The Day the Noobs Took Over Roblox 2 - Change Log

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The Day the Noobs Took Over Roblox 2 - Change Log

Latest Major Update - The “It’s Been A Good Run” Update :running_woman: :trophy: (07/15/2022)

13 Likes

10/30/2020 - The Cinema Update :clapper:

Update Log

Overall

  • Happy Halloween! Halloween in TDTNTOR 2 ends November 8th.
  • New free chapter - Night of the Noobs IV
  • Special thanks to @Cishshato for scripting guidance, anniedoII for the beautiful movie posters, @Reniachii for bug testing, and @Reverse_Polarity for the horrifying noob hats!

Lobby

  • Doors have been recoded from scratch, you should (hopefully) experience less door-related bugs as a result!
  • Teleport doors to Night of the Noobs I, II, and III have been removed
  • The Badge Vault has been temporarily disabled while it undergoes a code overhaul

Night of the Noobs IV

  • Night of the Noobs IV takes place in the semi-canon universe of TDTNTOR 2. You’re playing the part in a NTN movie, about people who were watching a NTN movie. That’s pretty meta.
  • NTN IV was coded in the span of about 4 days. It’s bound to have bugs. Report them and I’ll fix them ASAP!
  • Unlike prior NTNs, NTN IV has an entirely new objective - survive! Once time runs out, escape out the front door!
  • It comes with 4 new badges! Two badges for finding hidden objectives, one badge for surviving, and one badge for surviving without losing a lot of health.
Patches

10/30/2020 - Patch #1

Patch Notes

Lobby

  • VIP should now work on bonus chapter doors again

Night of the Noobs IV

  • OOB glitching should now be more difficult
  • Spectators can no longer win if they “escape” using an OOB glitch

10/30/2020 - Patch #2

Patch Notes

Night of the Noobs IV

  • Resetting should no longer break the intro cutscene

11/02/2020 - Patch #3

Patch Notes

Lobby

  • The background framework for parties has been added (you shouldn’t see anything, but it could possibly break things)
  • A rare glitch that could break bonus chapter doors has been fixed
  • Halloween accessories now appear on players when spawning
  • Accessing credits no longer requires a player to have beaten the game

11/03/2020 - Patch #4

Patch Notes

The Fate of Agent X14

  • Keycard doors are more reliable

Music Credits

  • NTN 3 music added to the jukebox
  • NTN 4 music added to the jukebox
  • Mug dispensers now work properly depending on a user’s rank in the TDTNTOR Roblox group
1 Like

11/08/2020 - The Party Update :partying_face:

Update Log

Overall

  • Party support added to all chapters
  • VIP servers enabled

Lobby

  • Parties enabled! Play with your friends!
  • Halloween decorations put away until next year
  • NTN 1-4 put away until next year

Chapter One

  • Townsfolk random generation is more random
  • 4 random townsfolk removed
  • MaxPlayers increased from 4 to 8
  • Found items are no longer checked on the client (great job 2016 @cloakedyoshi)
  • Outdoor ambience changed from grey to light pink
  • Computers in the police station upgraded from Apple keyboards to RBLOX keyboards
  • Zombie easter egg code cleaned up
  • New bubble chat enabled

Chapter One to Two Transition

  • Client code to disable controls + hide parts of the UI cleaned up
  • Now supports up to 8 total players
  • New bubble chat enabled

Chapter Two

  • The armory code door has been rewritten from scratch
  • The armory now disables buttons to help suggest the correct door code after 3 incorrect guesses
  • The armory code hint is no longer clickable to prevent confusion
  • Fish obby reworked to be more linear to prevent confusion
  • Hole-in-the-walls for the fish obby increased by 33%
  • Invisible team changers added for all teams in case a player misses a spawn
  • Lighting throughout the level touched up in order to prevent weird clipping/bleeding on the outside
  • Outdoor ambience changed from grey to light puple
  • Prison roofs converted from “Cobblestone” to “Plastic” to feel more classic
  • “Noob” nametag removed from the Donut Warden
  • Potentially confusing key removed from Donut Warden’s desk
  • Removed an unused copyrighted sound from ReplicatedStorage
  • Prisoner hat will now appear on all players
  • Warden hats no longer clip their brims into the floor or shelf
  • Police-related decal removed from the Warden’s office door
  • Car Keys are no longer checked on the client (great job 2016 @cloakedyoshi)
  • New bubble chat enabled

Chapter Three

  • Crowns are no longer checked on the client (great job 2016 @cloakedyoshi)
  • Fixed a face texture for a certain someone’s mannequin
  • Princess Noob’s warning sign can no longer be stood on top of
  • Removed a confusing road inside of the mountain
  • New bubble chat enabled
Patches

11/09/2020 - Patch #1

Patch Notes

Chapter Three

  • Boss death code cleaned up (this should hopefully mean your team isn’t set back to the starting team)

Chapter Four

  • Mine blast radius reduced from 25 studs to 12 studs
  • Removed unnecessary dead ends in the first underground room
  • Party members are now teleported to a safe location when the chapter is completed
  • Crushing wall button no longer floats in the air
  • New bubble chat enabled

Chapter Five

  • Hairdryer noob slowness no longer lasts forever
  • New bubble chat enabled

Chapter Six

  • Removed unnecessary dead ends in the second room
  • New bubble chat enabled

Finale Talk

  • New bubble chat enabled

Finale Fight

  • New bubble chat enabled

Ending One

  • New bubble chat enabled

Ending Two

  • New bubble chat enabled

Ending Three

  • Camera slightly moved so that bubble chat can be seen
  • New bubble chat enabled

11/11/2020 - Patch #2

Patch Notes

Lobby

  • VIP servers automatically place a player in a new party (for easy solo play)
  • Party names of players with usernames that end in “s” are now grammatically correct (thanks Lataus!)
  • Parties properly rename themselves when the party leader leaves (thanks @dudemanextremer!)
  • Fixed a bug that could allow parties of 1 to break the CND, TDTNTOR, and TDTNTOR Classic doors
  • Removed a rare code mistake that could result in the combination of parties by accident (related to having the same TeamColor)
  • VHS copies of Night of the Noobs, NTN 2, NTN 3, and NTN 4 have been hidden around the lobby for year-round access - click, tap, or interact with them to teleport!
  • Toothy Deer has found a new hiding place
  • MeshPart grass has been converted over to Terrain grass

The Sideways Chapter

  • Adjusted an extremely difficult (nearing on impossible) jump
  • “Noob” nametag removed from the Donut Warden
  • Potentially confusing key removed from Donut Warden’s desk
  • Removed an unused copyrighted sound from ReplicatedStorage

11/12/2020 - Patch #3

Patch Notes

Chapter Two

  • A secret ending has been added
  • Fixed a bug where the Car Keys would not be removed on death
  • Fixed the aspect ratio of the Car Keys UI

01/02/2021 - Patch #4

Patch Notes

Source Code

  • Enabled new bubble chat

15 Minutes to Doomsday

  • Enabled new bubble chat

01/12/2021 - Patch #5

Patch Notes

Chapter One

  • Removed an archived duck quack SFX
  • Touched up a few areas

Chapter Zero

  • Touched up a few areas

The Fate of Agent X14

  • Enabled new bubble chat
  • Touched up the starting area

Welcome to Banland

  • Enabled new bubble chat

Missing Piece

  • Enabled new bubble chat

01/22/2021 - Patch #6

Patch Notes

Credits

  • Updated Reniachii’s username and hats in the credits
  • Added localization credits

01/23/2021 - Patch #7

Patch Notes

Overall

  • Noob fish can no longer bite through forcefields

Fifteen Minutes to Doomsday

  • Fixed a bug that prevented lava from (temporarily) increasing jump height

All Hail The King

  • Replaced the now-missing swoosh.wav

Missing Piece

  • Replaced the now-missing swoosh.wav

02/09/2021 - Patch #8

Patch Notes

Lobby

  • Added an option to invite your Roblox friends into your server (for parties!)

02/13/2021 - Patch #9

Patch Notes

Lobby

  • All fishies now move their mouths

Chapter Three

  • The map now shows your rough location
  • The map has been updated to match the world better
  • The map now supports localization
  • The exit elevator now automatically goes back to the ground floor instead of waiting at the top
  • The exit elevator moves to the ground floor at 3x the speed than before
  • Reduced the number of bricks for the mountain laboratory
  • Polished the structure of the mountain laboratory
  • Increased the text size of Princess Noob’s warning sign

All Hail The King

  • Enabled new bubble chat

02/13/2021 - Patch #10

Patch Notes

Overall

  • Polished the code for detecting flawless status

Chapter One

  • Updated the “Run Around In Circles Aimlessly Day” sign to work with localization
  • Removed excessive bricks from the Mayor’s house
  • Removed excessive bricks from The Museum of ROBLOX
  • The majority of SurfaceGui signs are now less pixelated
  • Updated an easter egg to represent both Roblox cofounders

Chapter Three

  • Hopefully fixed the bug that set a player’s team to “Start” at seemingly random times
  • Rewrote most of the code from 2016-2018 to fix the aforementioned “Start” bug
  • Removed unused content from ReplicatedStorage and ServerStorage for performance
  • Cleaned up the organization of the game explorer (if I did my job right, you should notice no issues)

Ending One

  • Updated the “1st Day of Peace” sign to work with localization
  • Removed excessive bricks

Chapter Zero

  • Updated the “485th Day of Peace” sign to work with localization

02/15/2021 - Patch #11

Patch Notes

Chapter Three

  • The “Mercy” badge should properly be awarded again

02/20/2021 - Patch #12

Patch Notes

Chapter One

  • The chapter’s total brick count is now 5500 bricks instead of 7200 bricks (visually nothing has changed)
  • All NPCs now have HD face textures
  • More customization possibilities added to random townsfolk
  • Non-random NPCs now wear Accessories instead of Hats (visually nothing has changed)
  • The player’s home now properly uses materials and surface inputs
  • Added ambient supermarket music to bloxMart
  • Visual sun rays added
  • The duck pond easter egg has been made slightly more rare
  • Cleaned up the organization of the game explorer (if I did my job right, you should notice no issues)

Music Credits

  • The jukebox UI now properly goes up to the top of the screen
  • Added bloxMart supermarket music
1 Like

02/21/2021 - The Prepper Update :sweat_smile:

Update Log

Overall

  • New settings menu added to all chapters
  • Added music volume controls
  • Added in-game option to report bugs
  • Added in-game option to return to lobby
  • The music system in EVERY chapter has been redone to perform better and to use a player’s music volume

Chapter Four

  • Parties no longer teleport party members to Chapter 1-2 Transition on chapter completion

Chapter Five

  • Replaced the missing swoosh.wav with swoosh.ogg

Finale Lobby

  • New bubble chat enabled

The Cannery

  • Removed unused content from ReplicatedFirst for performance
  • New bubble chat enabled

The Fate of Agent X14

  • Boss music no longer continues if a player refuses to escape
  • Scarlett’s face is now HD
  • Updated Scarlett’s jetpack texture
  • The boss fight room is no longer stored in ReplicatedStorage for performance

Fifteen Minutes to Doomsday

  • Death effects are properly cleaned up on respawning
  • Changed icon for the “Show Code” menu
  • “Show Code” menu and icon now keep a proper aspect ratio
  • Grass no longer clips into the floor of the lighthouse

Doomsday

  • New bubble chat enabled

A Hop, Skip, and a Jump

  • New bubble chat enabled
  • EyeSpy Industries pins added to staff
  • Atmosphere added

All Hail the King

  • Fixed a memory leak related to having two Humanoids inside of a single Glitch
  • The tutorial UI now properly goes up to the top of the screen

Missing Piece

  • The tutorial UI now properly goes up to the top of the screen

Night of the Noobs

  • Noobs properly make spooky noises again
  • The tutorial UI now properly goes up to the top of the screen

Night of the Noobs 2

  • Noobs properly make spooky noises again
  • The tutorial UI now properly goes up to the top of the screen

Night of the Noobs 3

  • Noobs properly make spooky noises again
  • The tutorial UI now properly goes up to the top of the screen
Patches

02/22/2021 - Patch #1

Patch Notes

Lobby

  • Disabled confetti FX
  • Music no longer uses the party tracklist

Chapter One

  • StreamingEnabled StreamingMinRadius increased from 64 to 128

Chapter Three

  • The sword is now automatically equipped when first engaging Prince or Princess Noob
  • The sword is now automatically equipped when respawning on a battle team
  • The various coil tools are now automatically equipped when touched

Finale Lobby

  • Now uses the same matchmaking system as the lobby
  • Elevators no longer move
  • Elevators no longer separate parties
  • Elevators no longer cap at the wrong amount

The Fate of Agent X14

  • Fixed being able to shoot the rocket launcher while dead

02/24/2021 - Patch #2

Patch Notes

Overall

  • Controllers no longer get stuck on a non-existent button when closing the settings menu
    (this does not fix NPC bubble dialog with controllers - that is a Roblox issue AFAIK)
  • The icon to open the settings menu no longer scales weirdly on thinner devices
  • All main chapters have been modified to feel more comfortable when skipping a cutscene with a controller

Lobby

  • Resolved a bug that would cause players with weak internet to become stuck on the main menu
  • All lobby-exclusive UI visually overhauled (welcome screen, asking for tips, needing a badge, lost noobs, and the tutorial)
  • All lobby-exclusive UI modified to feel more comfortable when navigating with a controller
  • Removed unused ban screen
  • Refactored code for all lobby-exclusive UI
  • Refactored code for the “Lost Noobs” badge

Chapter One

  • The missing items UI now supports localization
  • The missing items UI now uses ViewportFrames instead of ImageLabels
  • The objective UI now supports localization
  • The objective UI now uses ViewportFrames instead of ImageLabels
  • Players not in parties are moved inside of the house upon completing the chapter
  • Removed unused scripts

Chapter Two

  • Moved the armory’s code hint to prevent confusion
  • Activating armory buttons at the same time will no longer disable all buttons, if all four are disabled, the system will reset

Chapter Three

  • Prince Noob’s disappearing platforms’ disappearance chance increased from 1/5 to 1/10
  • Prince Noob now drops a physical crown again - if a player is somehow stuck in his arena, they can pick it up to continue
  • Princess Noob now drops a physical crown again - if a player is somehow stuck in her arena, they can pick it up to continue

Chapter Six

  • Fixed wood grain of boats
  • Fixed wood grain of King Noob’s bridge
  • Fixed brick grain of the dilapidated “Guiding Newbies” building
  • Replaced outdated banners with worn Noob Royalty banners

Finale Lobby

  • Fog changed from white to orange
  • Fixed a bug that could send the entire lobby to Finale Talk

A Hop, Skip, and a Jump

  • Better detection for controller users added (for instructions)
  • Unused scripts and UI elements deleted

Source Code

  • The jetpack now calculates the exact force to give a player 60% gravity instead of assuming 1500 u/s - this should make every avatar consistent

02/25/2021 - Patch #3

Patch Notes

Overall

  • Bug reports now detect if you are solo or in a party

A Hop, Skip, and a Jump

  • The last laser jump in the “High-Stakes Limbo” room is now the same height as the other lasers
  • Laser hitboxes are more accurate

02/26/2021 - Patch #4

Patch Notes

Overall

  • Any deadly corrosive liquid now properly disintegrates decals

Chapter Two

  • The hanging lights now respawn when no one is jumping across them
  • The hanging lights can now be manually respawned by pressing a comedically large light switch
  • The missing items UI now supports localization
  • The missing items UI now uses ViewportFrames instead of ImageLabels
  • Added an objective UI for where to go after collecting the “Car Keys”
  • New checkpoint added for players who collect the “Car Keys”
  • Dying with the “Car Keys” no longer removes them from a player’s inventory
  • Players now spawn with inmate clothing for the entirety of the level
  • Player hats are removed in order to make the prisoner hat fit better
  • Jail cells revamped (added bedsheets, pickaxes, and debris)
  • The police car now makes an engine sound when leaving the chapter
  • Added a new song into the music playlist
  • Unused music tracks removed
  • Wood grain mostly fixed
  • Misc. material grain mostly fixed
  • Removed unused content from ReplicatedStorage for performance

Music Credits

  • Added missing music tracks to the jukebox

02/27/2021 - Patch #5

Patch Notes

Lobby

  • Disabled scraping several untranslatable strings for localization

Chapter One

  • Picking up items can no longer “fail” (a player could pick up an item and not be notified)
  • Players are now notified with a reminder if they attempt to do a step out of order (ex: go home before having all items)

02/28/2021 - Patch #6

Patch Notes

Overall

  • UI added to convey when a player is teleporting
  • Music volume can no longer go below 0% or above 100% due to latency
  • Fixed a bug in all core defense PVE chapters that allowed a core to survive at 0 HP (caused by two enemies hitting it at the exact same frame)

Lobby

  • Parties are now warned when entering doors that don’t support parties
  • Parties are now warned when trying to enter chapters with too big of a party
  • Fixed stretched player icons in the matchmaking UI
  • Added a tip on how to use the matchmaking system
  • Updated world record totems
  • Updated how the “Record Holder” badge is awarded
  • Holders of active world records are given a neat shiny medal to wear in the lobby

Chapter Three

  • The objective UI now supports localization
  • The objective UI now uses ViewportFrames instead of ImageLabels
  • Prince + Princess Noob now use the new objective framework for their crowns
  • Converted improper RemoteFunctions into RemoteEvents
  • Removed unused RemoteFunctions

Chapter Four

  • Lava movement is now client-side

Finale Lobby

  • Shares matchmaking changes from the lobby

Finale Fight

  • Noobs make oofing noises when slain to test if you have empathy
  • Noobs have custom names again
  • Noob health UI optimized
  • Noob death scripts optimized - this results in the immediate enabling of the phase button when enough noobs are slain
  • Dead noobs no longer have random body parts “freeze” in the air
  • Noob t-shirts are now HD
  • Moved stored enemies from ReplicatedStorage to ServerStorage
  • Moved stored healthpacks from ReplicatedStorage to ServerStorage
  • Removed unused content from ReplicatedStorage
  • Removed excessive legacy hat welds from Queen Noob

Fifteen Minutes to Doomsday

  • Rewrote the code collection scripts, they should now be more consistent
  • Rewrote the keypad scripts
  • Correctly guessing the keypad code without owning all of the code pieces gives a player 500 max health (one life only)
  • Disabled the ability to reset while in the starting cutscene
  • It is no longer possible to jump off the ship during the starting cutscene
  • Adjusted triggers for the starting cutscene to prevent being locked outside of the ship
  • Altered a line of dialog from the Corporal in order to have it fit better in a chat bubble
  • “Nubkins” is no longer capitalized in dialog as it is not a proper noun
  • Cutscene NPCs now wear the same hats they wear after the cutscene
  • Added dynamic clouds

03/01/2021 - Patch #7

Patch Notes

Lobby

  • Party UI moved to the top-center of screen if a device is touchscreen

Chapter One

  • Collected lost items are destroyed on the client

Finale Lobby

  • Shares Party UI changes from the lobby

A Hop, Skip, and a Jump

  • Intro text is no longer incredibly fast (accidental debug modifier left on)

03/03/2021 - Patch #8

Patch Notes

Chapter Four

  • Altered level geometry to prevent accidental acid death when jumping
  • Acid level lowered by 1 stud

Chapter Six

Chapter Zero

  • Altered level geometry to prevent accidental water death when jumping
  • Water level lowered by 1 stud
  • Reduced the number of bricks

03/05/2021 - Patch #9

Patch Notes

Overall

  • Sending a bug report now sends a server log to cloakedyoshi, great for him! :slight_smile:

Finale Fight

  • StreamingEnabled disabled
  • Noob Boomer code refactored
  • Noob Boomer ring optimized
  • Noob Boomers can no longer boom players who have forcefields
  • Noob Boomers can now boom and kick (on a cooldown) with both feet
  • Removed numerous irrelevant Snap instances

03/06/2021 - Patch #10

Patch Notes

Overall

  • Fixed server logs being sent with a character limit above 2048 (thanks @NKM9!)

Chapter 1-2 Transition

  • Fixed a load order bug that could result in improperly trying to disable a player’s controls + reset ability

03/08/2021 - Patch #11

Patch Notes

Chapter One

  • StreamingEnabled disabled

Chapter Two

  • Armory puzzle is no longer serverside, only you can press the buttons

Chapter Four

  • Players no longer sit when hit by a sphere
  • Spheres now fade in when spawning
  • Spheres do not deal damage when spawning
  • Sphere spawning has been optimized

Chapter Six

Boats

  • Boat respawning adjusted to prevent weird boat amalgamations
  • Boat acceleration now behaves more like boats in real life
  • Boat input lag for forwards/backwards movement reduced by .03 seconds
  • Boat heads up display enabled
  • When sitting in a boat, the max camera zoom distance is increased from 25 studs to 55 studs
  • It is now slightly easier to get into the passenger section of a boat
  • It is now possible to open the boat’s door as an emergency exit
  • Optimized detection of empty boats
  • Life preservers on boats no longer use outdated textures on the back

Obby

  • Optimized randomization of boat obstacles
  • Optimized how boat obstacles damage the boat
  • Adjusted obstacles in Room 1 and Room 2 to prevent smacking your head into the ceiling

Misc

  • Removed unused content from ReplicatedFirst

A Hop, Skip, and a Jump

  • Moved abilities menu to the center of the screen for touchscreen devices
  • Added instructions specifically for touchscreen devices
  • “Destruct” can no longer hurt players or remove limbs
  • “Destruct” now fires directly under a player while jumping
  • “Destruct” now makes a touchscreen players jump (to make blast jumping easier)
  • “Destruct” now has a 4x radius on touchscreen devices to make minesweeper possible with the above change

03/12/2021 - Patch #12

Patch Notes

Chapter Three

  • Fixed a bug that could result in Prince Noob getting stuck in a floor or wall
  • Fixed a bug that could result in Princess Noob getting stuck in a floor

Chapter Five

  • Fixed a rare softlock that could occur by slipping directly into the purple room’s pipe

03/16/2021 - Patch #13

Patch Notes

Overall

  • Bug reports no longer go into the void if above 2048 characters
  • Bug reports now require confirmation before submitting
  • Joke bug reports now face moderation action

Lobby

  • Added a new VHS tape to simulate the moderated bug report experience

03/17/2021 - Patch #14

Patch Notes

Overall

  • Dying from a deadly liquid now plays the SFX near the player instead of at the center of the liquid
  • Lowered the range of ambient SFX to prevent hearing them from across the map

Chapter One

  • World SFX no longer weirdly cut off at a distance

Chapter Two

  • Lowered lava by one stud to prevent accidental grazing

Chapter Four

  • Changed the green liquid’s death SFX to something more lore-friendly

Chapter Five

  • Steam vents now turn red when deadly
  • Steam vents are now inactive for exactly 3 seconds instead of a random 1-5 seconds after being deadly
  • Computer-created teapots/teakettles are cleaned up after 16 seconds to prevent major jams
  • User-created teapots are cleaned up after 60 seconds to prevent major jams

The Cannery

  • Added ambient water SFX for the boss fight
  • Fixed a visual floating point error with the large water’s mesh

Doomsday

  • Removed unused content from ReplicatedFirst

Chapter Zero

  • Changed the toxic water’s death SFX to something more lore-friendly

03/19/2021 - Patch #15

Patch Notes

Lobby

  • The username UI above players is no longer incredibly large
  • Added a temporary fix to give VIP players their title
  • Backend work on fixing the Badge Vault has begun

03/22/2021 - Patch #16

Patch Notes

Lobby

  • Extended an invisible wall to prevent entering OOB in the VIP area
  • Added some backend code in preparation for the spring update

03/23/2021 - Patch #17

Patch Notes

Lobby

Teleports and Doors

Many newbies would go to the hardest endgame content as their first chapter…

  • First-time players now have an indicator which points them to the Chapter One door :happy1:
  • Free bonus chapters now require beating some part of the main story
  • The door warning UI now supplies more context as to why players cannot teleport
  • The door warning UI’s uptime is refreshed if a player enters a door they cannot access with the UI still up
  • Added chapter difficulties above the doors
  • Added chapter difficulties to the Night of the Noobs VHS tapes
  • Added more context to what the VHS tapes do

Merch

Proceeds help me commission people to help make the game better!

  • Added more merch secretly to the lobby - that’s right, it’s somewhat immersive! I am open to removing in-game merch if people think it’s too intense.
  • Added a ProximityPrompt to the t-shirt mannequin

Misc

Mainly aesthetic changes!

  • Interior lobby foliage changed from an autumn theme to a spring theme
  • Balloons no longer have a slight delay before looking nooby
  • Fixed additional grass terrain clipping
  • Toothy Deer has found a new hiding place

03/27/2021 - Patch #18

Patch Notes

Chapter Two

  • Enabled RespectFilteringEnabled for SoundService

Chapter Four

Obby

  • “Hopscotch Over Lava” nerfed slightly to allow for low-fps players to not sink into the ground, and therefore the lava, due to client lag
  • Lava movement is server-side again
  • Floor spikes changed from light grey to dark grey (easier to see)

Aesthetic

  • Outdoor lighting changed from grey to light orange
  • The castle fountain now has flowing water
  • Fixed the bridge’s wood grain

Misc

  • Part count reduced from 2000 to 1800
  • Chapter contents organized better (if I did my job right, you should notice no changes)
  • Enabled RespectFilteringEnabled for SoundService

04/08/2021 - Patch #19

Patch Notes

Overall

  • Fixed an error with in-game bug reports that would have them go POOF due to a Roblox thumbnail endpoint change

Lobby

  • Updated the teleport doors to use the new TeleportService methods

Finale Lobby

  • Updated the teleport doors to use the new TeleportService methods

Ending One

  • Restored the bloxMart Clerk’s face

04/09/2021 - Patch #20

Patch Notes

Chapter Six

  • Boat spawning modified to prevent boat stacks (without user intervention)

Ending Three

  • Adjusted cutscene to properly fit dialog depending on device resolution
  • Added more details to the courtyard due to new camera angles

Chapter Zero

  • Added an objective to the intro cutscene

04/11/2021 - Patch #21

Patch Notes

Lobby

  • Lost Noobs are now transparent by default
  • Lost Noobs lose transparency when collected

Chapter One

  • Added UI that warns a player what items they need before getting groceries or going home

04/17/2021 - Patch #22

Patch Notes

Chapter One

  • SpawnLocation collision disabled to prevent weird spawns for low-FPS devices

The Fate of Agent X14

  • Fixed a rare bug that could result in not receiving the rocket launcher at the boss fight

Source Code

Bug Fixes

  • Fixed a bug with TV Rocket Launchers that could result in several hundred explosions at the same time for one rocket
  • Fixed a rare physics bug that could result in instantly dying at the first spawn - the kill boundary for the bottom of the level now only triggers when a player’s head hits it
  • Delayed the ability to double jump by .1 seconds - this should result in significantly less accidental double jumps

Misc

  • Adjusted customization logic of “You?” NPC

04/19/2021 - Patch #23

Patch Notes

Overall

  • The localization table has been cleaned up, if all went well, you should notice minimal changes

04/24/2021 - Patch #24

Patch Notes

Chapter Four

  • Landmines can no longer be triggered by player accessories
  • Lowered lava even further to accommodate low-FPS players

04/26/2021 - Patch #25

Patch Notes

Finale Lobby

  • The party UI now works properly again

Source Code

  • Replaced all default faces with the proper “face.png”

05/03/2021 - Patch #26

Patch Notes

Overall

  • Added additional logging info to bug reports
  • Added tracking to player deaths and player team changes
5 Likes

05/06/2021 - The Metaverse Champions Update :milky_way:

Update Log

Event ends May 14th at 8:00 PM EST.

:1st_place_medal: This update would not be possible without the contributions of Reniachii, @dudemanextremer, and DJIVVI.

Overall

  • METAVERSE CHAMPIONS TIME! :trophy::trophy::trophy:
  • Added new free bonus chapter - “Ogg Vorbis” (AKA TDTNTOR 2’s Metaverse Champions event)
  • Additional strings scraped and localized

Ogg Vorbis (Metaverse Champions)

Objective

Credits

Misc

  • Ogg Vorbis takes place in the universe of TDTNTOR 2 - that’s right, it’s 100% canon! Without spoiling too much, you get to witness something that happened in 2010 firsthand. Not only that, there’s some pretty neat foreshadowing.
  • Ogg Vorbis comes with 4 new badges! One is limited-time only, so make sure you earn it ASAP. There will be a title for this badge in the Badge Vault once it’s re-enabled.

Lobby

  • Added a teleport door to for Ogg Vorbis
  • Added event décor throughout the lobby - can you find all four champions? Probably.
  • Removed the “Mysterious Button”

The Day the Noobs Took Over Roblox 3

  • Work has resumed on TDTNTOR 3 now that Ogg Vorbis is complete. This update has been three months in the making - I hope you enjoy it!
  • A friendly reminder that any fake bug reports for TDTNTOR 2 delay TDTNTOR 3 development by 400,000 years per fake bug report
Patches

05/06/2021 - Patch #1

Patch Notes

Ogg Vorbis

  • Fixed a rare bug related to pathfinding in the final cutscene
  • Elevator ascends at .5x the original speed to accommodate low-FPS physics jank
  • Hatched Plan door changed to black glass (instead of orange neon) as players were confused and thought it was the exit

Music Credits

  • Fixed the jukebox
  • Reordered the jukebox’s tracklist
  • Added Ogg Vorbis OST

05/07/2021 - Patch #2

Patch Notes

Ogg Vorbis

  • Added an additional block to the moon wall to accommodate low-FPS physics jank
  • Anchored various NPCs’ root parts to prevent slowly drifting in long-uptime servers

05/08/2021 - Patch #3

Patch Notes

Ogg Vorbis

  • Resolved an issue with a long white screen when skipping a cutscene (related to not having all music assets loaded on weaker connections)
  • Added a better visual indicator for when a player has low-gravity
  • Critical assets are now preloaded

Chapter Four

  • Adjusted “Hopscotch Over Lava” to make it even more difficult for low-FPS players to accidentally touch lava

05/09/2021 - Patch #4

Patch Notes

Overall

  • Added additional logging to bug reports (the goal is to solve some more elusive Ogg Vorbis bugs)

Ogg Vorbis

  • Wrapped SetBubbleChatSettings() in a pcall to prevent incorrect errors, to prevent the white screen glitch

05/14/2021 - Patch #5

Patch Notes

Overall

  • The Metaverse Champions event is now over :frowning:
  • TDTNTOR 2 has hit 8M total visits!

Lobby

  • Metaverse Champions decor removed
  • Permanent teleport door to Ogg Vorbis added
  • Removed 7M TDTNTOR 2 Shirt
  • Added 8M TDTNTOR 2 Shirt

Ogg Vorbis

05/17/2021 - Patch #6

Patch Notes

Finale Fight

  • Noobs can no longer punch through ForceFields
  • Spawns now provide 8 seconds of protection

05/22/2021 - Patch #7

Patch Notes

Lobby

  • Updated speedrun records
  • Added two new speedrun categories

06/04/2021 - Patch #8

Patch Notes

Night of the Noobs I + Night of the Noobs II

  • The Noob Plague now has a visual screen indicator

06/11/2021 - Patch #9

Patch Notes

Chapter Five

  • StreamingEnabled disabled
  • Water no longer pushes players back after touching the exit

06/30/2021 - Patch #10

Patch Notes

Credits

  • Fixed an InsertService call which could error and break the credits sequence

07/10/2021 - Patch #11

Patch Notes

Lobby + Finale Lobby

  • Replaced LinkedSource teleports with Packages to prevent a Roblox glitch that never initializes the LinkedSources. Minus TeleportService outages, teleports should no longer randomly stop working.

07/17/2021 - Patch #12

Patch Notes

Lobby

  • Improved teleportation logic

Chapter Two, Chapter Four, Night of the Noobs II, The Sideways Chapter

  • Lava’s texture now visually flows

Finale Lobby

  • Improved teleportation logic
  • Cleaned up code that initializes the final cutscene
  • Cleaned up code that decides whether or not to show the Matchmaking UI
  • Players who have not beaten the game can now enter the finale fight as a proper team
  • Players can no longer jump during the final cutscene
  • Lava’s texture now visually flows

08/07/2021 - Patch #13

Patch Notes

Overall

  • Moved the menu button to the topbar for mobile devices (will slowly roll out to chapters)
  • Activating the Party UI no longer partially obstructs the “Hide Parties” button on mobile devices

08/08/2021 - Patch #14

Patch Notes

Lobby

  • Small visual and functional improvements

09/16/2021 - Patch #15

Patch Notes

Overall

  • NPC nametags are now hidden if a player engages the NPC in dialog

Lobby

  • Small terrain clipping issue fixed

Chapter Four + Ogg Vorbis

  • Landmines will now only blox the player who activates them
  • Landmines now have blast force to make the explosion actually feel like an explosion

Finale Fight

  • Added a failsafe to prevent softlocks if enemies get stuck under the floor

Music Credits

  • Small visual overhaul
  • Grass clipping issues fixed

All Hail The King

  • Restored missing chainsaw SFX
  • Fixed a bug where going from a sword lunge to a speed coil could cause slower base walkspeed

Missing Piece

  • Fixed a bug where going from a sword lunge to a speed coil could cause slower base walkspeed

Fifteen Minutes to Doomsday

  • Removed dynamic clouds (they were broken in-game for the past few months anyway, so there should be no noticeable change)

09/19/2021 - Patch #16

Patch Notes

Overall

  • Converted all remaining chapters over to the new bubble chat

Lobby

  • Nametags now use a player’s DisplayName
  • Updated speedrun trophies

Chapter Three

  • Filled in some small unintentional mountain gaps

Night of the Noobs, The Fate of Agent X14, All Hail The King

  • Each Multi-Launcher rocket will now only explode once

10/16/2021 - Patch #17

Patch Notes

Lobby

  • Added Halloween decor
  • Readded the door for Night of the Noobs IV

10/22/2021 - Patch #19

Patch Notes

Chapter Two

  • “Just Hanging” obby is now clientside
  • Hanging lights now regenerate when a player falls (with a small cooldown)
  • Removed manual lightswitch to regenerate the hanging lights

Night of the Noobs IV

  • Fixed a bug that could cause the pause menu to not open

10/23/2021 - Patch #20

Patch Notes

Overall

  • Updated the in-game bug reports menu to reflect that in-game bug reports are temporarily disabled (this will slowly roll out to all chapters)

Lobby

  • The “Night of the Noobs” door is now chosen based off of the last digit of the date in UTC
  • For example, 10/23 will always be NoTN IV. 10/24 will always been NoTN II.
  • NoTN IV has a 40% chance of being chosen
  • NoTN II has a 30% chance of being chosen
  • NoTN III has a 20% chance of being chosen
  • NoTN I has a 10% chance of being chosen

Night of the Noobs IV

Balancing

  • Noobs can now increase their max walkspeed to 35 studs per second instead of 30, this means you can no longer easily outrun the horde

Bug Fixes + Performance

  • The police car should now properly appear above the ground during the exit phase
  • Added additional bounding restrictions to prevent noobs from getting stuck
  • Optimized the performance of round logic + enemy scripts
  • Capped the total number of enemies to 31 instead of a rare but hypothetical 72
  • Removed unused SFX from the workspace

Polishing

  • The cineplex’s exit now lights up during the exit phase to make it more obvious
  • Added a sign to the spectator room to make the round timing more clear
  • Music now shuffles to a random track upon completion instead of dooming your ears to the same royalty-free track on loop for the entire round
  • Fixed the distortion of textures on the arcade machines

11/01/2021 - Patch #21

Patch Notes

Overall

  • Extended TDTNTOR 2’s Halloween event by a week
  • Removed some unused code
  • Organized some modules

Music Credits

  • Increased max players from 4 to 8
6 Likes

11/05/2021 - The OMINOUS Update :scream:

Update Log

Event ends December 10th at 11:59 AM EST.

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:eyes: This update is a multi-week update leading into yet another major update…

  • SUPER INTENSE SCAVENGER HUNT TIME! :mag: :female_detective:
  • Every Friday at noon EST from today until December 10th - a mysterious artifact will appear in a chosen chapter!
  • The mysterious artifacts will only appear in free chapters
  • Collect all six artifacts in order to play an upcoming bonus chapter on December 10th!

Overall

Highlights

  • Added the first mysterious artifact to an unknown chapter
  • Added six new badges, one for each mysterious artifact
  • By default, mobile auto jumping is now disabled
  • Users can re-enable mobile auto jump in the settings menu

Polishing + QoL

  • Set the default music volume to 60% instead of 100%
  • Music is now set to 20% (instead of 100%) until your preferred volume has successfully loaded
  • Upgraded how TDTNTOR 2 handles player settings
  • Controllers now use Virtual Cursor Mode
  • Added additional localization strings

Bug Fixes + Performance

  • All chapter exit teleports now have proper error checking and retrying
  • Controllers no longer initiate the mobile topbar
  • Removed unused assets

Lobby

Polishing

  • Set aside some space for the scavenger hunt hub
  • Tweaked a few structures to make them more aesthetically pleasing
  • Toothy Deer has found yet another hiding spot
  • Improved wood grain

Bug Fixes + Performance

  • Night of the Noobs doors no longer require beating the main story
  • Reduced the total number of bricks in the lobby from 7700 to 6200 (there should be no visual changes as a result)
  • Repositioned some Halloween décor due to the aforementioned lobby changes
  • The door for TDTNTOR Classic no longer has weird text scaling issues
  • The Guide now properly wears her festive witch hat
  • Removed unused content from ServerStorage

Chapter One

  • Optimized NPC performance
  • Stationary NPC nametags are now hidden when someone is speaking to them
  • Fixed a small gap in the 2012 Happy Home’s roof

Chapter 1-2 Transition

  • Optimized NPC performance
  • Removed unused assets

Chapter Three

  • The crown GUI no longer has weird text scaling issues
  • The elevator UI no longer has weird text scaling issues

Chapter Five

  • Removed a loading check that could cause the intro cutscene to be blank for a long time

Chapter Six

  • Adjusted SpawnLocations to be less janky, you should now always face forward when spawning
  • The boat UI no longer has weird text scaling issues

Finale Fight + Night of the Noobs I, II, III

  • Readded an asset that was incorrectly [ Content Deleted ] on Noob Brutes

Night of the Noobs IV

  • Fixed the texture scaling of the arcade machine screens

Doomsday

  • Lava now visually flows

Source Code

  • Improved the consistency of trampolines - this could have performance issues, let me know if you run into any!
  • Trampolines now have a “boing” sound effect when activated

A Hop, Skip, and a Jump

  • Added proper error checking for the opening cutscene
Patches

11/06/2021 - Patch #1

Patch Notes

Lobby

  • Added hints to each altar - hints can be read far in advance, but an artifact can only be found after noon EST on each altar’s date
  • Player chat bubbles no longer clip into usernames
  • Added additional localization strings

Source Code

  • Fixed a bug where trampoline SFX would play for EVERYONE in the server, even if you were not the one who activated the trampoline
  • Added some additional metal structures to make dude’s trampoline more useful

11/07/2021 - Patch #2

Patch Notes

Overall

  • Improved localization logic
  • Added additional localization strings

Chapter Two

  • Fixed a small bug with the armory puzzle related to button positioning and accessories

The Sideways Chapter

  • Converted the armory puzzle to clientside

A Hop, Skip, and a Jump

  • Added a skip button to the opening cutscene
  • “Destruct” ability is no longer blocked on invisible triggers
  • Fixed some brick grain
  • Localization no longer reruns after a player dies

Ogg Vorbis

  • Set the hidden item for the “Needle in an Eggstack” badge to “Precise” RenderFidelity, meaning it should ideally appear more consistently on lower-end devices
  • Changed the color of the stairs on the “Brickbuster Records” building

11/16/2021 - Patch #3

Patch Notes

Lobby

Highlights

  • Removed Halloween decor
  • Removed Halloween door rotation (NOTN 1-4 can still be accessed via the hidden VCR tapes)
  • Improved visual fidelity and performance of the VIP area - the level of detail has improved with better performance to boot!

Bug Fixes, Performance, and Polish

  • Visually adjusted some structures that were originally intended for outlines
  • Replaced defunct TorsoMesh parts with wedges, some structures will look slightly less weird as a result (ex: fences, dumpsters, etc.)
  • Reduced the total part count from 5950 to 4940
  • Reduced the total joint count from 4390 to 160
  • Fixed some structural errors

11/17/2021 - Patch #4

Patch Notes

The Fate of Agent X14

  • Visually altered Agent X14’s appearance slightly
  • Visually altered Agent X14’s hologram appearance to match the non-hologram equivalent
  • Agent X14’s hologram now visually looks more like a hologram

Source Code

  • Visually altered the appearance of “You?” to be more accurate
  • “You?” now has glitchy FX instead of persistent neon
  • Lowered the amount of binary particles around “You?”

11/19/2021 - Patch #5

Patch Notes

The Fate of Agent X14

  • Replaced defunct TorsoMesh parts with wedges, some structures will look slightly less weird as a result (ex: fences, dumpsters, etc.)
  • Removed unused content from ReplicatedFirst

11/24/2021 - Patch #6

Patch Notes

Chapter One

  • Visually adjusted some structures that were originally intended for outlines

Ogg Vorbis

  • Visually adjusted some structures that were originally intended for outlines
  • Mr. Quackers now bobs in his birdbath

12/03/2021 - Patch #7

Patch Notes

Overall

  • Fixed distorted character T-Shirts caused by an engine update
  • Deadly liquids (lava, water, acid, etc.) now properly create the right color smoke when a player touches them
  • Refactored some code for deadly liquids to make them more performant and future-proof
  • Refactored some code for the idle rotation of avians and camera decor to make them future-proof
  • Improved the consistency of several cutscenes (Chapter Two, Ogg Vorbis, NoTN IV) via a code refactor
  • Improved the consistency of GamePass queries for bonus chapters
  • Cleaned up some code logic for changing a player’s checkpoint/team

12/04/2021 - Patch #8

Patch Notes

Overall

  • Optimized the code logic for laser obstacles
  • Laser death SFX are more audible
  • Lasers now create sparkling effects when touched

12/10/2021 - The Fateless Update :eye:

Update Log

Event ends January 24th at 11:59 AM PST

gameThumbnail1920x1080_FoB

:eyes: The conclusion to the OMINOUS Update is here…

  • I hope you’ve been collecting artifacts! :mag: :female_detective:
  • If you have all six, you can play the new bonus chapter for free! If not, there’s still time to earn them…
  • If you’re lazy, you can buy access to the chapter! However, to respect our valiant artifact scavengers - it is priced at a lofty :robux_light:499.

Update Log

Overall

  • Added a brand-new bonus chapter - "The Fate of Blink"
  • The six mysterious artifacts will no longer be earnable after January 24th @ 11:59 AM PST
  • Implemented several small bug + performance fixes related to cutscenes

The Fate of Blink :eye:

Did you ever want a continuation of The Fate of Agent X14?

Well, now it’s here, and there’s a small twist - you’re playing as someone else. She’s got some pretty unique abilities. Three badges, oodles of lore, several cutscenes, and a pretty epic boss fight. All in all, there’s a lot of new features in one chapter.

Special thanks to @Dogutsune for their super awesome Dogu15 Rig.

Disclaimer :warning:

  • This chapter was coded VERY quickly. If you run into any softlocks/hardlocks, please let @cloakedyoshi know ASAP.

  • Let me know what you think! Is the chapter too easy, too hard, just right? Is it fun, is it boring, is it okay? Depending on feedback, future chapters may be more similar to this one!

  • Dialog/text/strings will be scraped and localized in an later patch

  • Difficulty rebalances, if needed, will come in a later patch

Patches

12/12/21 - Patch #1

Patch Notes

The Fate of Blink

Balancing

  • Because Blink is a bit different, she now heals her health at half the normal rate
  • Blink Bot now attacks progressively faster the more you damage them
  • Capped the max damage dealt to Blink Bot at 33 HP instead of 50 HP - 50 HP was possible, but very difficult and janky to achieve
  • Reduced “Familiar Face” forcefield time from 5 seconds to 2 seconds

Bug Fixes + Performance

  • The “Skip Cutscene” button will now only appear once all essential assets have loaded
  • The “Skip Cutscene” button will now always function as intended
  • Fixed an unintended softlock where Toothy Deer Man could be used as a shield from the retracting trash compactor, leaving the player to ponder their existence for all eternity
  • Fixed a bug where lily pads could become visually desynced when minimizing Roblox
  • The radio easter egg now uses the “F” key instead of the “E” key for its ProximityPrompt
  • The “Familiar Places” spawn is now invisible
  • Fixed a rare bug that could allow for rapid instant attacks against the boss
  • Geysers and boulders no longer persist after Blink Bot’s death
  • Fixed a small typo in Scarlett’s dialog in the closing cutscene

Polishing + QoL

  • The sprint ability is now a toggle on touchscreen devices - this means you no longer have to hold down the button to sprint
  • The turtle tunnel is now client-side - this ideally means it will be easier on devices with low FPS or weaker internet connection
  • Implemented a sneaky solution to hide chat bubbles at the end of the first cutscene
  • Removed an unfitting song from the tutorial area
  • Added several additional truss ladders to the “A Hop, Skip, and a Jump” area to make traversal easier
  • Fixed a small visual clipping issue for a wall in the “Quick Uptake” area
  • Added a few additional NPC animations during dialog sequences
  • Agent X14’s final wave animation has been changed to keep his dialog easy to read

Music Credits

  • Added the song from the Music Credits to the tracklist
  • Added the music from The Fate of Blink to the tracklist
  • Improved the code for the jukebox

01/02/22 - Patch #2

Patch Notes

Overall

  • Fixed a bug related to the new year that prevented mysterious artifacts from spawning

01/12/22 - Patch #3

Patch Notes

The Fate of Blink

Highlights

  • Added a button on Blink’s desk to skip directly to the boss fight
    It will appear if you have previously beaten the chapter. You may not use the button in a speedrun or a flawless attempt.

  • Scraped dialog/text strings for localization

Bug Fixes + Performance

  • Removed collisions from the neon lights on the EyeSpy Advertbox
  • Adjusted the positioning of the acid in the laboratory area to ensure it kills players

Polishing + QoL

  • Added additional safeguards to make sure completing the chapter awards the proper players the proper badges

Night of the Noobs IV

  • Added a failsafe to prevent cloakedyoshi from breaking the chapter when updating packages

01/13/22 - Patch #4

Patch Notes

The Fate of Blink

Bug Fixes + Performance

  • Fixed a hardlock that could occur when activating the “Skip To Boss” button whilst dead
  • Fixed a hardlock that could occur when resetting after the activating the “Skip To Boss” button before the introductory boss cutscene fully initiated
  • Added several missing strings to the localization table
  • Optimized unnecessary coroutines in the handling of various interactable objects

Polishing + QoL

  • Increased the hold duration for the “Skip To Boss” button from 0 seconds to 1 second to prevent accidental activation
  • Activating the “Skip To Boss” button now fades the screen to white
  • Added a very subtle indicator to help guide observant players in the “A Hop, Skip, and a Jump” area

01/24/22 - Patch #5

Patch Notes

Overall

  • Mysterious artifacts have been removed

Lobby

  • Mysterious artifact decor removed

03/02/22 - Patch #6

Patch Notes

Overall

  • The VIP gamepass now has access to “The Fate of Blink”
4 Likes

03/13/2022 - The “I Can’t Hear You” Update :musical_note:

Update Log


Some sounds are going poof - but that’s a great excuse for me to have some fun with some polish…

Update Log

Overall

Highlights

  • Added some neat little easter eggs and details to various chapters
  • Against my better judgement, re-enabled in-game bug reports for most chapters
  • Replaced sounds that will be removed by the upcoming Roblox update

Bug Fixes + Performance

Polishing + QoL

Chapter One :duck::duck::duck::duck::duck::duck:

Polishing + QoL

  • Added new sounds to the ducks; special thanks to @DudeAx for the most tubular duck beat
  • Added a new NPC with dialog
  • The bloxMart clerk now periodically sighs when being spoken to

  • The deli owner now fruitlessly attempts to open a can of noob fish when being spoken to - it’s his only remaining ingredient, after all

  • Officer Brooke occasionally sips a refreshing coffee

  • Officer Connors has decided to stand at her desk; she now also uses her computer keyboard to stay productive

  • Chief Rodgers is still just chilling… but he has some interesting papers on his desk…

  • The mayor has adopted a flair for the dramatic

  • Running NPCs with dialog hints are now more responsive to stop when their dialog is activated

Bug Fixes + Performance

  • bloxMart’s music now respects a player’s music volume setting

Chapter One/Two Transition

Bug Fixes + Performance

  • Noobs now properly respawn again after exiting the city
  • You can no longer see respawned noobs’ super top secret names

Chapter Two

Bug Fixes + Performance

  • Opening the armory door now properly plays a success SFX again
  • Falling into the training pool now properly plays a splash SFX again
  • Removed unused sounds

Chapter Three

Balancing

  • Redesigned Prince Noob and Princess Noob’s attacks

  • Reduced Prince and Princess Noob’s sword lengths from 5.2 studs to 4.2 studs

  • Prince Noob now slows down when slashing his sword

  • Reduced Prince Noob’s idle blade damage from 1 HP to .5 HP
  • Reduced Prince Noob’s twirl attack damage from 20 HP to 15 HP
  • Increased Prince Noob’s twirl attack duration by 1.2 seconds
  • Prince Noob now has a short period of dizziness after his twirl attack

  • Princess Noob’s attack pattern is now slightly more formulaic instead of pure random

  • Reduced the lethality of Princess Noob’s sword when she is not swinging it from 35 HP to .5 HP
  • Increased Princess Noob’s minimum leaping swings from 1 to 3

  • Reduced Princess Noob’s maximum leaping swings from 10 to 5

  • Princess Noob’s falling kicks are now deadly

  • Princess Noob has taken a page out of her brother’s playbook and now has the ability to charge with her sword

  • Simplified player spawning in Princess Noob’s arena

Polishing + QoL

  • Visually enhanced Prince Noob’s castle
  • Prince Noob and Princess Noob now have custom dialog when hurt

  • Improved Prince Noob and Princess Noob’s animations + FX
  • Did some organizational management to make future updates easier

Bug Fixes + Performance

  • Fixed some visual clipping on a hiker’s tent
  • Anchored some unanchored mountain bricks

Chapter Five

Balancing

  • Decreased the cooldown time it takes to press the door puzzle’s buttons (3 seconds to 1.5 seconds)

Polishing + QoL

  • The door puzzle is now client-side
  • Recoded the door puzzle from scratch

Bug Fixes + Performance

  • The door puzzle’s button hitboxes are now accurate

Finale Talk

Bug Fixes + Performance

  • Queen Noob now properly falls apart when murdered
  • Removed unused content
  • Various sounds now have proper sound falloff

Finale Fight

Bug Fixes + Performance

  • Various sounds now have proper sound falloff

Ending One

Bug Fixes + Performance

  • Restored the crowd celebration FX

The Cannery

Bug Fixes + Performance

  • Various sounds now have proper sound falloff

Welcome to Banland

Bug Fixes + Performance

  • Various sounds now have proper sound falloff

Missing Piece

Bug Fixes + Performance

  • Snowball Cannon Noobs, Snowball Noobs, and Coal Noobs now properly shoot projectiles again

Doomsday

Bug Fixes + Performance

  • Removed unused SFX

Chapter Zero

Polishing + QoL

  • Carried over new duck logic + SFX from Chapter One
Patches

03/13/22 - Patch #1

Patch Notes

Chapter Three

Bug Fixes + Performance

  • Prince Noob and Princess Noob now only target players on their designated teams
  • Increased the consistency of awarding Prince Noob’s “Like Father Like Son” badge

03/18/22 - Patch #2

Patch Notes

All Hail The King

Bug Fixes + Performance

  • Replaced the cough SFX

03/19/22 - Patch #3

Patch Notes

Chapter Three

Polishing + QoL

  • Overhauled the Rusty Compass to be more precise + visually appealing

03/25/22 - Patch #4

Patch Notes

Lobby

Polishing + QoL

  • Updated speedrun totems

Finale Talk + Finale Fight

Polishing + QoL

  • By speedrunner demand, you can now reset again during the intro cutscenes - if this breaks anything, oh well

04/01/22 - Patch #5

Patch Notes

Lobby

Polishing + QoL?

  • :slight_smile: (added April Fools effects)

04/02/22 - Patch #6

Patch Notes

Lobby

Polishing + QoL?

  • April Fools effects are now gone

Bug Fixes + Performance

  • Temporary disabled the check to display the tutorial UI (Roblox outage)

Chapter Six

Bug Fixes + Performance

  • Fixed a missing sound for ambient lava

04/05/22 - Patch #7

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed missing SFX
  • Fixed missing icons

Lobby

Bug Fixes + Performance

  • Re-enabled the check to display the tutorial UI

Chapter One + Chapter Two

Bug Fixes + Performance

Chapter Three

Polishing + QoL

  • Added two additional trusses to the tower in Prince Noob’s castle. Newer mobile users often reported getting physically stuck between the wall and singular truss.
  • Added a new dialog option to the hiker in order to help newer players find Princess Noob

Bug Fixes + Performance

  • Added additional logging to help investigate an issue where Prince + Princess Noob may not respawn
  • Added a workaround for item icons for a Roblox ViewportFrame bug

Chapter Five

Polishing + QoL

  • Noob Fish hitboxes are now precise (easier to swim around them)
  • Small Noob Fish now have mouth animations again

Bug Fixes + Performance

  • The office door at the end of the “The Everything is Steam” no longer relies off of physics to open it
  • Removed unneeded physics constraints from Noob Fish

The Sideways Chapter

Bug Fixes + Performance

  • Fixed missing sounds for ambient lava + oil

The Fate of Blink

Bug Fixes + Performance

  • Fixed missing laser SFX

The Fate of Blink

Bug Fixes + Performance

  • Fixed a missing sound in the opening cutscene
  • Fixed missing laser SFX

Doomsday

Bug Fixes + Performance

  • Fixed missing lava SFX

Night of the Noobs I + Night of the Noobs II

Bug Fixes + Performance

  • Fixed missing lava SFX

04/08/22 - Patch #8

Patch Notes

Chapter Three

Bug Fixes + Performance

  • Fixed a code error that could prevent Prince and Princess Noob from respawning + awarding crowns

04/11/22 - Patch #9

Patch Notes

Lobby

Bug Fixes + Performance

  • (Hopefully) fixed a bug where teleporter doors would stop functioning

04/15/22 - Patch #10

Patch Notes

Chapter Three

Bug Fixes + Performance

  • Optimized the combat code for Prince and Princess Noob

04/16/22 - Patch #11

Patch Notes

Chapter One + Chapter Two

Bug Fixes + Performance

  • Fixed a bug that could cause indefinite yielding on item pickups, locking players out from collecting items

Chapter Three

Bug Fixes + Performance

  • Added additional logging for the seemingly unsolvable Prince + Princess Noob respawn bug

04/17/22 - Patch #12

Patch Notes

Lobby

Bug Fixes + Performance

  • Teleporter doors now regenerate every 10 minutes

04/18/22 - Patch #13

Patch Notes

Lobby

Bug Fixes + Performance

  • A Lost Noob no longer gets lost in the void when doors regenerate

04/20/22 - Patch #14

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved an issue which could cause lobby doors and chapter exits to not function properly

Chapter Three

Polishing + QoL

  • Increased the brightness of the river ladders to make them easier to see
  • Extended the size of river ladders to make it easier to climb out of the river

Finale Talk

Bug Fixes + Performance

  • Fixed a bug related to badge querying which could break Queen Noob’s final speech

05/21/22 - Patch #15

Patch Notes

Overall

Polishing + QoL

  • Scraped new dialog strings for localization

Fifteen Minutes to Doomsday

Polishing + QoL

  • Added Renia to the Noob Town Saloon; she’s quite knowledgeable, and can help direct you to the hardest code fragment
  • Noobs at the saloon now occasionally sip their Bloxy Cola quietly

Bug Fixes + Performance

  • Improved the reliability and performance of generating NPC accessories
  • The Noob Bartender now stands on the ground again
4 Likes

07/15/2022 - The “It’s Been A Good Run” Update :running_woman::trophy:

Five years of TDTNTOR 2, huh? Thanks for the support. Before our new journey begins, let’s make sure our old one is properly concluded.

Update Log

Click to expand

Overall

Highlights

  • Revamped and readded the “Badge Vault” :trophy:
  • Added titles for EVERY bonus chapter
  • Added a new badge for earning nearly EVERY possible badge in TDTNTOR 2
  • Announced TDTNTOR 3’s release date

Lobby

  • Reset most challenge totems; added new challenges

Polishing + QoL

  • To prevent confusion for newer players, the “Badge Vault” is now unlocked after beating either “Finale Talk” or “Finale Fight”
  • A player’s set title now persists between sessions
  • Toothy Deer got bored and found yet another hiding place
  • Scraped new strings for localization

Bug Fixes + Performance

  • Improved the logic for the teleporter doors and the VIP gate
  • Improved the logic for challenge totems

08/30/2022 - Patch #1

Patch Notes

Lobby

Polishing + QoL

  • Updated all challenge totems

10/06/2022 - Patch #2

Patch Notes

Overall

Polishing + QoL

  • Added a few new temporary structures to various chapters for testing purposes

Night of the Noobs I

Bug Fixes + Performance

  • Replaced a missing tree mesh

10/10/2022 - Patch #3

Patch Notes

Lobby

Polishing + QoL

  • Enabled Halloween décor until November 8th :jack_o_lantern:

10/20/2022 - Patch #4

Patch Notes

Lobby

Polishing + QoL

  • Added a few new temporary structures for testing purposes

11/08/2022 - Patch #5

Patch Notes

Lobby

Polishing + QoL

  • Halloween décor is gone :crab:

11/19/2022 - Patch #6

Patch Notes

Music Credits

Polishing + QoL

  • The jukebox now continues to play a user’s selected track when closed
  • To prevent griefing, the jukebox’s selected track will only play for the user who selected it

11/26/2022 - Patch #7

Patch Notes

Chapter One

Polishing + QoL

  • Added a new sidequest - featuring a brand-new NPC and new dialog for existing NPCs!
  • Implemented a new way for players to complete the “List” and “Food” objectives
  • Restocked the deli
  • Scraped new strings for localization

11/30/2022 - Patch #8

Patch Notes

Lobby

Polishing + QoL

12/16/2022 - Patch #9

TDTNTOR 1 Patch Notes

I normally don’t make TDTNTOR 1 patch notes, but this is a rare exception.

Lobby

Polishing + QoL

  • Swapped the position of the “TDTNTOR Classic” and “TDTNTOR 2” cabins in order to place the TDTNTOR 2 cabin closer to the spawn

Credits

Polishing + QoL

  • Added a UI button to skip to the end of the cutscene
  • Added a door to teleport to TDTNTOR 2

Bug Fixes + Performance

  • Improved the underlying logic for the ending cutscene
  • Improved the reliability of playing various music tracks at the right time
TDTNTOR 2 Patch Notes

The intent of this patch is to counter Roblox’s changes to the discovery algorithm which leave TDTNTOR in the dust.

Lobby

Polishing + QoL

  • Added a shop which contains all of TDTNTOR 2’s gamepasses + merch items
  • Added localization support developer products to the above shop - all proceeds of these products go directly to the localization expert
  • Added several noob-themed accessories to the above shop
  • Reorganized the order of the “Bonus Chapter” doors to more easily convey the chronological order of the extended storyline
  • Converted the “TDTNTOR Classic” door into a VHS tape
  • Converted the “Cloakedyoshi’s Noob Defense” door into a VHS tape
  • Purchasing a gamepass for a bonus chapter no longer automatically teleports you into that chapter
  • Scraped new strings for localization

Bug Fixes + Performance

  • Fixed clipping issues with the puddle outside the “The Fate of Blink” door on low graphics

Chapter One

Polishing + QoL

  • Visually enhanced the exterior of the police station

Bug Fixes + Performance

  • Fixed a bug where the bloxMart music would stutter if a player walked across bloxMart’s roof

Ending Three

Bug Fixes + Performance

  • Improved the underlying logic for the ending cutscene

Chapter Zero

Polishing + QoL

  • Visually enhanced the exterior of the police station

Source Code

Polishing + QoL

  • The chapter exit for Source Code now teleports into TDTNTOR 3

12/25/2022 - Patch #10

Patch Notes

Doomsday

Bug Fixes + Performance

  • On-screen debris is now destroyed when entering the final fight (instead of potentially persisting forever)

12/30/2022 - Patch #11

Patch Notes

Chapter Three

Polishing + QoL

  • Added a new structure that players in parties are teleported to whilst waiting for their teammates
  • Added a secret way to see the aforementioned new structure in non-party mode because I know people will ask for it
  • Added dynamic clouds
  • Scraped new strings for localization

Bug Fixes + Performance

  • Cleaned up the code logic for handling Princess Noob’s dialog

01/05/2023 - Patch #12

Patch Notes

Overall

Polishing + QoL

  • Converted TDTNTOR 2 to use the new CollisionGroups API

02/01/2023 - Patch #13

Patch Notes

The Fate of Blink

Bug Fixes + Performance

Polishing + QoL

  • Converted “The Fate of Blink” to use the new CollisionGroups API

02/04/2023 - Patch #14

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue with error handling when checking for badge ownership status

02/05/2023 - Patch #15

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue with the “Badge Vault” not properly loading the ownership status of the “That Guy” badge

02/09/2023 - Patch #16

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved an issue with player disconnects which could break “All Hail The King”, “Missing Piece”, “Night of the Noobs”, “Night of the Noobs II”, and “Night of the Noobs III”

02/12/2023 - Patch #17

Patch Notes

Ogg Vorbis

Bug Fixes + Performance

  • Replaced a missing song

02/20/2023 - Patch #18

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved keyboard navigation doing multiple UI clicks with a single “enter”

Polishing + QoL

  • Improved keyboard navigation in UIs

04/01/2023 - Patch #19

Patch Notes

Overall

Polishing + QoL

  • Rebranded “The Day the Noobs Took Over Roblox 2” to its proper title “NOOB STORY SIMULATOR 2”
  • Added new lobby décor

04/18/2023 - Patch #22

Patch Notes

Lobby

Bug Fixes + Performance

  • Added the “Jailbreak” badge to the Badge Vault
  • Added the “Jailbreak” badge to the “True Completionist” badge check

04/13/2023 - Patch #21

Patch Notes

The Fate of Blink

Bug Fixes + Performance

  • Fixed an issue which could force mobile devices into portrait mode when undesired

04/18/2023 - Patch #22

Patch Notes

Lobby

Bug Fixes + Performance

  • Added the “Jailbreak” badge to the Badge Vault
  • Added the “Jailbreak” badge to the “True Completionist” badge check

04/19/2023 - Patch #23

Patch Notes

Ogg Vorbis

Polishing + QoL

  • Replaced “Nebulous’ Lament” with its newer version from DJIVVI

Time’s End

Polishing + QoL

  • Replaced “Nebulous’ Lament” with its newer version from DJIVVI

04/23/2023 - Patch #24

Patch Notes

Lobby

Polishing + QoL

  • Added a title for the “True Completionist” badge
  • Added the “Bonus” and “Title” filters to the “True Completionist” badge in the Badge Vault

06/11/2023 - Patch #25

Patch Notes

Night of the Noobs IV

Bug Fixes + Performance

  • Fixed a bug with ranged weapons on touchscreen devices which could cause nonsensical shooting

06/13/2023 - Patch #26

Patch Notes

Overall

Bug Fixes + Performance

  • Restored a few improperly-blocked music tracks

07/11/2023 - Patch #27

Patch Notes

Overall

Polishing + QoL

  • Permanently disabled in-game bug reports due to incessant spam and gibberish

07/28/2023 - Patch #28

Patch Notes

Chapter Five

Bug Fixes + Performance

  • Local SFX no longer plays for all players

08/05/2023 - Patch #29

Patch Notes

The Fate of Agent X14

Bug Fixes + Performance

  • Fixed a bug which could allow for players to teamkill with rocket launchers

All Hail The King

Bug Fixes + Performance

  • Fixed a bug which could allow for players to teamkill with rocket launchers
  • Fixed a bug which could allow for players to teamkill with crossbows
  • Improved the performance of King Noob’s “Health Kit”
  • Resolved several bugs which caused unnecessary but non-gamebreaking errors/warnings
  • Removed in-game bug reports
  • Removed unused instances to save server memory

Missing Piece

Bug Fixes + Performance

  • Brought “Health Kit” improvements from AHTK over to MP
  • Resolved several bugs which caused unnecessary but non-gamebreaking errors/warnings

Doomsday

Bug Fixes + Performance

  • Resolved a bug which could cause the boss to seemingly megainstadie at high levels of HP
  • Resolved several bugs which caused unnecessary but non-gamebreaking errors/warnings

Chapter Zero

Polishing + QoL

  • The chapter’s exit now leads straight into “A Hop, Skip, and a Jump” instead of the main lobby

A Hop, Skip, and a Jump

Polishing + QoL

  • The chapter’s exit now leads straight into “Source Code” instead of the main lobby

Ogg Vorbis

Polishing + QoL

  • Added a way to access the secret cake room due to popular demand

Bug Fixes + Performance

  • Updated the “Composer Tips” developer products to use square icons instead of rectangular icons

Night of the Noobs

Bug Fixes + Performance

  • Fixed a bug which could allow for players to teamkill with rocket launchers

Night of the Noobs II

Bug Fixes + Performance

  • The “Health Pack” drop can no longer be picked up by enemies in rare circumstances
  • The “Health Pack” drop no longer makes healing noises when despawning
  • Resolved several bugs which caused unnecessary but non-gamebreaking errors/warnings

Night of the Noobs III

Bug Fixes + Performance

  • The “Health Pack” drop can no longer be picked up by enemies in rare circumstances
  • The “Health Pack” drop no longer makes healing noises when despawning

Night of the Noobs IV

Bug Fixes + Performance

  • The “Health Pack” drop can no longer be picked up by enemies in rare circumstances
  • The “Health Pack” drop no longer makes healing noises when despawning

08/21/2023 - Patch #30

Patch Notes

The Fate of Agent Blink

Polishing + QoL

  • The “Sprint” ability for gamepads now toggles instead of requiring a permanent joystick press

10/06/2023 - Patch #31

Patch Notes

Overall

Polishing + QoL

  • Enabled automatic translation for Polish and Vietnamese

Lobby

Polishing + QoL

  • TDTNTOR 2’s Halloween event is live until November 7th! :jack_o_lantern:
  • Created a system which automatically populates TDTNTOR 2’s event décor for Halloween, April Fools, Easter, and its anniversary

Bug Fixes + Performance

  • Fixed an issue which caused the NOTN door to disappear after 600 seconds
  • Fixed an issue with the “Stuntman” badge description for the Badge Vault for the Portuguese localization

02/01/2024 - Patch #32

Patch Notes

Overall

Bug Fixes + Performance

  • Badge/pass queries no longer cause memory leaks for disconnecting players

Lobby

Bug Fixes + Performance

  • Resolved a bug which could cause multi-word player titles to not properly load between play sessions
  • The “VIP” title no longer stays for players who have deleted the VIP gamepass

Chapter Five

Polishing + QoL

  • Moved an ad unit from the steam room to the drain room

Ending Two

Bug Fixes + Performance

  • Removed unused legacy logic

02/04/2024 - Patch #33

Patch Notes

Chapter Two

Polishing + QoL

  • The first player to join a new server now has a consistent first spawn location in order to make speedruns more consistent

02/09/2024 - Patch #34

Patch Notes

Lobby

Polishing + QoL

  • Approved several speedrun submissions + updated their respective in-game speedrun totems

02/10/2024 - Patch #35

Patch Notes

Lobby

Polishing + QoL

  • Upgraded TDTNTOR 2’s data system to use logic from TDTNTOR 3

Bug Fixes + Performance

  • Due to the aforementioned save system overhaul, it should be more consistent to get the “Completionist” and “True Completionist” badges under the correct conditions

03/16/2024 - Patch #36

Patch Notes

Lobby

Polishing + QoL

  • Added a way to favorite the game from within the lobby

05/05/2024 - Patch #37

Patch Notes

Night of the Noobs IV

Polishing + QoL

  • Updated the backpack icon for the Curing Corn

05/18/2024 - Patch #38

Patch Notes

Overall

Bug Fixes + Performance

  • Converted LinkedSource scripts - this means various logic (e.g. killbricks) will now be more reliable
  • Optimized the logic for fish bobbing FX + landmines
  • Removed now-unused collectible FX

Polishing + QoL

  • Landmines can once again explode when touched by dead players because chain reactions are very entertaining

Lobby

Bug Fixes + Performance

  • Improved performance for picking up any of the “Lost Noobs”
  • Removed dynamic heads from NPCs

Chapter Two

Bug Fixes + Performance

  • Removed accidental combat logic from the Noob Messenger

Chapter Three

Polishing + QoL

  • Increased the ambient lava SFX in Prince Noob’s castle

Chapter Five

Bug Fixes + Performance

  • Removed unnecessary physics joints
  • Improved performance of swimming noobs and their weapon projectiles
  • Improved performance of spawning teapots
  • Moved various debris items from ReplicatedStorage to ServerStorage to save memory
  • Anchored seats

The Cannery

Bug Fixes + Performance

  • Removed unused content from ReplicatedStorage

The Fate of Agent X14

Bug Fixes + Performance

  • Removed unnecessary physics joints

The Fate of Blink

Bug Fixes + Performance

  • Replaced mouse squeak SFX

06/23/2024 - Patch #39

Patch Notes

Overall

Bug Fixes + Performance

  • Upgraded TopbarPlus in order to have mobile button support for Roblox’s new default UI (yuck)

06/26/2024 - Patch #40

TDTNTOR 1 Patch Notes

The iconic rare TDTNTOR 1 patch notes.

:alarm_clock: ATTENTION: Fish Insanity will be receiving a gamepass price increase from 5 Robux to 50 Robux on July 5th.

Fish Insanity

Polishing + QoL

  • Changed all dialog instances to support multiple player interactions at the same time
  • Added hats and t-shirts to several bald NPCs
  • Resized the hitboxes of the invisible walls at the “Funhouse” rainbow obby to be uniform + consistent
  • Removed an unnecessary health pack from the start of the “Funhouse” rainbow obby
  • Replaced the “Not A Top-Secret Government Front Incorporated Building” with a more up-to-date one from TDTNTOR 2
  • Replaced the ending lighthouse with a more up-to-date one from TDTNTOR 2
  • Organized various structures into folders which makes it easier for future @cloakedyoshi to fix/change things
  • Improved wood grain
  • Scraped new strings for localization

Bug Fixes + Performance

  • Fixed the rotating platforms at the third part of the “Funhouse” section
  • Restored a missing boat
  • Raised the exit boat slightly more out of the water so that fish won’t eat leaving players
  • Altered the rotation of the starting and ending spawns so you’re no longer subject to walking off a cliff due to your spawn RNG
  • Fixed an issue where one could get stuck on a cliff due to a specific truss beam
  • Improved the reliability of the teleporting a player back to the lobby
  • Optimized literally everything
  • Recoded sliding fish logic from scratch
  • Sliding fish now only spawn if a player is on the “Highway to Heck” team
  • Sliding fish now automatically despawn after 16 seconds in case they get stuck
  • Removed unseen level geometry from various structures; reduced part count from 2909 to 1733
  • Removed legacy physics joints from anchored parts; reduced joints from 2582 to 38
  • Replaced legacy NPC “Hat” instances with “Accessory” instances
  • Optimized NPC humanoids
  • All sounds now respect FilteringEnabled

06/30/2024 - Patch #41

TDTNTOR 1 Patch Notes

The continued elusive TDTNTOR 1 patch notes.

:alarm_clock: ATTENTION: The Classic Pack will be receiving a gamepass price increase from 5 Robux to 75 Robux on July 5th.

Lobby

Polishing + QoL

  • Changed all dialog instances to support multiple player interactions at the same time

Bug Fixes + Performance

  • Resolved a bug which could cause bonus chapter doors to rarely not function
  • Resolved a bug which made it possible to teleport into paid bonus chapters without owning the related gamepass
  • All sounds now respect FilteringEnabled

The Day the Noobs Took Over Roblox 2: Classic

Balancing

  • All killbricks now deal damage rather than remove limbs
  • The laser obstacles at the “Escape Security” and “Office” checkpoints now move instead of remaining stationary
  • Players no longer receive a forcefield when (re)spawning

Polishing + QoL

  • All SpawnLocations now spawn players facing towards important directions instead of random directions
  • Increased the visual contrast of all laser hazards to make them easier to spot
  • Replaced invisible killbricks in OOB areas with invisible boundaries
  • Readded humanoids to most NPCs to restore beveling
  • Added hats and t-shirts to several bald NPCs
  • Added idle animations to non-posed NPCs
  • Polished various structures at the prison
  • Improved brick tiling + wood grain
  • Reduced copious usage of a dirt decal
  • Added an ambient music track, composed by DJIVII
  • Restored some previously-cut content; added some new easter eggs
  • Increased the quality and resolution of various decals
  • Converted some decal text into TextLabels to allow for localization
  • Scraped new strings for localization
  • Organized various structures into folders which makes it easier for future @cloakedyoshi to fix/change things
  • Enabled direct place access

Bug Fixes + Performance

  • Recoded killbrick logic
  • Solved an issue which could cause the chapter exit to rarely not function in multiplayer scenarios
  • Improved the entrance to “The Recycle Machine” to make it less likely to get stuck and/or bonk your head
  • Reduced the height of the lava at the “The Recycle Machine” checkpoint to account for physics-jank of low-FPS players
  • Corrected the intensity of various lights
  • Restored the original skybox
  • Fixed weird camera behavior for couches in the city
  • Optimized literally everything
  • Anchored 221 various welded parts
  • Removed unseen level geometry from various structures; reduced part count from 1844 to 1664
  • Removed legacy physics joints from anchored parts; reduced joints from 1950 to 96
  • Removed defunct VIP/admin door logic
  • Fixed Agent X14’s tie being distorted
  • Replaced legacy NPC “Hat” instances with “Accessory” instances
  • Optimized NPC humanoids
  • All sounds now respect FilteringEnabled

The Day the Noobs Made It to the Moon

Balancing

  • Lowered King Noob’s vision distance from 1000 studs to 200 studs

Polishing + QoL

  • Added a badge for beating the chapter
  • Made it possible to earn the “Molten Tix” badge in TDTNMITTM in addition to TDTNTOR 2: Classic (fun fact: the moon was the original/intended level it was awarded in; and the badge was originally called “Lost Lunar Tix”)
  • All airlocks now have their buttons change colors for a short time when interacted with
  • Added an ambient music track
  • Polished King Noob’s appearance
  • Converted some decal text into TextLabels to allow for localization
  • Scraped new strings for localization
  • Enabled direct place access

Bug Fixes + Performance

  • King Noob is now prevented from straying too far away from his airlock
  • Fixed lunar rover respawn buttons
  • Solved an issue which could cause the chapter exit to rarely not function in multiplayer scenarios
  • Removed a random piece of glass from underneath the moon
  • Optimized literally everything
  • Anchored 91 various welded parts
  • Removed legacy physics joints from anchored parts; reduced joints from 384 to 94
  • All sounds now respect FilteringEnabled

Fish Insanity

Polishing + QoL

07/13/2024 - Patch #42

Patch Notes

Doomsday

Polishing + QoL

  • Added “Shift Lock Switch” for touchscreen devices (e.g. mobile, tablet); this will gradually/eventually be rolled out to all other chapters
6 Likes