spare?
Its not, however roblox just allowed scripts to change the avatar and stuff. Also you could purchase character items for a few years. However, it is not really 40%. It is 10% for “Classic Clothing” and 40% for “3D Clothes and Accessories”
Not really, I’ve been doing this for ages, there is an opensource model that allows you to buy anything via item id, I usually do this when I buy items since I get a portion of my robux back.
Are you dumb?
Superbiz Catalog allows you to have a browsable catalog for players to purchase items. The open-source models that allows you to buy items with id, requires the player to go to the website to browse for items, and copy the id, when with superbiz catalog they can be browsing in-game, without the fuss of ids.
Realistically, no player will be using the id based one, since they can just purchase the goods on the website whilst they get the id, the id based one were just made for people to publish places, and save 40% when buying goods for themselves. This catalog is for creators to have extra profits from their players.
Very well made and executed, I do want to let you know that if you do (and you should) make some aspects of it purchase-only, as many others don’t know, to move it to creations feedback!
I can very much vouch for this, I implemented the Super Biz catalog system into my game ‘Bakery Simulator’ a few weeks ago. I’ve seen revenue from assets increase by as much as 80x since adding this.
To be perfectly clear, it still doesn’t make up a significant chunk of my revenue, but it went from practically nothing to a decent amount of extra cash for zero effort on my part. Great stuff!
so it’s coming out of pocket from the developers? how do we get this robux? where does it come from?
It’s a built in Roblox feature. When a item(gamepass, shirt, ETC) is sold in your game you get a 10%-40% cut of the revenue(depending on what the type of asset sold is).
It comes out of the seller’s portion of the pay, so if I sold a gamepass for 10 robux in your game, I would get 6 robux instead of 7, because you would get 1 Robuck from the commission.
Roblox gives developers 40% of the revenue generated by in-game bundle purchases.
Interesting. wonder why it does that for gamepasses too, because it just gives the actual developer less money.
Any suggestions for what categories we should feature in the catalog?
Pretty good not gonna lie but…
What if we don’t want to share any information to your website ?
Can’t we have a standalone version?
Likely forgot to enable HTTP requests!