The Day the Noobs Took Over Roblox 2 - Change Log

07/15/2022 - The “It’s Been A Good Run” Update :woman_running::trophy:

Five years of TDTNTOR 2, huh? Thanks for the support. Before our new journey begins, let’s make sure our old one is properly concluded.

Update Log

Click to expand

Overall

Highlights

  • Revamped and readded the “Badge Vault” :trophy:
  • Added titles for EVERY bonus chapter
  • Added a new badge for earning nearly EVERY possible badge in TDTNTOR 2
  • Announced TDTNTOR 3’s release date

Lobby

  • Reset most challenge totems; added new challenges

Polishing + QoL

  • To prevent confusion for newer players, the “Badge Vault” is now unlocked after beating either “Finale Talk” or “Finale Fight”
  • A player’s set title now persists between sessions
  • Toothy Deer got bored and found yet another hiding place
  • Scraped new strings for localization

Bug Fixes + Performance

  • Improved the logic for the teleporter doors and the VIP gate
  • Improved the logic for challenge totems

08/30/2022 - Patch #1

Patch Notes

Lobby

Polishing + QoL

  • Updated all challenge totems

10/06/2022 - Patch #2

Patch Notes

Overall

Polishing + QoL

  • Added a few new temporary structures to various chapters for testing purposes

Night of the Noobs I

Bug Fixes + Performance

  • Replaced a missing tree mesh

10/10/2022 - Patch #3

Patch Notes

Lobby

Polishing + QoL

  • Enabled Halloween décor until November 8th :jack_o_lantern:

10/20/2022 - Patch #4

Patch Notes

Lobby

Polishing + QoL

  • Added a few new temporary structures for testing purposes

11/08/2022 - Patch #5

Patch Notes

Lobby

Polishing + QoL

  • Halloween décor is gone :crab:

11/19/2022 - Patch #6

Patch Notes

Music Credits

Polishing + QoL

  • The jukebox now continues to play a user’s selected track when closed
  • To prevent griefing, the jukebox’s selected track will only play for the user who selected it

11/26/2022 - Patch #7

Patch Notes

Chapter One

Polishing + QoL

  • Added a new sidequest - featuring a brand-new NPC and new dialog for existing NPCs!
  • Implemented a new way for players to complete the “List” and “Food” objectives
  • Restocked the deli
  • Scraped new strings for localization

11/30/2022 - Patch #8

Patch Notes

Lobby

Polishing + QoL

12/16/2022 - Patch #9

TDTNTOR 1 Patch Notes

I normally don’t make TDTNTOR 1 patch notes, but this is a rare exception.

Lobby

Polishing + QoL

  • Swapped the position of the “TDTNTOR Classic” and “TDTNTOR 2” cabins in order to place the TDTNTOR 2 cabin closer to the spawn

Credits

Polishing + QoL

  • Added a UI button to skip to the end of the cutscene
  • Added a door to teleport to TDTNTOR 2

Bug Fixes + Performance

  • Improved the underlying logic for the ending cutscene
  • Improved the reliability of playing various music tracks at the right time
TDTNTOR 2 Patch Notes

The intent of this patch is to counter Roblox’s changes to the discovery algorithm which leave TDTNTOR in the dust.

Lobby

Polishing + QoL

  • Added a shop which contains all of TDTNTOR 2’s gamepasses + merch items
  • Added localization support developer products to the above shop - all proceeds of these products go directly to the localization expert
  • Added several noob-themed accessories to the above shop
  • Reorganized the order of the “Bonus Chapter” doors to more easily convey the chronological order of the extended storyline
  • Converted the “TDTNTOR Classic” door into a VHS tape
  • Converted the “Cloakedyoshi’s Noob Defense” door into a VHS tape
  • Purchasing a gamepass for a bonus chapter no longer automatically teleports you into that chapter
  • Scraped new strings for localization

Bug Fixes + Performance

  • Fixed clipping issues with the puddle outside the “The Fate of Blink” door on low graphics

Chapter One

Polishing + QoL

  • Visually enhanced the exterior of the police station

Bug Fixes + Performance

  • Fixed a bug where the bloxMart music would stutter if a player walked across bloxMart’s roof

Ending Three

Bug Fixes + Performance

  • Improved the underlying logic for the ending cutscene

Chapter Zero

Polishing + QoL

  • Visually enhanced the exterior of the police station

Source Code

Polishing + QoL

  • The chapter exit for Source Code now teleports into TDTNTOR 3

12/25/2022 - Patch #10

Patch Notes

Doomsday

Bug Fixes + Performance

  • On-screen debris is now destroyed when entering the final fight (instead of potentially persisting forever)

12/30/2022 - Patch #11

Patch Notes

Chapter Three

Polishing + QoL

  • Added a new structure that players in parties are teleported to whilst waiting for their teammates
  • Added a secret way to see the aforementioned new structure in non-party mode because I know people will ask for it
  • Added dynamic clouds
  • Scraped new strings for localization

Bug Fixes + Performance

  • Cleaned up the code logic for handling Princess Noob’s dialog

01/05/2023 - Patch #12

Patch Notes

Overall

Polishing + QoL

  • Converted TDTNTOR 2 to use the new CollisionGroups API

02/01/2023 - Patch #13

Patch Notes

The Fate of Blink

Bug Fixes + Performance

Polishing + QoL

  • Converted “The Fate of Blink” to use the new CollisionGroups API

02/04/2023 - Patch #14

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue with error handling when checking for badge ownership status

02/05/2023 - Patch #15

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue with the “Badge Vault” not properly loading the ownership status of the “That Guy” badge

02/09/2023 - Patch #16

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved an issue with player disconnects which could break “All Hail The King”, “Missing Piece”, “Night of the Noobs”, “Night of the Noobs II”, and “Night of the Noobs III”

02/12/2023 - Patch #17

Patch Notes

Ogg Vorbis

Bug Fixes + Performance

  • Replaced a missing song

02/20/2023 - Patch #18

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved keyboard navigation doing multiple UI clicks with a single “enter”

Polishing + QoL

  • Improved keyboard navigation in UIs

04/01/2023 - Patch #19

Patch Notes

Overall

Polishing + QoL

  • Rebranded “The Day the Noobs Took Over Roblox 2” to its proper title “NOOB STORY SIMULATOR 2”
  • Added new lobby décor

04/18/2023 - Patch #22

Patch Notes

Lobby

Bug Fixes + Performance

  • Added the “Jailbreak” badge to the Badge Vault
  • Added the “Jailbreak” badge to the “True Completionist” badge check

04/13/2023 - Patch #21

Patch Notes

The Fate of Blink

Bug Fixes + Performance

  • Fixed an issue which could force mobile devices into portrait mode when undesired

04/18/2023 - Patch #22

Patch Notes

Lobby

Bug Fixes + Performance

  • Added the “Jailbreak” badge to the Badge Vault
  • Added the “Jailbreak” badge to the “True Completionist” badge check

04/19/2023 - Patch #23

Patch Notes

Ogg Vorbis

Polishing + QoL

  • Replaced “Nebulous’ Lament” with its newer version from DJIVVI

Time’s End

Polishing + QoL

  • Replaced “Nebulous’ Lament” with its newer version from DJIVVI

04/23/2023 - Patch #24

Patch Notes

Lobby

Polishing + QoL

  • Added a title for the “True Completionist” badge
  • Added the “Bonus” and “Title” filters to the “True Completionist” badge in the Badge Vault

06/11/2023 - Patch #25

Patch Notes

Night of the Noobs IV

Bug Fixes + Performance

  • Fixed a bug with ranged weapons on touchscreen devices which could cause nonsensical shooting

06/13/2023 - Patch #26

Patch Notes

Overall

Bug Fixes + Performance

  • Restored a few improperly-blocked music tracks

07/11/2023 - Patch #27

Patch Notes

Overall

Polishing + QoL

  • Permanently disabled in-game bug reports due to incessant spam and gibberish

07/28/2023 - Patch #28

Patch Notes

Chapter Five

Bug Fixes + Performance

  • Local SFX no longer plays for all players

08/05/2023 - Patch #29

Patch Notes

The Fate of Agent X14

Bug Fixes + Performance

  • Fixed a bug which could allow for players to teamkill with rocket launchers

All Hail The King

Bug Fixes + Performance

  • Fixed a bug which could allow for players to teamkill with rocket launchers
  • Fixed a bug which could allow for players to teamkill with crossbows
  • Improved the performance of King Noob’s “Health Kit”
  • Resolved several bugs which caused unnecessary but non-gamebreaking errors/warnings
  • Removed in-game bug reports
  • Removed unused instances to save server memory

Missing Piece

Bug Fixes + Performance

  • Brought “Health Kit” improvements from AHTK over to MP
  • Resolved several bugs which caused unnecessary but non-gamebreaking errors/warnings

Doomsday

Bug Fixes + Performance

  • Resolved a bug which could cause the boss to seemingly megainstadie at high levels of HP
  • Resolved several bugs which caused unnecessary but non-gamebreaking errors/warnings

Chapter Zero

Polishing + QoL

  • The chapter’s exit now leads straight into “A Hop, Skip, and a Jump” instead of the main lobby

A Hop, Skip, and a Jump

Polishing + QoL

  • The chapter’s exit now leads straight into “Source Code” instead of the main lobby

Ogg Vorbis

Polishing + QoL

  • Added a way to access the secret cake room due to popular demand

Bug Fixes + Performance

  • Updated the “Composer Tips” developer products to use square icons instead of rectangular icons

Night of the Noobs

Bug Fixes + Performance

  • Fixed a bug which could allow for players to teamkill with rocket launchers

Night of the Noobs II

Bug Fixes + Performance

  • The “Health Pack” drop can no longer be picked up by enemies in rare circumstances
  • The “Health Pack” drop no longer makes healing noises when despawning
  • Resolved several bugs which caused unnecessary but non-gamebreaking errors/warnings

Night of the Noobs III

Bug Fixes + Performance

  • The “Health Pack” drop can no longer be picked up by enemies in rare circumstances
  • The “Health Pack” drop no longer makes healing noises when despawning

Night of the Noobs IV

Bug Fixes + Performance

  • The “Health Pack” drop can no longer be picked up by enemies in rare circumstances
  • The “Health Pack” drop no longer makes healing noises when despawning

08/21/2023 - Patch #30

Patch Notes

The Fate of Agent Blink

Polishing + QoL

  • The “Sprint” ability for gamepads now toggles instead of requiring a permanent joystick press

10/06/2023 - Patch #31

Patch Notes

Overall

Polishing + QoL

  • Enabled automatic translation for Polish and Vietnamese

Lobby

Polishing + QoL

  • TDTNTOR 2’s Halloween event is live until November 7th! :jack_o_lantern:
  • Created a system which automatically populates TDTNTOR 2’s event décor for Halloween, April Fools, Easter, and its anniversary

Bug Fixes + Performance

  • Fixed an issue which caused the NOTN door to disappear after 600 seconds
  • Fixed an issue with the “Stuntman” badge description for the Badge Vault for the Portuguese localization

02/01/2024 - Patch #32

Patch Notes

Overall

Bug Fixes + Performance

  • Badge/pass queries no longer cause memory leaks for disconnecting players

Lobby

Bug Fixes + Performance

  • Resolved a bug which could cause multi-word player titles to not properly load between play sessions
  • The “VIP” title no longer stays for players who have deleted the VIP gamepass

Chapter Five

Polishing + QoL

  • Moved an ad unit from the steam room to the drain room

Ending Two

Bug Fixes + Performance

  • Removed unused legacy logic

02/04/2024 - Patch #33

Patch Notes

Chapter Two

Polishing + QoL

  • The first player to join a new server now has a consistent first spawn location in order to make speedruns more consistent

02/09/2024 - Patch #34

Patch Notes

Lobby

Polishing + QoL

  • Approved several speedrun submissions + updated their respective in-game speedrun totems

02/10/2024 - Patch #35

Patch Notes

Lobby

Polishing + QoL

  • Upgraded TDTNTOR 2’s data system to use logic from TDTNTOR 3

Bug Fixes + Performance

  • Due to the aforementioned save system overhaul, it should be more consistent to get the “Completionist” and “True Completionist” badges under the correct conditions

03/16/2024 - Patch #36

Patch Notes

Lobby

Polishing + QoL

  • Added a way to favorite the game from within the lobby

05/05/2024 - Patch #37

Patch Notes

Night of the Noobs IV

Polishing + QoL

  • Updated the backpack icon for the Curing Corn

05/18/2024 - Patch #38

Patch Notes

Overall

Bug Fixes + Performance

  • Converted LinkedSource scripts - this means various logic (e.g. killbricks) will now be more reliable
  • Optimized the logic for fish bobbing FX + landmines
  • Removed now-unused collectible FX

Polishing + QoL

  • Landmines can once again explode when touched by dead players because chain reactions are very entertaining

Lobby

Bug Fixes + Performance

  • Improved performance for picking up any of the “Lost Noobs”
  • Removed dynamic heads from NPCs

Chapter Two

Bug Fixes + Performance

  • Removed accidental combat logic from the Noob Messenger

Chapter Three

Polishing + QoL

  • Increased the ambient lava SFX in Prince Noob’s castle

Chapter Five

Bug Fixes + Performance

  • Removed unnecessary physics joints
  • Improved performance of swimming noobs and their weapon projectiles
  • Improved performance of spawning teapots
  • Moved various debris items from ReplicatedStorage to ServerStorage to save memory
  • Anchored seats

The Cannery

Bug Fixes + Performance

  • Removed unused content from ReplicatedStorage

The Fate of Agent X14

Bug Fixes + Performance

  • Removed unnecessary physics joints

The Fate of Blink

Bug Fixes + Performance

  • Replaced mouse squeak SFX

06/23/2024 - Patch #39

Patch Notes

Overall

Bug Fixes + Performance

  • Upgraded TopbarPlus in order to have mobile button support for Roblox’s new default UI (yuck)

06/26/2024 - Patch #40

TDTNTOR 1 Patch Notes

The iconic rare TDTNTOR 1 patch notes.

:alarm_clock: ATTENTION: Fish Insanity will be receiving a gamepass price increase from 5 Robux to 50 Robux on July 5th.

Fish Insanity

Polishing + QoL

  • Changed all dialog instances to support multiple player interactions at the same time
  • Added hats and t-shirts to several bald NPCs
  • Resized the hitboxes of the invisible walls at the “Funhouse” rainbow obby to be uniform + consistent
  • Removed an unnecessary health pack from the start of the “Funhouse” rainbow obby
  • Replaced the “Not A Top-Secret Government Front Incorporated Building” with a more up-to-date one from TDTNTOR 2
  • Replaced the ending lighthouse with a more up-to-date one from TDTNTOR 2
  • Organized various structures into folders which makes it easier for future @cloakedyoshi to fix/change things
  • Improved wood grain
  • Scraped new strings for localization

Bug Fixes + Performance

  • Fixed the rotating platforms at the third part of the “Funhouse” section
  • Restored a missing boat
  • Raised the exit boat slightly more out of the water so that fish won’t eat leaving players
  • Altered the rotation of the starting and ending spawns so you’re no longer subject to walking off a cliff due to your spawn RNG
  • Fixed an issue where one could get stuck on a cliff due to a specific truss beam
  • Improved the reliability of the teleporting a player back to the lobby
  • Optimized literally everything
  • Recoded sliding fish logic from scratch
  • Sliding fish now only spawn if a player is on the “Highway to Heck” team
  • Sliding fish now automatically despawn after 16 seconds in case they get stuck
  • Removed unseen level geometry from various structures; reduced part count from 2909 to 1733
  • Removed legacy physics joints from anchored parts; reduced joints from 2582 to 38
  • Replaced legacy NPC “Hat” instances with “Accessory” instances
  • Optimized NPC humanoids
  • All sounds now respect FilteringEnabled

06/30/2024 - Patch #41

TDTNTOR 1 Patch Notes

The continued elusive TDTNTOR 1 patch notes.

:alarm_clock: ATTENTION: The Classic Pack will be receiving a gamepass price increase from 5 Robux to 75 Robux on July 5th.

Lobby

Polishing + QoL

  • Changed all dialog instances to support multiple player interactions at the same time

Bug Fixes + Performance

  • Resolved a bug which could cause bonus chapter doors to rarely not function
  • Resolved a bug which made it possible to teleport into paid bonus chapters without owning the related gamepass
  • All sounds now respect FilteringEnabled

The Day the Noobs Took Over Roblox 2: Classic

Balancing

  • All killbricks now deal damage rather than remove limbs
  • The laser obstacles at the “Escape Security” and “Office” checkpoints now move instead of remaining stationary
  • Players no longer receive a forcefield when (re)spawning

Polishing + QoL

  • All SpawnLocations now spawn players facing towards important directions instead of random directions
  • Increased the visual contrast of all laser hazards to make them easier to spot
  • Replaced invisible killbricks in OOB areas with invisible boundaries
  • Readded humanoids to most NPCs to restore beveling
  • Added hats and t-shirts to several bald NPCs
  • Added idle animations to non-posed NPCs
  • Polished various structures at the prison
  • Improved brick tiling + wood grain
  • Reduced copious usage of a dirt decal
  • Added an ambient music track, composed by DJIVII
  • Restored some previously-cut content; added some new easter eggs
  • Increased the quality and resolution of various decals
  • Converted some decal text into TextLabels to allow for localization
  • Scraped new strings for localization
  • Organized various structures into folders which makes it easier for future @cloakedyoshi to fix/change things
  • Enabled direct place access

Bug Fixes + Performance

  • Recoded killbrick logic
  • Solved an issue which could cause the chapter exit to rarely not function in multiplayer scenarios
  • Improved the entrance to “The Recycle Machine” to make it less likely to get stuck and/or bonk your head
  • Reduced the height of the lava at the “The Recycle Machine” checkpoint to account for physics-jank of low-FPS players
  • Corrected the intensity of various lights
  • Restored the original skybox
  • Fixed weird camera behavior for couches in the city
  • Optimized literally everything
  • Anchored 221 various welded parts
  • Removed unseen level geometry from various structures; reduced part count from 1844 to 1664
  • Removed legacy physics joints from anchored parts; reduced joints from 1950 to 96
  • Removed defunct VIP/admin door logic
  • Fixed Agent X14’s tie being distorted
  • Replaced legacy NPC “Hat” instances with “Accessory” instances
  • Optimized NPC humanoids
  • All sounds now respect FilteringEnabled

The Day the Noobs Made It to the Moon

Balancing

  • Lowered King Noob’s vision distance from 1000 studs to 200 studs

Polishing + QoL

  • Added a badge for beating the chapter
  • Made it possible to earn the “Molten Tix” badge in TDTNMITTM in addition to TDTNTOR 2: Classic (fun fact: the moon was the original/intended level it was awarded in; and the badge was originally called “Lost Lunar Tix”)
  • All airlocks now have their buttons change colors for a short time when interacted with
  • Added an ambient music track
  • Polished King Noob’s appearance
  • Converted some decal text into TextLabels to allow for localization
  • Scraped new strings for localization
  • Enabled direct place access

Bug Fixes + Performance

  • King Noob is now prevented from straying too far away from his airlock
  • Fixed lunar rover respawn buttons
  • Solved an issue which could cause the chapter exit to rarely not function in multiplayer scenarios
  • Removed a random piece of glass from underneath the moon
  • Optimized literally everything
  • Anchored 91 various welded parts
  • Removed legacy physics joints from anchored parts; reduced joints from 384 to 94
  • All sounds now respect FilteringEnabled

Fish Insanity

Polishing + QoL

07/13/2024 - Patch #42

Patch Notes

Doomsday

Polishing + QoL

  • Added “Shift Lock Switch” for touchscreen devices (e.g. mobile, tablet); this will gradually/eventually be rolled out to all other chapters

11/23/2024 - Patch #43

Patch Notes

Overall

Polishing + QoL

  • Enabled “Shift Lock Switch” for touchscreen devices (e.g. mobile, tablet) for all chapters

Bug Fixes + Performance

  • Fixed various areas that were affected by the Compatibility → Voxel lighting conversion
  • Fixed touchscreen “Shift Lock Switch” breaking when undergoing a cutscene that altered the camera

Chapter Four

Bug Fixes + Performance

  • Removed unused weld joints

Chapter Five

Bug Fixes + Performance

  • Converted boats to use the newer collision groups API

Missing Piece

Bug Fixes + Performance

  • Converted enemies to use the newer collision groups API

12/25/2024 - Patch #44

Patch Notes

Overall

Polishing + QoL

  • Scraped new strings for localization

Music Credits

Polishing + QoL

  • Added “Duckesque Beak” by @DudeAx to the jukebox

Bug Fixes + Performance

  • Fixed keyboard + controller navigation for the jukebox’s UI
  • Fixed music info for “Chapter Zero” and “Ogg Vorbis” tracks to specify that they are indeed bonus chapters
  • Improved logic for showing/hiding the jukebox UI

01/04/2025 - Patch #45

Patch Notes

Fate of Agent X14

Bug Fixes + Performance

  • Adjusted the lighting in Scarlet’s arena to be less… scarlet
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