I have some feedback, suggestions and constructive criticism to share about the Bug Reporting experience in general.
This update is general has made reporting bugs much easier and faster which is appreciated however some of the added additions are still lacking. For example statuses are useless because they’re currently broken; they’re almost always inaccurate and don’t get updated as much.
Resolution speed is still pretty slow, it’s not that much faster. It takes time for most bugs to get a staff acknowledgement post (also for some reason most of my bug reports don’t get a acknowledgement post), and also takes more time for an engineer to respond (that is if even that happened), for the fix to be made, for the fix to be tested and for it to finally roll out. This should be continuously improved, there is still a lot of room for improvements. Some justifications kinda don’t make sense for most conditions.
Some bugs have been reported for many years and still are unresolved. I understand that different bugs are prioritized differently and that upcoming changes or improvements or also removals can solve them but that’s not the case for many like the this one. How is it still unresolved after many many years? How come the backlog for other bugs or features are still not done so this can finally be looked at and fixed? We only recently got the longstanding issue of copy-pasting getting broken by Roblox fixed at 2024 after it being an issue that have been reported for many years. I hope other long-standing issues follow along too and gets fixed, bugs shouldn’t be left unfixed for over 2 years or even a year, that should be the maximum. I understand some issues are complicated to be fixed and some might just automatically be fixed by overhauls, or changes or removals but that’s probably not the case for most long-standing bugs, even if that was, waiting more than 1 or 2 years for that to happen is just ridiculous.
As for communication, it just depends a lot of the engineer. Sometimes, bugs get fixed without an engineer responding at all, sometimes that happens but the engineer don’t notify if a fix in the works or have gotten rolled out. It would be great to have a general procedure for all engineers, to respond in bug reports and notify if a fix is in the works and if it rolls out. Also it would be very useful to notify if the fix got rolled back because of issues arising due to it or for any other issues.
Liking and commenting on posts to help Roblox identify the most disruptive bugs for the community doesn’t always work, we still didn’t get a solution to TextChatService (and it’s related components) performance issues even after 2 years of the issue being reported, or for any further updates to some bug reports like this one.
What I would like to see being improved or added for the Bugs Reporting experience is as follows:-
- Accurate and updated statuses, with the possibility of more specific ones being added.
- Faster resolution speed that should be reasonable and for bugs especially long-standing ones to actually be fixed, bugs shouldn’t be left unfixed for over 1-2 years.
- Better communication, with the possibility of having a general procedure for engineers to follow when dealing with Bug Reports.
- Bug prioritization be improved and not be an excuse to not fix or have bugs fixed very very late for many small bugs like UI bugs. If a feature is getting replaced with another one, then that feature should have all of it’s bugs being prioritized to be fixed so they won’t be a problem that didn’t exist in the feature that is to be removed. TextChatService (and it’s related components) bugs are an example in here as it’s going to replace the Legacy Chat System that is going to be removed.
- Approving accounts to be able to post Bug Reports should go faster.
- Categories and subcategories for Bug Reports should be improved and be more wide and specific.
That’s all I have on my mind,
Thank you for your attention!