The Day the Noobs Took Over Roblox 3 - Change Log

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The Day the Noobs Took Over Roblox 3 - Change Log

Latest Major Update - The Goners Update :jack_o_lantern: (10/20/2023)

6 Likes

[BETA] 10/03/2021 - The TLC Update :construction:

Update Log

This is the result of several months of work send help asdajaajsafjfasjkfsajkfsafsa

Overall

Highlights

  • Several chapters have been massively redesigned
  • Completely rewrote how data is handled - this (hopefully) means more reliable loading and saving
  • Enemies are now smarter and have different attack strategies :brain:
  • Readable objects are significantly more obvious and look way better
  • UIs are more responsive
  • Weapons no longer deal reduced damage to bosses

Bug Fixes + Performance

  • Added proper error checking for teleports
  • Added proper error checking for loading images and accessories
  • Added proper error checking for querying badges and gamepasses
  • Optimized usage of reusable content
  • Optimized the code for all hidden item badges
  • Created a workaround for a Roblox bug that has made development difficult
  • Fixed several small memory leaks
  • Fixed enemy SFX

Polishing

  • Refactored data, enemy, weapon, lore, shop, UI, and music systems
  • Added custom loading screens (these can be toggled off in the settings menu)
  • New bubble chat enabled for all chapters
  • Spatial voice enabled
  • Fixed wood grain

Lobby

  • NPCs now have more prominent idle animations
  • Chapter Select now correctly lists the years TDTNTOR 2 takes place in
  • Now uses “ShadowMap” lighting tech instead of “Future”
  • Removed collisions from OOB content for increased performance

Recap

  • Player characters now use the blocky R15 rig to prevent undesired hitbox softlocks
  • Music no longer plays until the player opens the book
  • Replaced sign decals with localization-scrapeable SurfaceGUIs

Chapter One

  • Lillian’s dialog now properly reflects her personality

Chapter Two

Balancing

  • Reduced the speed of spinning platforms on “Easy Street II”
  • Reduced the slipperiness of sludge on “Easy Street III” by 90%
  • The surfer noob on “Easy Street III” is no longer deadly
  • Reduced the wind pushback on “Chicago” by 80%

Bug Fixes + Polishing

  • Now uses “ShadowMap” lighting tech instead of “Voxel”
  • Agent X14 dialog now properly reflects his personality
  • Blink’s dialog now properly reflects her personality
  • Removed Cyberpunk 2077 easter egg

The First Trial

  • The player’s first spawn location after the opening cutscene is no longer random
  • The Knight no longer wanders around while the player is in the opening cutscene
  • Optimized the Knight’s combat logic

Chapter Three

  • Removed “Familiar Places” OST due to slightly painful equalization
  • Noob Cars have a more accurate hitbox
  • Lava now visually flows
  • Banners now wave in the wind

The Second Trial

  • Destroyed graves are now cleaned up when the boss is defeated

Chapter Four

  • Adjusted the location of the “Light Show” spawn - certain accessories and body parts could cause the player to spawn on the roof
  • Added one more cog in the “Big Room” section to make it slightly easier
  • Polished various areas of the map

The Third Trial

  • Fixed several bugs that could cause broken camera angles in cutscenes
  • King Noob now continues running after the bridge falls

  • Rocket explosion SFX now properly respects a player’s volume setting
  • Refactored code to prep for multiplayer play (parties)

Chapter Five

  • Completely redesigned the “Trailblazer” section - your goal is now to escort the cart!
  • Redesigned the Sorcerer’s attacks
  • Magic SFX now properly respects a player’s volume setting
  • Refactored code to prep for multiplayer play (parties)

Chapter Six

  • Added TDTNTOR 3 Character Contest 2 winners
  • Redesigned the starting courtyard
  • Redesigned the final hallway
  • Redesigned Nebulous Town
  • Nebulous Noob no longer uses the UI to mock you

  • Nebulous Noob now uses something else to mock you

  • Banners now wave in the wind

Finale

  • Increased Nebulous Noob’s HP during his final phase (this is because swords now deal more damage to bosses)

Conclusion

  • Fixed a bug that would cause odd spawns and collisions when carrying a friend or foe
  • Reduced jump penalty when carrying a friend or foe by 50%
  • Added clouds

Credits

  • Added a few more credits
  • Banners now wave in the wind (they’re a little awkward-looking in the fog, this is a Roblox rendering limitation)

Where The Pieces Go

  • Increased text contrast on the “Slippery Surfaces” sign
Patches

10/03/2021 - Patch #1

Patch Notes

Overall

  • The sword no longer lunges by default
  • Added ability icons for on-screen buttons for touchscreen devices

10/07/2021 - Patch #2

Patch Notes

Overall

  • Double Jump no longer creates duplicate particle effects
  • Improved random junk spawns
  • Improved random grass spawns

10/09/2021 - Patch #3

Patch Notes

Overall

  • Dialog UI improvements
  • Slight performance increases

Bug Fixes + Performance

  • UI dialog no longer renders unnecessary UI elements when offscreen
  • UI dialog no longer animates NPCs when offscreen
  • Automatic UI dialog into manual UI dialog will no longer have a chance of hanging indefinitely
  • You can no longer fling your lifeless visage with the Slingshotter
  • Charge can no longer be activated whilst dead
  • Improvise can no longer be activated whilst dead

Polishing

  • Skipping rapidly through dialog no longer interrupts UI NPC animations awkwardly
  • When “Dialog Typing” is on, custom animations now continue to loop until the next line of dialog
  • Removed small UI dialog delays

Finale

  • Nebulous Noob now flinches and makes oof SFX when you attack him in his final phase

10/09/2021 - Patch #4

Patch Notes

Overall

  • Fixed indefinite yielding for abilities for non-mobile devices

Chapter Five

  • Friendly NPCs should no longer fall over in the opening cutscene

Chapter Six

  • Fixed a performance issue related to pooling NPCs with accessories
  • Fixed a performance issue related to pooling NPCs with animations
  • Recoded the end of the murder mystery sidequest

Finale

  • Player health is now restored to full right before Nebulous Noob’s final phase

10/16/2021 - Patch #5

Patch Notes

Lobby

  • Added “UGC Credits” to the chapter select menu

UGC Credits

  • Added to the game - if you can think of a better name, let me know!
4 Likes

[BETA] 03/01/2022 - The Further Housekeeping Update :house_with_garden:

Update Log

The intent of this update is to make the world of TDTNTOR 3 feel more alive, responsive, and lived-in.

Overall

Highlights

  • Adjusted various chapters to be more fun and less empty
  • Modified various hazards to feel more responsive
  • Improved the reliability and consistency of the double jump ability (AKA “Rocket Boots”) and jump pads
  • In-game bug reports are now properly sent to @cloakedyoshi again

Balancing

  • The “Rocket Boots” ability can now be immediately activated when walking off of an elevated surface for easy recovery
  • Bounceable structures (ex: jump pads, air vents, canopies) now refresh the “Rocket Boots” ability when triggered
  • Noob Fish now deal 33 damage on a bite instead of 8 damage
  • Noob Fish now only bite players during a short interval (instead of all the time)
  • Noob Fish now have an additional movement pattern

Quality of Life

  • Bounceable structures now trigger more consistently
  • Necessary abilities are now guaranteed in chapters where a player is supposed to have them, this means DataStore outages should not affect the ability to complete a chapter
  • NPCs now refer to a player by their DisplayName instead of their Username
  • Adjusted the positioning of the mobile ability buttons to (hopefully) be more comfortable and easier to use
  • By default, autojump on mobile is now off - users can re-enable mobile autojump via the settings menu
  • Structures that are breakable with “Charge” now clean themselves up and respawn
  • Certain invisible structures no longer cause awkward Slingshotter jumps in third-person

Polishing

  • Added particle effects and SFX to water deaths
  • Added additional particle effects and SFX to Noob Fish
  • Specific bounceable structures now play a sound effect when triggered
  • Breakable structures now have proper SFX falloff

Bug Fixes + Performance

  • In-game bug reports are now properly sent to @cloakedyoshi again
  • Fixed a player collision issue that could cause an annoying camera jitter when ragdolled
  • Fixed a potential memory leak in the logic for the “Rocket Boots” ability
  • Recoded the NPC gun system from the ground up for better performance
  • Improved the performance of killzones, EMP gates, lasers, and magic walls
  • Lasers and magic walls now melt accessories
  • Improved the performance of grass population, junk population, and foliage movement
  • Generated junk bricks are now anchored after several seconds at rest
  • Improved the time it takes to query if a player owns a gamepass or badge
  • Cleaned up some code logic for changing a player’s checkpoint/team
  • Cleaned up some code logic for falling ash + snow FX

Lobby

Polishing + QoL

  • Ace now emotes when talking
  • Small visual tweaks

Bug Fixes + Performance

  • Cleaned up the code logic for the opening cutscene
  • Optimized humanoid usage

Recap

Polishing + QoL

  • Storyteller now emotes when talking

Bug Fixes + Performance

  • Optimized cutscene code

Chapter One

Balancing

  • Added some noob fish to the jetty to raise the stakes
  • Adjusted the location of the “We’re Duned” checkpoint
  • Added an additional checkpoint (“Jetstream”)

Polishing + QoL

  • Major visual overhauls
  • Enhanced miscellaneous structures
  • Added a new NPC to Dogwood National Park
  • Ace now emotes when talking
  • Adjusted the location of Lillian’s tutorial note

Bug Fixes + Performance

  • Fixed the hitboxes for crates
  • Raised some of the jetty rocks near the “Jetstream” checkpoint to account for low-FPS players sinking through structures
  • Fixed visual clipping issues with the hiker’s tent
  • Optimized humanoid usage

Chapter Two

Balancing

  • The catwalk-to-roof shortcut on the “Novelty Dock Stilts” building is now significantly more difficult for players who do not have all abilities
  • Extended the platforming on “Easy Street II” to make it a tad more difficult
  • The shortcut near the crumbled debris on the “Novelty Dock Stilts” building is now significantly more difficult for players who do not have all abilities
  • Surfer waves now rise up from the ground (instead of instantly appearing above the ground) in “Easy Street III”
  • Surfer waves now traverse in the opposite direction on “Easy Street III”

Polishing + QoL

  • Major visual overhauls
  • Enhanced miscellaneous structures
  • Added a new NPC to the EyeSpy Industries Megacomplex
  • Added several additional readable notes
  • Added new camera angles for the secret cutscene
  • Added additional animations for the NPCs in the secret cutscene
  • The secret cutscene is now triggered via ProximityPrompt instead of by automatic character proximity
  • Added an easter egg in reference to “The Fate of Blink”

Bug Fixes + Performance

  • Certain invisible blocks no longer cause awkward Slingshotter jumps in third-person
  • Optimized the logic for the secret cutscene
  • Chapter-specific SFX now have proper sound falloff
  • Reduced the unnecessarily high part count of certain objects
  • Removed unneeded welds + joints
  • Optimized humanoid usage

The First Trial

Polishing + QoL

  • The item needed to teleport to the next chapter now uses a ProximityPrompt
  • Tweaked animations + VFX in the intro cutscene
  • Carried over some visual map changes from Chapter Two

Bug Fixes + Performance

  • Optimized cutscene code
  • Optimized the logic for the objective UI

Chapter Three

Balancing

  • Altered the “Sizzling Fishies” obstacle to be less… evil

Polishing + QoL

  • Rebuilt most of the castle from scratch
  • Polished various structures of the castle
  • Removed the fluttering effect from banners

Bug Fixes + Performance

  • Optimized cutscene code
  • King Noob’s crumbling door no longer causes an unnecessary delay when triggering the next portion of dialog
  • Fixed a small typo in Guestia’s dialog
  • Reduced unnecessary part count from 3300 to 2800
  • Optimized humanoid usage

The Second Trial

Polishing + QoL

  • The item needed to teleport to the next chapter now uses a ProximityPrompt
  • Tweaked King Noob’s dialog
  • Polished the outro cutscene
  • Adjusted wood grain for some fences

Bug Fixes + Performance

  • Players will no longer flop on the ground after falling from the long height
  • Gravestone destruction SFX now properly respects a player’s volume setting
  • You can no longer hide from Tank Bot, it sees all
  • Optimized cutscene code
  • Optimized Tank Bot’s combat code
  • Optimized the logic for the objective UI
  • Optimized the logic for generating gravestones
  • Optimized the logic for spawning the Riot Box

The Third Trial

Bug Fixes + Performance

  • Players will no longer flop on the ground (and potentially die) after falling from the long height
  • Fixed the camera continuing to shake awkwardly when skipping through the cutscene quickly

Chapter Five

Polishing + QoL

  • Updated the visual appearance of the ocean
  • The ocean now bobs

Bug Fixes + Performance

  • Optimized humanoid usage

Chapter Six

Polishing + QoL

  • Updated the visual appearance of the ocean
  • The ocean now bobs

Bug Fixes + Performance

  • Optimized humanoid usage

UGC Credits

Polishing + QoL

  • Added additional accessories + clothing from the Lobby

Where The Pieces Go

Polishing + QoL

  • Updated the visual appearance of the ocean
Patches

03/05/2022 - Patch #1

Patch Notes

Chapter Three

Polishing + QoL

  • Replaced BlackFlame’s missing t-shirt

03/13/2022 - Patch #2 :musical_note:

Patch Notes

Overall

  • Replaced sounds that will be removed by the upcoming Roblox update
  • These sounds are probably not final; I’m doing this extremely quick to hit the deadline

03/21/2022 - Patch #3

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a bug related to liquid hazards that could keep you forever damned, floating in the abyss, for all eternity
  • Restored EyeBlock charge SFX

Polishing + QoL

  • Replaced the animation for the “Charge” ability

Lobby

Bug Fixes + Performance

  • Fixed the VIP nametag for players
  • Removed unused title nametags from random NPCs

Polishing + QoL

  • Added a player’s username + display name to their nametag
  • Hid the default Roblox nametag for players

Chapter Three

Polishing + QoL

  • The puzzle in the “A Puzzle to Pass the Time” section now regenerates when a player dies (in case physics go wonky)

Chapter Four

Bug Fixes + Performance

  • Added some failsafe respawn logic for the “Laser Light Show” spawn

Chapter Five

Bug Fixes + Performance

  • Friendly NPCs’ bullets no longer damage other friendlies

Where The Pieces Go

Bug Fixes + Performance

  • The metal grate in the opening cutscene now cleans itself up after five seconds to prevent it from getting stuck
  • Restored bear growl SFX

04/09/2022 - Patch #4

Patch Notes

Overall

Polishing + QoL

  • Players can now go waist-high in water before it becomes deadly (intended for low-FPS players + general QoL)
  • Living beings (e.g. not-robots) now take less risks when trying to walk to their destination/target
  • Enemy damage SFX now has slight pitch variance

Recap

Polishing + QoL

  • Added clipping near Room 2 poles to prevent players from getting stuck

Lobby

Polishing + QoL

  • The church bell now rings
  • Wandering NPCs will no longer squish their faces against walls when wandering about

Chapter Two

Bug Fixes + Performance

  • Updated EyeBlocks to the most up-to-date version (restores some SFX)

Chapter Three

Bug Fixes + Performance

  • Noobs in King Noob’s sanctuary will (ideally) no longer walk into the pit

Polishing + QoL

  • The team trigger for the puzzle-skip shortcut no longer awkwardly triggers for non-skip players as they walk through it

The Second Trial

Bug Fixes + Performance

  • Replaced deleted gun SFX

Chapter Five

Bug Fixes + Performance

  • Replaced deleted gun SFX
  • Sorcerer’s teleport sparkles are now destroyed when she is defeated

Chapter Six

Bug Fixes + Performance

  • Replaced deleted punch SFX for Nebulous Busts

Where The Pieces Go

Balancing

  • At this time, the water here is so cold, that it will always kill a player - no matter if they’re foot-deep or waist-deep

Bug Fixes + Performance

  • Improvise is no longer randomly triggered throughout cutscenes
  • Fixed a frame-specific bug related to ragdolling and falling in water

04/18/2022 - Patch #5

Patch Notes

Overall

Bug Fixes + Performance

  • Recoded all abilities for improved reliability, security, and responsiveness
  • Abilities are now reliably disabled when in a cutscene
  • Player controls are now reliably disabled when in a cutscene

Polishing + QoL

  • Music no longer yields for a MarketplaceService call before starting (music starts playing faster)
  • Adjusted when the game UI is visible in all chapters

Recap

Bug Fixes + Performance

  • Improved the reliability of the intro camera

Polishing + QoL

  • Abilities are no longer usable in this chapter

The Third Trial

Bug Fixes + Performance

  • Improved the reliability of triggering the intro boss cutscene

Polishing + QoL

  • In order to leave the chapter, a player now has to interact with a ProximityPrompt

Chapter Five

Bug Fixes + Performance

  • Pressing “Backspace” to unequip your sword during the intro cutscene no longer causes it to stay inactive once the cutscene is over

Where The Pieces Go

Bug Fixes + Performance

  • “Improvise” now works properly on touchscreen devices

04/23/2022 - Patch #6

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a bug with chapter exits that could cause them to stop functioning indefinitely
  • Resolved an issue with uncontrollable character sliding (when landing on a platform at waist-level)

Chapter Two

Polishing + QoL

  • Adjusted the barricade on “Easy Street III” to make it slightly less perfect
  • Added “Wrong Way” roadsigns to the ends of “Arduous Avenue” and “Easy Street III” to inform players that those paths link back up at the start

04/29/2022 - Patch #7

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue where “Rocket Boots” would fail to initiate if a player loaded in too slowly

Chapter Three

Polishing + QoL

  • Thanks to PathfindingLinks, NPCs can now reliably climb out of the pit in the Sanctuary (if they fall into it)

Where The Pieces Go

Bug Fixes + Performance

  • Fixed an issue which could result in “Improvise” not properly initiating for players who hadn’t earned it yet

05/11/2022 - Patch #8

Patch Notes

Overall

Polishing + QoL

  • Respawning now takes 3 seconds instead of 5 seconds

Bug Fixes + Performance

Characters
  • Fixed the underlying issue (related to HumanoidRootPart collision) which was the cause of the sliding torso bug
  • Removed the sliding torso hotfix
  • Fixed the underlying issue which likely caused permanent death in water, lava, or noobanium
  • Fixed a bug related to HumanoidStates which could cause the death SFX to play twice on dying
  • Fixed an error caused by using a bounceable structure before the “Rocket Boots” script fully loaded
Dialog UI
  • Probably fixed auto dialog interruptions from hardlocking the game (this most often occurred in “Finale”)
  • Added proper error checking and handling for typewriter effect localization

Lobby

Bug Fixes + Performance

  • Adjusted the size of the wedge ramps in the church to properly fit the staircase

The Second Trial

Bug Fixes + Performance

  • Large accessories no longer make the “Riot Box” useless

Chapter Four

Bug Fixes + Performance

  • Glue spheres now spawn with more consistent positioning

Chapter Six

Bug Fixes + Performance

  • Glowing spheres now spawn with more consistent positioning

05/15/2022 - Patch #9

Patch Notes

Overall

Polishing + QoL

  • Chapter progress is now saved in a DataStore instead of querying badges

Bug Fixes + Performance

  • Improved data handling
  • Improved the reliability of chapter exits

Lobby

Polishing + QoL

  • The door now has proper VFX for teleports

Bug Fixes + Performance

  • Rewrote the code for the door UI; it should now perform better
  • Reduced the number of MarketplaceService and BadgeService calls needed for the door UI

Chapter Four + Chapter Six

Bug Fixes + Performance

  • Fixed glue + glowing sphere spawns

Credits

Bug Fixes + Performance

  • Fixed a bug that prevented the exit from opening up

05/25/2022 - Patch #10

Patch Notes

Overall

Polishing + QoL

  • Scraped new strings for localization

Lobby

Polishing + QoL

  • Added additional civilian dialog strings

Bug Fixes + Performance

  • Increased code performance for civilian dialog

Chapter Three

Polishing + QoL

  • Added a new NPC to King Noob’s sanctuary

Chapter Five

Rebalancing

  • The Mecha Noob shutdown switch now additionally weakens new Mecha Noobs by 50%

  • Turning off the lighthouse’s beacon reduces the vision of Mecha Noobs by a significant amount

Polishing + QoL

  • There is now a purpose for the lighthouse’s beacon room

  • Improved the lighthouse’s visual appearance
  • Improved the décor in Bixby’s lair
  • Sorcerer now speaks dialog when injured

Finale

Polishing + QoL

  • Nebulous Noob now has different dialog according to the decisions you made in TDTNTOR 2 and TDTNTOR 3
  • Nebulous Noob now mocks the player with bubble chat instead of the story UI

Bug Fixes + Performance

  • Optimized the code for Nebulous Noob’s attacks

Conclusion

Polishing + QoL

  • Improved the décor in Nebulous’ room

Bug Fixes + Performance

  • The buzzsaw no longer clips into Nebulous’ room

05/31/2022 - Patch #11

Patch Notes

Overall

Rebalancing

  • Enemies can now only attack you if they are chasing you
  • EyeBlocks can now be snuck up on, they are no longer all-knowing
  • EyeBlocks now have a weak point - no sword required!
  • Increased the respawn time of EyeBlocks from 5 seconds to 10 seconds

Polishing + QoL

  • The keyboard key for ProximityPrompts has been changed from “E” to “Q” to prevent accidental charging
  • Testing new OST and soundtrack patterns
  • EyeBlocks no longer have idle stretching animations

Lobby

Polishing + QoL

  • Testing new OST for this chapter

Recap

Polishing + QoL

  • Testing new OST for this chapter
  • Added clipping boxes to the ladders to make climbing from the side less likely

Chapter One

Polishing + QoL

  • Testing a new OST + a new OST strategy for this chapter
  • Testing a new ambient SFX strategy for this chapter
  • Added a few new NPCs

Chapter Two

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter

The First Trial

Polishing + QoL

  • Testing new OST for this chapter

Chapter Three

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter

UGC Credits

Polishing + QoL

  • Testing new OST for this chapter

06/04/2022 - Patch #12

Patch Notes

Overall

Bug Fixes + Performance

  • Flawless badges now award properly

Polishing + QoL

  • Scraped new strings for localization

Chapter Three

Bug Fixes + Performance

  • NPCs can no longer wander into the hallway leading into the Sanctuary

Polishing + QoL

  • King Noob now has slightly different dialog according to the decisions you made in TDTNTOR 1 and TDTNTOR 2

Chapter Four

Bug Fixes + Performance

  • Fixed glue sphere spawns

06/10/2022 - Patch #13

Patch Notes

Chapter Three

Polishing + QoL

  • Testing new OST for this chapter

The Second Trial

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter

Bug Fixes + Performance

  • The Mecha Minotaur no longer plays its gun equip SFX on server startup
  • Restored the missing shadowy portraits

06/29/2022 - Patch #14

Patch Notes

Overall

Polishing + QoL

  • Improved music looping
  • Improved music transitions
  • The “Slingshotter” ability will no longer take into account semi-transparent bricks in its trajectory (this should make Chapter Four easier)
  • Decreased the volume of the “Slingshotter” ability
  • Decreased the volume of the “Charge” ability
  • Important NPC dialog is now put into the chat window
  • Added new setting (“Dialog History”) to enable/disable NPC dialog from appearing in the chat
  • King Noob’s name color changed from maroon to yellow
  • Enemy NPCs now respect clipping boundaries in their pathfinding
  • Nebulous Noob posters now support localization
  • Scraped new dialog strings for localization

Bug Fixes + Performance

  • Optimized the dialog UI
  • Attempted another fix for the “immortal-until-you-reset” deadly lava/water bug
  • Deadly lasers now deal a humanoid’s MaxHealth instead of 999; Roblox’s default health bar should no longer glitch out as a result
  • “Featherfall” wings are no longer used in collision or raycast interactions
  • Security cameras now preserve their proper orientation when tracking players
  • Improved how snow + ash FX are distributed at server startup

The Second Trial

Polishing + QoL

  • Testing new OST for this chapter

Chapter Four

Balancing

  • Reduced the wind pushback at the “Life Is Like An Open Door” stage by 10%
  • Reworked the tube obstacle at the “The Shop Floor” stage to be easier and less frustrating

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter
  • Added something new to the intro cutscene
  • Added additional décor around the factory
  • Added several lore notes
  • The “Featherfall” tutorial is now decided based off of a user’s last device input, instead of if a touchscreen device or controller is enabled

Bug Fixes + Performance

  • Removed unnecessary clipping + collisions on inaccessible trees
  • Anchored the stationary “Noob-Be-Gone” trucks
  • Molten plastic/glue no longer sticks to players (as it broke ragdolling)
  • Cleaned up the code for Chapter Four’s cutscenes

06/30/2022 - Patch #15

Patch Notes

Chapter Three

Polishing + QoL

  • The “Slingshotter” tutorial is now decided based off of a user’s last device input, instead of if a touchscreen device or controller is enabled
  • Updated the Nebulous Noob posters in this chapter to support localization

Chapter Five

Polishing + QoL

  • The “Charge” tutorial is now decided based off of a user’s last device input, instead of if a touchscreen device or controller is enabled
  • Updated the Nebulous Noob posters in this chapter to support localization

07/01/2022 - Patch #16

Patch Notes

The Second Trial

Polishing + QoL

  • Graves are now baked-in instead of generated for the sake of consistency
  • Added a lore note
  • Scraped new strings for localization

Finale

Polishing + QoL

  • Nebulous Noob’s accessories are now baked-in instead of generated

Credits

Polishing + QoL

  • Improved the legibility of the credits
  • Added previously uncredited people to the credits roster
  • Removed previously credited people (who no longer have anything in TDTNTOR 3) from the credits roster

Bug Fixes + Performance

  • Optimized the logic for generating credit NPCs

08/02/2022 - Patch #17

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a gamebreaking error on touchscreen devices when a player earned a new ability
  • Baked scaling + accessories into Mecha Noobs

The First Trial

Balancing

  • Completely redid the boss fight - all new mechanics, dialog, etc.

UGC Credits

Polishing + QoL

  • Added a lore note
  • Scraped new strings for localization

Bug Fixes + Performance

  • Optimized the usage of mannequin humanoids

08/04/2022 - Patch #18

Patch Notes

The Third Trial

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter

Chapter Six

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter
  • Altered the position of the “March” checkpoint to be slightly more convenient
  • Falling platforms at the “Leap” stage are now clientside (this means other players won’t make this area temporarily impossible)
  • Added a new checkpoint (“Fall”) after “Leap” - by popular demand!
  • Extended the wooden platform near the newly-added “Fall” checkpoint

Bug Fixes + Performance

  • Invisible checkpoint triggers will no longer block raycasts

08/05/2022 - Patch #19

Patch Notes

Chapter Five

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter
  • Reduced the “walk away” range for sparing the Sorcerer from 350 studs to 120 studs
  • The lighthouse lever now visually changes the “Mecha Noob Power” display

Bug Fixes + Performance

  • Friendly NPC accessories are now baked-in instead of generated at runtime

08/06/2022 - Patch #20

Patch Notes

Chapter Three

Polishing + QoL

  • Improved lighting
  • Altered some structures to help improve the chapter’s lighting
  • Added a new easter egg in reference to “Missing Piece”

08/07/2022 - Patch #21

Patch Notes

Chapter Six

Polishing + QoL

  • Visually overhauled the courtyard, Nebulous Town, and Nebulous Town Outskirts
  • The “Murder Mystery” sidequest now requires selecting some dialog choices in order to proceed
  • The “Murder Mystery” sidequest now indicates nearby clues (AKA where to go next) if a player is within a certain distance
  • Added additional dialog strings to the “Murder Mystery” sidequest in order to make it easier
  • Added an additional plank to a tower (used in the “Murder Mystery” sidequest) to make it easier to climb
  • Added particles to buzzsaws
  • Scraped new dialog strings for localization

Bug Fixes + Performance

  • Resolved an issue with improperly unanchored parts - this should increase performance considerably
  • Recoded the “Murder Mystery” sidequest - it should, in theory, not break if a player dies
  • NPC accessories are now baked-in instead of generated at runtime

08/13/2022 - Patch #22

Patch Notes

Chapter Three

Bug Fixes + Performance

  • Fixed a void killbrick that was unintentionally invisible

The Third Trial

Polishing + QoL

  • Added additional dialog to the closing cutscene
  • Scraped new strings for localization

Bug Fixes + Performance

  • Polished most of the cutscene code

Chapter Five

Polishing + QoL

  • The Sorcerer now visually teleports in instead of just appearing

Bug Fixes + Performance

  • Mecha Noobs can no longer damage and kill allies

Finale

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter
  • Added NPC animations to Nebulous’ UI dialog

Conclusion

Polishing + QoL

  • Testing new OST + a new OST strategy for this chapter
  • Slightly altered the intro cutscene
  • Picking up the noob brothers now uses ProximityPrompts instead of Dialogs
  • Added a super obscure easter egg (you won’t find it) which will relate to one of the endings
  • Added particles to buzzsaws

Bug Fixes + Performance

  • Polished most of the cutscene code
  • NPC accessories are now baked-in instead of generated at runtime

Epilogue (soon™)

Polishing + QoL

  • Added additional dialog
  • Added additional details
  • Scraped new strings for localization

Bug Fixes + Performance

  • Polished most of the cutscene code

08/14/2022 - Patch #23

Patch Notes

Overall

Polishing + QoL

  • Added a keyboard shortcut to progress through dialog faster (Q)
  • The shortcut to progress through dialog faster when using a controller (B) is now shown onscreen
  • Updated most outdated chapter thumbnails + icons

Lobby

Polishing + QoL

  • Added additional items to Babel’s shop
  • Babel now has invisible boundaries around them to keep their personal space
  • Babel now has an indicator above their head to show that they are a shopkeeper
  • Hid shop prompts from shopkeepers who do not yet have items (everyone but Babel)

Chapter Two

Bug Fixes + Performance

  • Moved cloakedyoshi and reduced his dialog range in order to make nearby lore notes interactable with a controller

Credits

Polishing + QoL

  • Altered the text of several credited people
4 Likes

08/15/2022 - The Opening Day Update :baseball:

Update Log


TDTNTOR 3 when? TDTNTOR 3 now. For real! No strings attached.

Overall

Highlights

  • TDTNTOR 3 is no longer paid access!
  • Endings are now available
  • Added a new limited-time badge (“Opening Day”) for visiting TDTNTOR 3 on 08/15/2022
  • Updated several outdated badges to have more accurate visuals
  • Reset all player data

Polishing + QoL

  • The settings menu button will move itself to the topbar for users who use their touchscreen
  • Lore UI can no longer be opened when the dialog UI is active
  • Changed the button to open lore, when using a controller, from X to B
  • Changed most ProximityPrompt controller binds from X to B
  • NPC text chat will now always use the “Cartoon” typeface for the sake of legibility
  • Scraped missing strings for localization

Chapter One

Polishing + QoL

  • The ending bridge is now clientside and regenerates to prevent it from breaking on long-uptime servers

Chapter Two

Polishing + QoL

  • Changed slippery surfaces on “Easy Street III” to a different shade of green to make them not look like killbricks
  • The spinning platforms near “Easy Street II” are now clientside and regenerate to prevent breakage on long-uptime servers
  • Moved cloakedyoshi back to his original location + increased his dialog range

Chapter Three

Polishing + QoL

  • Added a device-specific tutorial note for the Slingshotter

The Second Trial

Polishing + QoL

  • Added a highlight effect to the exit cog

Chapter Four

Polishing + QoL

  • Increased the brightness of the opening hall

Chapter Six

Polishing + QoL

  • Magical hammers now have pixel-perfect hitboxes

Conclusion

Balancing

  • Completely redid the hammer room
  • Lowered the magic barrier in the “Pole Vault” room by 2 studs

Polishing + QoL

  • Visually overhauled several rooms and the exterior
  • Altered some structures to reduce visual clipping
  • Added context-specific highlights to the noob brothers to indicate that they can be interacted with

Where The Pieces Go

Polishing + QoL

  • Added NPC animations to the dialog UI
  • Converted some ice into packed snow at the final climb to prevent unfair slipping

Bug Fixes + Performance

  • Cleaned up cutscene code
  • Scraped missing strings for localization
Patches

08/15/2022 - Patch #1

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue where several dialog-related settings would not properly function unless a player rejoined or went to a different chapter
  • Fixed an issue where opening the settings menu and walking into a dialog trigger could cause a hardlock
  • Possibly resolved a bug which could cause permadeath in liquids (again)

Lobby

Polishing + QoL

  • Added additional items to Babel’s shop
  • The EyeSpy Industries Keycard now uses a ProximityPrompt to pick it up, it is no longer one keycard per server

Bug Fixes + Performance

  • Removed the ability to push NPCs with the EyeSpy Industries Keycard under very rare circumstances

Chapter Two

Polishing + QoL

  • Increased the “High Rise” door gap size near to be more obvious
  • Welded the noobanium blocks to the truck (people thought it was a puzzle)

Bug Fixes + Performance

  • Changed slippery surfaces on “Easy Street III” to a different shade of green to make them not look like killbricks (again)

The First Trial

Bug Fixes + Performance

  • Resolved a rare condition which could cause the Knight to fire non-reflectable projectiles during his last phase

Chapter Four

Polishing + QoL

  • Added additional dialog to King Noob to explain the Featherfall ability
  • Scraped new strings for localization

The Third Trial

Bug Fixes + Performance

  • Dying at the exact time the boss dies will no longer cause the exit rope to break
  • The Miner Mech’s rockets no longer deal knockback to players with forcefields
  • Optimized the Miner Mech’s code ever so slightly

Chapter Five

Polishing + QoL

  • Respawning players will automatically have their sword equipped

Chapter Six

Bug Fixes + Performance

  • Fixed a floating point issue with hammers on long-uptime servers

Conclusion

Bug Fixes + Performance

  • Fixed a bug where a player could not save King Noob if they carried ONLY King Noob
  • Fixed a floating point issue with hammers on long-uptime servers

Epilogue

Bug Fixes + Performance

  • Added proper SpawnLocations to all endings, should a player somehow fall out of bounds

08/16/2022 - Patch #2

Patch Notes

Lobby

Bug Fixes + Performance

  • Possibly resolved a bug which could cause permadeath in liquids (again x2)

Polishing + QoL

  • The “Opening Day” badge is no longer available

The First Trial

Bug Fixes + Performance

  • The Knight’s small spells no longer go above the player
  • The Knight’s small spells now properly detonate

Polishing + QoL

  • Added additional FX to the lava to make it more obvious that it is deadly

Chapter Four

Bug Fixes + Performance

  • It is no longer possible to look through the glass roof, as this could cause issues with the Slingshotter

Polishing + QoL

  • Added additional lighting to the Featherfall room

08/17/2022 - Patch #3

Patch Notes

Overall

Bug Fixes + Performance

  • Slingshotter recharge coils no longer block Slingshotter raycasts - this could cause weird trajectories

Lobby

Polishing + QoL

  • First-time players will now see a trail of noobs (which leads to the chapter select door) after completing the initial cutscene

Chapter Four

Balancing

  • Reworked the laser layout of the “Laser Light Show” stage to be less frustrating

Chapter Five

Polishing + QoL

  • Testing a new version of the Slingshotter recharge coils in the lighthouse - if you run into any bugs, please let me know! These coils should be more responsive and ONLY react to YOU! If this goes well, I will replace other recharge coils with this new version.

Chapter Six

Bug Fixes + Performance

  • Resolved an issue where a player could get stuck in the ballpit without actually dying

Conclusion

Polishing + QoL

  • Added a Slingshotter recharge coil to the “Pole Vault” stage
  • Added a somewhat on-the-nose hint on what to do at the “Pole Vault” stage

08/22/2022 - Patch #4

Patch Notes

Overall

Bug Fixes + Performance

  • Polished the code for teleporting back to the lobby via the pause menu
  • Polished the code for restarting a chapter via the pause menu
  • Chapters with quick restart (i.e. you are not teleported) now display “Flawless Status Restored” for a few seconds after respawning
  • Restarting a chapter now has a 3 second cooldown for performance purposes
  • Resolved a rare case (which most typically happened in Chapter Five + Conclusion) where player data would not save properly - this was because data had autosaved shortly before the player made a decision, yet they teleported out of the chapter before DataStores would be able to save again; as a result, a player may have an occasional small delay when teleporting out of a chapter in order to ensure their data has saved
  • It is no longer possible to restart a chapter or teleport to the lobby when you are teleporting to the next chapter
  • Added a temporary teleport workaround for Roblox’s first-person teleport glitch
  • Replaced all serverside Slingshotter recharge coils with clientside ones

Lobby

Bug Fixes + Performance

  • Testing different teleportation door logic (this should ideally make teleports more reliable)
  • Converted NPCs over to a new animation system

Chapter One

Balancing

  • Extended a rock on the first obstacle in order to make it easier
  • Reduced the slipperiness of the first obstacle to make it easier

The Second Trial

Polishing + QoL

  • Added a more detailed tutorial on how to use the Slingshotter
  • Scraped new strings for localization

The Third Trial

Polishing + QoL

  • Added a highlight to where the rope appears

Chapter Six

Bug Fixes + Performance

  • Implemented a fix to resolve performance issues for the falling platforms on low/mid end devices

Where The Pieces Go

Bug Fixes + Performance

  • Polished some of the terrain bounds near the bear and ice caves
  • Converted enemy NPCs over to a new animation + accessory system

08/23/2022 - Patch #5

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue which could cause improper progression logging + teleporting
  • Added an additional measure to solve Roblox’s teleport first-person cursor bug
  • Fixed an enemy bug related to DataStores which could cause enemies to not respawn

The Third Trial

Polishing + QoL

  • Altered the hint text to be more direct about how to beat the Tank Bot

Epilogue

Bug Fixes + Performance

  • Corrected a typo in the fourth ending

08/24/2022 - Patch #6

Patch Notes

Lobby

Polishing + QoL

  • Added a revamped version of the “Rocket Boots” to the lobby, let me know what you think! Do they feel better, worse? More or less buggy?

08/26/2022 - Patch #7

Patch Notes

Overall

Polishing + QoL

  • Added a revamped version of the “Rocket Boots” to every chapter, let me know what you think! Do they feel better, worse? More or less buggy?

Bug Fixes + Performance

  • Added additional logging to chapter exits to investigate a potential issue

Lobby

Polishing + QoL

  • Added additional localization support items to Babel’s store

Bug Fixes + Performance

  • Clicking on an unowned paid bonus chapter now correctly prompts the player to purchase the correct gamepass
  • Added an additional measure to solve Roblox’s teleport first-person cursor bug

08/29/2022 - Patch #8

Patch Notes

Overall

Polishing + QoL

  • Added a UI that shows a player’s current teleport status
  • Enabled “RespectFilteringEnabled” for SoundService for all chapters (you will no longer hear other players picking up Slingshotter recharge coils)

Bug Fixes + Performance

  • Long lore notes are now properly localized
  • Unified all localization logic into a central module (blah blah blah, this means faster localization)

Recap

Polishing + QoL

  • Dialog now requires player input instead of a two second delay
  • Exploded parts now fade away after a few seconds
  • Added additional clipping + altered existing clipping
  • Added townsfolk to TDTNTOR 2’s Chapter One area

Bug Fixes + Performance

  • Added teleports to the bottom of the ladders to circumvent the Roblox camera glitch

Chapter One

Bug Fixes + Performance

  • Multiple players can now interact with CH0PP3R’s dialog at the same time

08/30/2022 - Patch #9

Patch Notes

Overall

Polishing + QoL

  • Added a “Hide Players” toggle to the settings menu, this does exactly what it says it does (please note that hidden players will still be able to interact with enemy NPCs)

Chapter Three

Bug Fixes + Performance

  • Fixed an improperly set-up instruction note for touchscreen players

Chapter Four

Balancing

  • Raised the laser grid at the “A Bigger Room” section to make the final obstacle slightly less tedious
  • Turned the mixer blender blades from mundane metal into lasers for added difficulty

09/02/2022 - Patch #10

Patch Notes

Overall

Bug Fixes + Performance

  • Querying badge data which is not in the default DataStore now properly caches
  • Noob Fish textures will no longer flicker to grey
  • Local viewport NPCs now have proper retrying in case creating them via API fails
  • Optimized the creation of viewport NPCs
  • Attempting a fix for the apparent “jump doesn’t work” bug - if you encounter this, please send me a video. I have no idea what people are talking about.

Chapter Three

Polishing + QoL

  • Added a temporary invisible barrier slightly beyond King Noob’s first appearance to ensure that following them is intuitive
  • Decreased the range required to trigger Gus’ EPIC WALK SEQUENCE by 5 studs to make triggering it require less precision
  • Converted NPCs over to the new accessory + animation system (blah blah blah more performant)

Chapter Four

Bug Fixes + Performance

  • Getting crushed by the gears at the “A Big Room” stage now kills the player to prevent accidental crushing into OOB areas

09/04/2022 - Patch #11

Patch Notes

Overall

Bug Fixes + Performance

  • Dialog NPC busts are no longer slightly elongated

Conclusion

Polishing + QoL

  • Added + improved FX in the ending sequence

Bug Fixes + Performance

  • The ProximityPrompts at the end of the level are now hidden until the ending dialog is concluded
  • Fixed a few random dirt holes in the exterior terrain
  • Converted NPCs over to a new animation + accessory system

09/14/2022 - Patch #12

Patch Notes

Overall

Polishing + QoL

  • Renamed the setting “Dialog Typing” to “Fast Dialog” in order to make its function more clear
  • The “Slingshotter” ability can now only be used while airborne
  • Scraped new strings for localization

Bug Fixes + Performance

  • Improved the reliability of the “Rocket Boots” ability

Chapter Three

Polishing + QoL

  • Altered the Slingshotter tutorial text to reflect that a player must be airborne/jumping

Chapter Four

Polishing + QoL

  • Improved exterior visuals

Chapter Five

Polishing + QoL

  • Added additional dialog cues to indicate how to leave the chapter

09/17/2022 - Patch #13

Patch Notes

Chapter Three

Rebalancing

  • Completely redid the “A Puzzle to Pass the Time” section (it was boring)
  • Scraped new strings for localization

Polishing + QoL

  • Moved the location of the hidden object for the “Relic” badge
  • Added a target above the chapter’s exit to indicate how to use the Slingshotter

09/19/2022 - Patch #14

Patch Notes

Chapter Six

Rebalancing

  • Phantom orbs (in the “Jump” section) no longer disappear randomly, they now disappear in columns when stepped on
  • Added Slingshotter recharge coils to “Leap” to make it slightly less frustrating

Polishing + QoL

  • Added a Slingshotter recharge coil near the exit to prevent awkwardly waiting for the Slingshotter to naturally refresh

Where The Pieces Go

Polishing + QoL

  • Finbarr no longer awkwardly shuffles his hands whilst moving with his lunge attack

10/09/2022 - Patch #15

Patch Notes

Overall

Bug Fixes + Performance

  • Improved the reliability and performance of the “Sword” melee (Main Story)
  • Improved the reliability and performance of the “Pickaxe” melee (WTPG)

Polishing + QoL

  • Melee weapons now have slight sound pitch variance

Where The Pieces Go

Rebalancing

  • Reworked the moveset of the “Pickaxe” to actually be useful
  • Increased “Pickaxe” slash damage from 2.5 to 5
  • Increased “Pickaxe” lunge damage from 5 to 10
  • Reduced the hitbox size of the “Pickaxe”

Polishing + QoL

  • Scraped new strings for localization

10/23/2022 - Patch #16

Patch Notes

Overall

Bug Fixes + Performance

  • Melee weapons no longer deal permanent slash damage whilst idle
  • Patrolling Mecha Noobs now properly punch players again

Polishing + QoL

  • EyeSpy EyeBlocks can now be hit with melee weapons

11/27/2022 - Patch #17

Patch Notes

Overall

Bug Fixes + Performance

  • Melee weapon equip/unequip SFX are no longer swapped
  • Melee weapons no longer provide the lunge walkspeed boost while slashing

Polishing + QoL

  • Melee weapons now only have trail FX whilst being swung
  • Changed the equip/unequip SFX of the “Pickaxe” to be more fitting
  • Scraped new strings for localization

Balancing

  • EyeBlocks can no longer be detonated via ProximityPrompt

Chapter Two

Balancing

  • Added a chapter-specific “Tire Iron” melee to Chapter Two for destroying EyeBlocks

Chapter Four

Balancing

  • Added a chapter-specific “Wood Plank” melee to Chapter Four for destroying EyeBlocks

11/28/2022 - Patch #18

Patch Notes

Overall

Polishing + QoL

  • NPC text chat messages are now republished in the newly set language
  • When “Fast Dialog” is off, NPC text dialog now restarts typing from the newly set language
  • Added additional typechecking to various modules (blah blah nerd stuff, this makes stuff easier for @cloakedyoshi)

Bug Fixes + Performance

  • Resolved an automatic translation issue (related to an “incomplete parameter”) which caused Korean localization to break in rare cases

12/01/2022 - Patch #19

Patch Notes

Overall

Polishing + QoL

  • Added an “Abilities” section to the pause menu; this contains reminders on what abilities are currently available and how to use them
  • Scraped new strings for localization

Bug Fixes + Performance

  • Ability cooldown icons are now generated instead of always present

12/10/2022 - Patch #20

Patch Notes

Overall

Polishing + QoL

  • Added a backend system to give @cloakedyoshi more control over the appearance of a chapter’s protagonist

Recap

Bug Fixes + Performance

  • Removed the presence of unusable abilities

Where The Pieces Go

Bug Fixes + Performance

  • Fixed an issue which prevented slipping when touching slippery snow/ice/etc.

12/25/2022 - Patch #21

Patch Notes

Overall

Bug Fixes + Performance

  • Begun work converting critical LinkedSource scripts into Packages to prevent DataStores, abilities, and basically everything from breaking if Roblox has a small LSS outage

Polishing + QoL (Stuff Only @cloakedyoshi Cares About)

  • Added a backend system to add additional outfits to dialog NPCs
  • Added a backend system to use dynamic heads on dialog NPCs
  • Converted chapter-specific terrain grass generation from a package system to a tag-based system

12/28/2022 - Patch #22

Patch Notes

Chapter Four

Polishing + QoL

  • Moved a laser in the third room over a smidgen to make it more fair for first-person players who climb the ladder

12/31/2022 - Patch #23

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved an issue which prevented NPC dialog from appearing in the chat window
  • Optimized the backend system that allows @cloakedyoshi to use dynamic heads on dialog NPCs

Polishing + QoL

  • The abilities system now uses slightly different logic on the backend to decide how to distribute the ability scripts

01/05/2023 - Patch #24

Patch Notes

Overall

Polishing + QoL

  • Converted TDTNTOR 3 to use the new CollisionGroups API
  • Cleaned up the code logic for handling player collisions

01/30/2023 - Patch #25

Patch Notes

Overall

Polishing + QoL

  • Cleaned up the code logic for enemies, enemy spawning, guns, temporary tools, and terrain generation
  • Replaced some questionably-produced commissioned “OST” with new OST + some APM tracks

Chapter Five

Bug Fixes + Performance

  • Mecha Noobs, that are in the background during the boss fight, now properly walk towards your allies
  • Mecha Noobs are now properly cleaned up after beating the boss
  • Cleaned up the code logic for handling boss collisions

Polishing + QoL

  • Mecha Noobs, that are in the background during the boss fight, now dig up from the ground

Credits

Polishing + QoL

  • Mecha Noobs now dig up from the ground
  • Decreased the time between each credit by 4 seconds
  • Removed a credit

Where The Pieces Go

Polishing + QoL

  • Finbarr now auto-equips the Pickaxe when first picking it up
  • Reduced the time it takes for Mama Bear to despawn by 2x (this means you can complete the chapter 2.5 seconds faster + the next cutscene feels more responsive)

02/11/2023 - Patch #26

Patch Notes

Overall

Polishing + QoL

  • Overhauled the animations, VFX, and polish of NPC firearms
  • NPCs now turn their gun barrel towards a target instead of their root part (it looks more accurate; special thanks to @DudeAx for helping with the math for my squishy brain)
  • Renamed the “AK47” to “RK47”
  • Renamed the “M16” to “R16”
  • Renamed the “M1 Garand” to “R6 Grand”
  • Renamed the “Olympia” to “Rolympia” (how daring)
  • Changed the “RK47” mesh to one with more detail

Balancing

  • Friendly NPC firearms no longer have a 60% base damage decrease
  • Reduced the the Laser Gun’s reload time from 3 seconds to 2 seconds
  • Reduced the R16’s reload time from 4 seconds to 2.5 seconds
  • Reduced the R16’s magazine size from 30 to 10 rounds (this means the R16 will fire 30 bullets before needing to reload instead of 90 bullets)
  • Buffed King Noob’s crossbow to match the stats of “Missing Piece” more closely instead of “Cloakedyoshi’s Noob Defense”
  • Crossbow magazine size increased from 1 to 25 arrows
  • Crossbow fire delay decreased from 1 second to .15 seconds
  • Crossbow raw damage reduced from 60 HP to 30 HP
  • Crossbow critical damage reduced from 125 HP to 40 HP
  • Increased the Rolympia’s reload time from 1 second to 2 seconds
  • Increased the Minigun’s magazine size from 100 to 200 bullets

Bug Fixes + Performance

  • Fixed an issue where NPCs would have no visual recoil on their first shot of a clip/mag/whatever
  • Fixed an issue with error handling when checking for badge ownership status

02/12/2023 - Patch #27

Patch Notes

The Second Trial

Bug Fixes + Performance

  • Fixed a typo in the objective UI

Polishing + QoL

  • Scraped new strings for localization

02/26/2023 - Patch #28

Patch Notes

Overall

Polishing + QoL

  • Shopkeepers now have animations in the shop UI
  • Added VFX + SFX to the shop UI
  • Improved keyboard navigation in UIs
  • Re-enabled the ability to open the pause/settings menu during some dialog scenes

Bug Fixes + Performance

  • Dying before opening the “Abilities” menu no longer incorrectly populates an ability’s hint
  • Resolved a rare bug with server startup which could prevent the lore and shop UIs from replicating
  • Shopkeeper UI models are now generated when required instead of always being loaded into memory
  • Resolved keyboard navigation doing multiple UI clicks with a single “enter”

Chapter Three

Bug Fixes + Performance

  • Fixed an issue with Dorjon0’s glasses animation

03/04/2023 - Patch #29

Patch Notes

Overall

Balancing

  • Reduced the Pistol’s fire delay from .15 seconds to .1 seconds

Bug Fixes + Performance

  • Fixed a bug which could cause NPCs with firearms to visit the stratosphere shortly after reloading
  • Resolved an issue which could cause Nebulous Busts to spawn without any hair
  • Automated the logic for giving a player specific tools for specific chapters (only @cloakedyoshi cares)
  • Converted the temporary tool system from Packages to CollectionService (only @cloakedyoshi cares)

03/26/2023 - Patch #30

Patch Notes

Overall

Balancing

  • NPCs now only reload their firearms if they’re at 30% ammo
  • Increased the range of the Revolver by 15%

Polishing + QoL

  • Added chapter months to the chapter select UI
  • Some breakable structures can now be broken with melees and firearms
  • Improved the Revolver’s firing animation
  • The NPC dialog system will now work with Roblox’s new TextChatService
  • Scraped new strings for localization

Bug Fixes + Performance

  • Automatic dialog now properly appears in the chat box
  • Fixed an issue with firearms that could cause slight jittering when reloading
  • Hats no longer block shots from firearms

04/19/2023 - Patch #31

Patch Notes

Overall

Polishing + QoL

  • Added new OST from DJIVVI

The Third Trial

Polishing + QoL

  • Replaced an APM track with new OST

Finale

Polishing + QoL

  • Replaced a track with new OST due to plagiarism concerns

Conclusion

Polishing + QoL

  • Replaced a track with new OST due to plagiarism concerns

Bug Fixes + Performance

  • Fixed an issue which prevented the ally-carry jump penalty from persisting after performing a jump

Epilogue

Polishing + QoL

  • Replaced a track with new OST due to plagiarism concerns
  • Replaced an APM track with new OST
  • Shifted the order of tracks for the second ending

04/22/2023 - Patch #32

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a rare bug which could break the shop UI from properly populating

Credits

Polishing + QoL

  • Added an exit cutscene
  • Added Babel
  • Scraped new strings for localization
3 Likes

06/09/2023 - The BBQ Update :meat_on_bone:

Update Log

Thumbnail_WTMB
It’s HIS barbeque. You’re just living in it. An all-new bonus chapter, co-created by @DiscreetFreddy19.

Introducing… “Welcome To My Barbeque”

BBQ

A new free bonus chapter, co-created by @DiscreetFreddy19 and @cloakedyoshi.

This chapter takes place from a… unique perspective… during the events of TDTNTOR 3’s Chapter Five.

With 7 new badges, 9 new weapons, 13 new enemies, and 4 player PVE mayhem - you’re in for one heck of a time.

GusEternalBeatChapterFlawlessChapter

Update Log

Overall

Highlights

  • Added “Welcome To My Barbeque”, a new FREE bonus chapter
  • Added 7 new badges
  • Added 10 new enemies and 3 new mini-bosses
  • Added 7 new melee weapons and 2 new ranged weapons

Balancing

  • Certain enemy NPCs now have the ability to shift their attention towards a closer player target, should the opportunity arise
  • All non-lunging melees now have a maximum damage cap per swing
  • Increased the slash damage of the “Pickaxe” from 5 to 40
  • Increased the lunge damage of the “Pickaxe” from 10 to 80
  • Increased the slash damage of the “Tire Iron” from 5 to 20
  • Increased the slash damage of the “Wood Plank” from 5 to 20
  • Reduced the “heal on kill” effect for non-lunging melees to 50% of the last swing’s damage

Polishing + QoL

  • Added several different cutscenes for returning to the lobby before beating some chapters
  • Server shutdowns will now attempt to teleport all players into new servers together instead of kicking them all out
  • Scraped new strings for localization

Bug Fixes + Performance

  • Fixed a bug with melees which could cause melees to deal slash damage instead of lunge damage whilst lunging
  • The “Tire Iron” and “Wood Plank” now have properly synced hit SFX
  • Fixed a bug which prevented non-lunging melees from healing on kill
  • Fixed a bug with burst firearms which could cause reduced damage and accuracy
  • Fixed a bug with enemies that could cause them to never target specific players due to player join order
  • Fixed a bug with enemies that could prevent firearms from dealing damage to them
  • Fixed a bug with enemies that could cause them to topple over when spawning from under the ground
  • Fixed a bug where falling off the map could prevent enemies from spawning
  • Fixed a non-failing error with ragdolls which could cause cluttering of the developer console
  • Dead enemies can no longer punch players with a telegraphed punch

Lobby

Polishing + QoL

  • Added “Welcome To My Barbeque” to the chapter select UI
  • Added several different cutscenes for returning to the lobby before beating some chapters
  • Some shopkeepers now require certain chapter completion before they will appear
  • Reduced the difficulty of “TDTNTOR 2” from 5 stars to 4 stars on the chapter select UI
  • Upgraded text chat to the Roblox’s new look

Bug Fixes + Performance

  • Correctly set the difficulty of “Where The Pieces Go” to 4 stars instead of 5 stars on the chapter select UI
  • Removed unnecessary local NPCs from client memory

Chapter Two

Polishing + QoL

Bug Fixes + Performance

  • Fixed an issue with a Roblox bug fix which caused most signage to be illegible

Chapter Five

Polishing + QoL

Bug Fixes + Performance

  • Fixed a bug with dying friendly NPCs which could break the cart cutscene

Chapter Six

Polishing + QoL

Credits

Bug Fixes + Performance

  • Fixed a bug where loading too quickly could result in no enemy spawns

Okay, but for real, with this update stop asking for a “The Day the Guests Took Over Roblox” or more lore behind Gus’ barbeque - this is it. You finally got it. You wore me down. Are you happy? I hope you are. Because I’m happy with this update. It’s pretty swell.

Patches

06/09/2023 - Patch #1

Patch Notes

Welcome To My Barbeque

Bug Fixes + Performance

  • Fixed a bug with ranged weapons on touchscreen devices which could cause nonsensical shooting

06/10/2023 - Patch #2

Patch Notes

Welcome To My Barbeque

Polishing + QoL

  • Added dream Gus’ clothing to Fern’s shop

Bug Fixes + Performance

  • Fixed a bug with late joins which could cause an unwarranted earning of the flawless run badge
  • Scraped missing strings for localization

06/11/2023 - Patch #3

Patch Notes

Overall

Bug Fixes + Performance

  • Converted local NPC animations and music logic over from LinkedSource scripts to Packages
  • Resolved an issue with randomly spawning enemies which could cause an unfailing error
  • Updated Guestia’s dialog NPC to match her TDTNTOR 2 appearance

Chapter Two

Polishing + QoL

  • Blink and X14 now have unique idle animations after informing the player where to go

Chapter Three

Polishing + QoL

  • Guestia, Gus, and King Noob now have unique idle animations after informing the player where to go

The Second Trial

Bug Fixes + Performance

  • Corrected the tutorial UI to refer to the “Mecha Minotaur” as the “Mecha Minotaur”, instead of “Tank Bot”, in order to make its naming consistent

Polishing + QoL

  • Scraped new strings for localization

Chapter Six

Bug Fixes + Performance

  • Restored King Noob’s walking animation for his secret appearance

UGC Credits

Polishing + QoL

  • Added UGC contributors for “Welcome To My Barbeque” to the lineup

Where The Pieces Go

Polishing + QoL

  • The Knight’s cape is no longer dynamically loaded in
  • The Knight now uses updated walk animation logic

Welcome To My Barbeque

Bug Fixes + Performance

  • Fixed late arrivals not having the proper music tracklist in some cases
  • Updated Guestia to use the “ROBLOX Girl” torso to match her TDTNTOR 2 appearance

06/19/2023 - Patch #4

Patch Notes

Lobby

Polishing + QoL

  • Added doors to both sides of the hidden cargo containers

Welcome To My Barbeque

Bug Fixes + Performance

  • Fixed a rare bug which could allow enemies to kill players during the ending cutscenes
  • Fixed clipping on several trees which could cause enemy pathfinding to break
2 Likes

08/15/2023 - Birthday Bash 2023 :birthday:

Update Log

Thumbnail_BirthdayBash2023
TDTNTOR 3 turns one! Come enjoy the first-ever Birthday Bash, live until 09/18/2023.

The Shopping Plaza now actually does something!

When TDTNTOR 3 launched a year ago, there was a Shopping Plaza. In fact, there still is a Shopping Plaza. Until today, it didn’t do anything besides look empty - but it now has a purpose! The shopkeepers in the Shopping Plaza actually do stuff now.

Shopkeepers sell various items, upgrades, and cosmetics which you can equip and use throughout most chapters. Not all chapters support items for balance and immersion reasons, so keep that in mind.

Items? Please elaborate for us, @cloakedyoshi.

Want to be dripping with radioactive particles because it’s your “aesthetic” and “not just a phase, mom”? Want to fight the Sorcerer with nothing but a tire iron? Want to annoy Nebulous Noob with an infuriating noisemaker? You can do that now. Oh boy, yes. You can do that now.

This is just the tip of the iceberg. Shopkeepers will have more items in the future, but to make sure everything works as intended, they’ll be starting with a small, but unique collection of flair, gadgets, and weapons.

Most of these items will remain purchasable after Birthday Bash 2023, but there’s a few rare items that will likely never see the light of day again. Any item that says it’s part of the “Birthday Bash 2023 Series” falls into this elite category.

What do I buy items with?

Throughout this event, enemies throughout the main story chapters have a chance of dropping Tix. Yeah, those Tix.

Taking inspiration from the real deal and dinosaurs, Tix will go poof at the end of the event, so make sure you spend them!

TL;DR:

Collect Tix drops from enemies, use the Tix to buy items in the shop.

There’s no point in hoarding Tix, because Tix will be destroyed once the event is over. Any purchased items will not be destroyed, you’ll keep them forever.

Update Log

Overall

Highlights

  • Added shops and items
  • Enemies in main story chapters now have a chance to drop “Tix” on death
  • Added the “Perfectionist” and “Completionist” badges to TDTNTOR 3
  • Added badges for beating “Credits” and for visiting “UGC Credits”
  • Added an exclusive badge for playing TDTNTOR 3 during the “Birthday Bash 2023” event
  • Added the “Give Me An Item, Shopkeeper!” badge for purchasing any item from any shopkeeper

Polishing + QoL

  • The shop UI now scrolls back up to the top whenever changing categories or when first opening it
  • Improved the typing effect for the sigma users who don’t use the “Fast Dialog” setting
  • Improved enemy pathfinding
  • EyeBlocks can now be destroyed with ranged weapons
  • Changed the shop categorization of the “Pets” category to “Allies”
  • Changed the shop category of the “Gus Shirt” and “Red Apron” items from “Consumable” to “Flair”
  • Upgraded all chapters over to Roblox’s new TextChatService
  • Scraped new strings for localization

Bug Fixes + Performance

  • Greatly improved the performance of initializing and opening the shop UI
  • The shop UI no longer displays incredibly large icons on smaller devices
  • The shop UI now properly opens up to the category with the most items
  • Shopkeepers no longer idly babble nearly as much as they used to
  • If Roblox fails to fetch a player’s translator for localization, it will now default to English after 5 attempts instead of retrying indefinitely
  • Updated the music system to support more than 9 unique tracklists
  • Fixed a bug which could prevent destructible objects from shattering
  • Fixed a bug which could prevent NPCs from having their proper voice pitch
  • The UI for ranged weapons now properly hides during cutscenes
  • Equipping multiple guns will no longer generate unnecessary additional ScreenGuis
  • Resolved several non-breaking errors with dead enemies

Lobby

Polishing + QoL

  • Added décor and stylization for the “Birthday Bash” event
  • Added the lobby to the chapter select UI for easier badge tracking
  • Added a hover effect to the chapter select UI
  • The chapter select UI now hides other UIs when open
  • The chapter select UI now leaves selection mode when closed

Credits

Polishing + QoL

  • Added the “Promised Performer” badge for beating the chapter (awarded when using the exit door)

UGC Credits

Polishing + QoL

  • Added the “Perceptive Peruser” badge for visiting the chapter
Patches

08/15/2023 - Patch #1

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue related to humanoid joints which could cause players to partially disassemble and repeatedly die when equipping “Flair” with specific torsos
  • Fixed an issue which could cause a non-failing error when an enemy NPC queried a pathfinding check the exact same frame they died

Chapter Five

Balancing

  • Mecha Noobs no longer drop items after a high number are slain

08/16/2023 - Patch #2

Patch Notes

Overall

Bug Fixes + Performance

  • The shop/inventory UI is now hidden when the rest of the UI is hidden (for things such as cutscenes)
  • It is no longer possible to open the settings menu and shop/inventory UI at the same time
  • Reverted all chapters from using Roblox’s new TextChatService as it causes gamebreaking UI clipping issues with TopbarPlus
  • Upgraded TopbarPlus from 2.7.3 to 2.9.1
  • Fixed an issue which could cause a non-failing error when an enemy NPC queried a pathfinding check the exact same frame they died but this time I actually published it

08/17/2023 - Patch #3

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a non-failing error which could occur when an enemy NPC died before their animation script could fully populate
  • Fixed a non-failing error which could occur when an enemy NPC tried to pathfind to a player just as the enemy died
  • Fixed a non-failing error which could occur when an enemy NPC attempted to hit a player just as the player respawned
  • Fixed a few cluttering errors and prints from TopbarPlus
  • Scraped several missing strings for localization

Lobby

Bug Fixes + Performance

  • Fixed an issue which could cause the event cutscene not to play if a player loaded in too slowly

The Third Trial

Bug Fixes + Performance

  • Shop items can no longer damage the Miner Mech

Chapter Five

Bug Fixes + Performance

  • Fixed a typo in one of the potential end-of-chapter dialogs
  • Fixed a non-failing error which could occur when a player character spawned before their HumanoidRootPart was fully initialized

Chapter Five

Bug Fixes + Performance

  • Theoretically solved an issue which could caused armed NPCs to vanish into the void
  • Added pathfinding clipping to prevent friendly NPCs from jumping in place awkwardly
  • Fixed a non-failing error which could occur when the Sorcerer’s explosion spell attempted to hit a player just as the player respawned

Welcome To My Barbeque

Bug Fixes + Performance

  • Fixed a non-failing error which could occur when a player attempted to equip a firearm just as the player respawned

08/21/2023 - Patch #4

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved an issue which awarded multiple “Confetti Aura 2023” items as each item category, which allowed for players to seemingly equip two “Flair” items at once
  • Purged incorrect “Confetti Aura 2023” items from datastores
  • Fixed an error which could occur when a player toggled “See Players” just as another player left the game
  • Fixed an error which could occur when an enemy NPC attempted to pathfind to a player just as the player respawned
  • Fixed a non-failing error which could occur when an enemy NPC attempted to hit a player just as the player respawned

Chapter Five

Bug Fixes + Performance

  • Removed some logging spam in the server output

08/26/2023 - Patch #5

Patch Notes

Lobby

Polishing + QoL

  • The crate of Tix in the lobby now displays a user’s TDTNTOR 3 Tix amount

UGC Credits

Polishing + QoL

  • Purchasing an item now makes the outside area accessible

Bug Fixes + Performance

  • Improved the generation time of mannequins
  • Centered the exterior matinée sign
1 Like

09/18/2023 - The Challenging Update :trophy:

Update Log


Further replayability, in MY TDTNTOR 3? It’s more likely than you think!

I hear ya, earning Tix was boring.

Last month’s update introduced an economy system to TDTNTOR 3, and with it, enemies had the occasional chance to drop currency when slain. However, I heard your feedback loud and clear - slaying enemies as the ONLY way to earn currency was NOT fun.

This leads us to today, to the introduction of challenges.

Challenges? @cloakedyoshi, elaborate or else I’ll take your pet gopher.

OKAY, OKAY. DON’T BE RASH. Simply put, all players now have a set of challenges to complete in TDTNTOR 3:

  • Daily challenges are relatively easy and reset every day at 12:01 AM UTC.
  • Weekly challenges are a bit harder and reset every Monday at 12:01 AM UTC.
  • Event challenges are temporary challenges attached to a major update or event. They go poof once their associated update/event is over.
  • Lifetime challenges are permanent one-time challenges that reward players for exploration and difficult feats.

Completing a challenge will reward you with currency.

Currency? What about Tix?

As promised, Tix is dead :crab:. In their stead, enjoy bountiful Moolah and Dough.

image
Moolah is quite common and can also be dropped from enemies.

Dough
Dough is rather rare and can only be earned from Lifetime challenges or a single reoccurring Weekly challenge.

Are these ALL the challenges TDTNTOR 3 will have?

Nope. Today brings almost 100 challenges to TDTNTOR 3. Future updates will continue to add challenges.

If you have any suggestions for challenges, feel free to send @cloakedyoshi a message on Roblox or reach out via the Social Links.

Is this the same as TDTNTOR 2’s challenge totems?

This new challenge system should not be confused with TDTNTOR 2’s WR challenge totems. They are completely different things.

I am still investigating the best way to bring TDTNTOR 2’s WR/speedrunning system to TDTNTOR 3. Would love for it to be automatic, but unfortunately exploiters are a thing.

TL:DR:

  1. TDTNTOR 3 now has a standard MMORPG daily/weekly/event/lifetime challenge system.
  2. Complete challenges to easily get currency.
  3. Use currency to get cool stuff from shopkeepers.

Update Log

Overall

Highlights

  • Added a brand-new challenge system
  • Added 50 possible daily challenges, 17 possible weekly challenges, and 28 lifetime challenges
  • Added two new currencies, Moolah and Dough
  • Added 16 new items to the shop pool
  • The “Birthday Bash 2023” event is now over

Polishing + QoL

  • Newly-added items are now marked in the shop in order to make them more obvious
  • All shop items are now purchasable with “Moolah” or “Dough” instead of “Tix”
  • Added “Moolah” to the enemy drop pool
  • Removed “Tix” from the enemy drop pool
  • Removed “Birthday Bash 2023” items from the shop pool
  • The “Confetti Aura 2023” flair is no longer given out
  • Temporarily removed the “Noobanium Aura” from the shop pool
  • Added additional accessories to Princess Noob
  • Scraped new strings for localization

Bug Fixes + Performance

  • Resolved a bug which caused dialog text to be cut off after turning the “Fast Dialog” setting on after having it off and previously receiving some dialog
  • Resolved a bug which could rarely cause found item badges (e.g. “A Lone Green Teapot”) to stop working
  • Melee weapons can no longer play their sheath and unsheath SFX at the same time
  • Killing an enemy (or recently hitting an enemy before they die) with the “Charge” ability now tracks kill credit

Balancing

  • Reduced currency drop rate from all enemies by 50%
  • Reduced max currency dropped from all enemies by 30%

Lobby

Polishing + QoL

  • Added additional décor around the Shopping Plaza
  • Classica’s “Wishing Well of Grandiose Nothingness” now utilizes a ProximityPrompt instead of an invisible trigger
  • Classica’s “Wishing Well of Grandiose Nothingness” now has a slight delay before it works its magic so that the purchase prompt can be closed to see the FX
  • Added additional FX to Classica’s “Wishing Well of Grandiose Nothingness”

Where The Pieces Go

Polishing + QoL

  • Increased the contrast of the text on the “Slippery Surfaces” sign
Patches

09/18/2023 - Patch #1

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed an issue with the Chapter Three’s “Between The Lines” Lifetime challenge where it incorrectly wanted 10 pieces of lore instead of 8
  • Fixed a typo with the Epilogue’s “Talk The Talk” Lifetime challenge where it incorrectly stated it was for Chapter Six
  • Probably fixed a bug which could cause Daily challenges to multiply like a hydra

Lobby

Bug Fixes + Performance

  • Fixed a bug which could cause broken multi-tool equips when picking up the “EyeSpy Industries Keycard” whilst holding a tool

Chapter Two

Bug Fixes + Performance

  • Reduced the likelihood of tripping NPCs in the secret cutscene

Chapter Three

Bug Fixes + Performance

  • Anchored several stationary NPCs so that they wouldn’t be pushed around by roaming NPCs

Chapter Five

Bug Fixes + Performance

  • Fixed a bug which made a computer message appear on a note and vice versa

Epilogue

Bug Fixes + Performance

  • Disabled an internal testing feature which would always force the epilogue’s outcome to the “Obligatory Celebration” ending

09/21/2023 - Patch #2

Patch Notes

Overall

Bug Fixes + Performance

  • Probably fixed a bug which could cause Daily challenges to multiply like a hydra for real this time :crossed_fingers:
  • Probably solved a bug which could cause Lifetime challenges with reading lore and talking to NPCs to not track and complete properly
  • Fixed a bug which would cause some completed Lifetime challenges to appear before incomplete ones
  • Properly fixed scrolling behavior of the “Challenges” UI for gamepads and keyboard navigation
  • Fixed a bug which could cause failed locale fetches to retry indefinitely instead of the desired 5x before defaulting to English
  • Increased performance of fetching Lifetime challenges

Polishing + QoL

  • Reduced max currency cap from 10,000,000 to 249,999 while some of these challenge bugs remain
  • Added additional logging to identify the Daily challenge hydra bug if not solved with this patch

Lobby

Bug Fixes + Performance

  • Hovering over or selecting chapter icons in the teleport door UI, whilst actively teleporting, no longer ungreys them out

09/26/2023 - Patch #3

Patch Notes

Overall

Bug Fixes + Performance

  • Theoretically solved all issues with how DataStores handle challenge data; special thanks to @DudeAx for the solution
  • Fixed an issue with Chapter Three’s “Between The Lines” Lifetime challenge where it incorrectly wanted 8 pieces of lore instead of 6
  • Prevented a rare corner case which could allow someone to use three different device types to complete Chapter Three’s “Between The Lines” challenge without reading every unique note

Trial Two

Balancing

  • Increased the Mecha Minotaur’s HP from 400 to 4000
  • Increased the damage the Mecha Minotaur takes from charging into stones from 6 damage to 60 damage

Bug Fixes + Performance

  • Reading the note after slaying the Mecha Minotaur no longer fails to add progress to challenges

Conclusion

Balancing

  • Enemies no longer respawn after being slain

Credits

Bug Fixes + Performance

  • Killing an enemy no longer gives two progress points to certain challenges
2 Likes

10/20/2023 - The Goners Update :jack_o_lantern:

Introducing… “Long Gone”

LongGone
A new free bonus chapter by @cloakedyoshi.

If you did ANY form of exploration in TDTNTOR 3, you would’ve learned of a certain tea-related faction. You all wanted to know what happened to them, so… be careful what you wish for.

With 3 new badges, 1 new weapon, 1 new enemy, and 4 player PVE mayhem - you’re in for one heck of a time.

Update Log

Overall

Highlights

  • Added a new free bonus chapter - “Long Gone” - this chapter is permanent and will not disappear once the Halloween event is over
  • TDTNTOR 3’s Halloween event is LIVE until November 7th!
  • Added Candy - an event-specific currency; it expires once the event is over
  • All enemies in the Main Story now have a chance to drop Candy instead of Moolah
  • Added 13 new Event challenges that award Candy on completion
  • Added 6 new items to the shop pool that can only be purchased with Candy
  • Added 4 new badges, one for visiting during the event and three for the new bonus chapter
  • Added 3 new Daily challenges and 3 new Lifetime challenges

Polishing + QoL

  • Main Story enemies now wear a random Halloween-themed hat during the “Halloween” event
  • Main Story enemies now wear party hats during the “Birthday Bash” event
  • Added an automated system to enable seasonal décor, events, and event items/drops on a regular basis
  • Scraped new strings for localization

Bug Fixes + Performance

  • Fixed the root part of dead non-ragdolling enemies from blocking gunfire
  • Upgraded breakable structures to use a newer system
  • Removed an antiquated workaround for a Roblox mouselock bug when teleporting
  • Fixed an issue which could cause challenges to not populate when joining an older server with newer currency data

Lobby

Polishing + QoL

  • Added a rudimentary form of TDTNTOR 2’s “Party” system for easier matchmaking with friends; at this time, you can only use parties to teleport to “Long Gone” and “Welcome To My Barbeque” - more to come in future updates!
  • Added décor for Halloween
  • Miscellaneous NPCs now have Halloween-themed quips
  • Added a light to the teleport door

Bug Fixes + Performance

  • All NPCs with dialog can now be talked to by multiple players at the same time
  • Removed an antiquated workaround for a Roblox mouselock bug when teleporting
  • Fixed weird geometry in the church’s interior

Chapter Five

Polishing + QoL

  • Updated several structures to better match “Long Gone”
  • Added a new note
  • The Lifetime challenge “Between The Lines: Chapter Five” now requires 10 pieces of lore

10/20/2023 - Patch #1

Patch Notes

Lobby

Bug Fixes + Performance

  • Prevented players from teleporting into in-progress “Long Gone” servers

The Second Trial

Bug Fixes + Performance

  • Added a failsafe to prevent a player from falling down to the ground level before the topside map is fully loaded

Long Gone

Bug Fixes + Performance

  • Party members who load extremely slowly are now teleported into a new server if they take too long
  • Altered the spawn for the “Cistern” segment to reduce the chance of spawning on the roof

10/21/2023 - Patch #2

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a gamebreaking error which could occur when a user’s locale failed to fetch

Lobby

Polishing + QoL

  • Added TDTNTOR 3 merch to the shop pool
  • Scraped new strings for localization

Bug Fixes + Performance

  • Princess Noob now uses her updated design in in-between chapter cutscenes

Chapter Five

Bug Fixes + Performance

  • Resolved an issue where players could push the cart before finishing the intro cutscene

Long Gone

Bug Fixes + Performance

  • Adjusted the spawn logic for the “Cistern” segment to further reduce the chance of spawning on the roof + appearing in the ending cutscene
  • Adjusted the location of a candle which would float if the chair underneath it was destroyed
  • Removed the ability to break the wooden tables + chairs in the intro cutscene room

10/22/2023 - Patch #3

Patch Notes

Overall

Bug Fixes + Performance

  • Fixed a bug which caused Main Story enemies to ONLY drop Candy (and NEVER Moolah) during the Halloween event

10/29/2023 - Patch #4

Patch Notes

Overall

Bug Fixes + Performance

  • Completed Lifetime challenges are now sorted by their max progress amount rather than their difficulty level
  • Fixed an issue which could cause notes, cutscenes, and shops to break if localization failed to fetch
  • The lore UI is now closed whenever a cutscene starts
  • Rewrote the code for the lore UI

Polishing + QoL

  • Upgraded all ambient NPCs to the new animation system
  • Scraped new strings for localization

Lobby

Bug Fixes + Performance

  • Fixed an issue which would cause Classica’s Halloween dialog to not count towards any dialog-related challenges

Chapter Three

Bug Fixes + Performance

  • Earl will no longer fall over randomly and appear out of his intended position

Chapter Six

Bug Fixes + Performance

  • Fixed an issue which could prevent certain NPCs from having walk animations

10/30/2023 - Patch #5

Patch Notes

Overall

Balancing

His Guitar (Melee)

Adjustments
  • Changed the lunge animation to an overhead swing
Reasoning
  • Increases the weapon’s attack reach and makes enemy juggling easier. It also makes the weapon feel like an extension of Nebulous Noob’s abilities.

Pumpkin Punch (Melee)

Adjustments
  • Changed the swing animation to an offensive sweeping punch
  • Changed the lunge animation to a defensive jab
  • Increased the melee hitbox by 300%
Reasoning
  • Increases the difficulty of hitting an enemy, but makes it easier to more consistently hit one. High risk, high reward.

Polishing + QoL

  • Added button mapping support for PlayStation controllers for ability tutorial dialog/notes
  • Added button mapping support for PlayStation controllers for the Dialog UI
  • Added button mapping support for PlayStation controllers for the Abilities UI
  • Changed the fire particles for the “Pumpkin Punch” to be more subtle and see-through
  • Scraped new strings for localization

Bug Fixes + Performance

  • Unified the code logic for how a player’s current device is determined within a cutscene

11/04/2023 - Patch #6

Patch Notes

Overall

Bug Fixes + Performance

  • Resolved a rare edge case that could break fetching a player’s locale
  • Unified the code logic for fetching a player’s locale

Lobby

Polishing + QoL

  • The door UI now informs players when a chapter either doesn’t support parties or requires a smaller party size
  • Scraped new strings for localization

11/12/2023 - Patch #7

Patch Notes

Lobby

Polishing + QoL

  • Added fall décor

Bug Fixes + Performance

  • The door UI no longer shows Halloween icons for TDTNTOR 2, TDTNTOR 3, and CND

UGC Credits

Polishing + QoL

  • Added new items to the mannequin lineup
1 Like