The Last Days - a new post apocalyptic, massively open-world game*

Hey @mer5000!

I’d love to invest in your game, but I need a bit more information regarding investment.

How much Robux are you asking from investors, is there a range or set investment? Along with what benefits will investors get?

Best of luck,
Belastbar

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Woah!

Those are some very nice looking graphics there, how well will it run on lower end devices? Is console even a consideration in this project?

Just asking a few questions to spark a little conversation!

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Hello, thank you for your interest.

Here’s a thread with much of what you need to know regarding the investment :

Thank you for your interest and your feedback :slight_smile:

As of now, no solid plans for a console release. Lower end devices don’t run the game particularly smoothly right now, however, with the game to be heavily optimized (removing parts and grass once procedural terrain generation is released) as well as implementing options to turn off textures, lower-end devices should be able to get a fun, playable experience.

The map is entirely beautiful and really influences me to go back to continue making an open world map. Besides that I have a few questions:

  • Were you the only builder who made the map?
  • How large is the terrain in studs?
  • Do you plan on adding mountains for scenic views? The world seemed a bit flat at times unless I missed a mountain somewhere.
  • Have you tested this on mobile to see if it can run smoothly and account for the wide majority of those who may not have as good phones/tablets/etc? While this does seem like a good game for PC and Console, I don’t believe mobile users will have the same experience if the map has over 300k parts, which can be very demanding at times.
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meanwhile at kotojo hq.

Is this intended?

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Yes, that’s one the several sinkholes in the game. We’ll place some barriers near them to avoid vehicles from accidentally driving into them :slight_smile:

Great to hear that you had a good experience on the map :slight_smile:

-I was the main builder on the map, Codetrix also worked on a few buildings as well as environment design.

-I haven’t checked the size of the terrain in studs yet, I will soon though

-There are some hills but they are mostly in one specific part of the map, mountains are also around the map but they act as barriers to the end of the map rather than explorable areas. I do plan on adding hills and mountains around areas of the map not already filled.

-The map hasn’t been thoroughly tested on mobile yet but I do agree. However with the added options to turn have textures as well as the part reduction before the game’s release, mobile should also have a playable experience.

Flashlight breaks when you flick it on, unequip it, then re-eqeuip it. (EDIT: Ignore, I wasn’t able to replicate the bug. Probably lag.)

Great job overall though, dropping a small donation so continue the project!

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Amazing map, as well as good optimization for mid end devices. Can’t wait for the game to be released!

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This is an exceptionally beautiful map, I have not seen something this amazing on the platform for a long time, hope this turns into a fully functional game one day I would love to play this also the performance has been great for me :heart:

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Thank you for the continued support guys, I’ve added in interiors to several buildings and looking to finish all the interiors next week. :slight_smile:

Unions and Meshes decrease the lag and performance percentage. Another thing for loading the game with less issues and problems is adding a loading screen which you optinized for ateast a average pc to load for. Could help on visitor/player view. Other than that because I have seen a previous post of yours a month or earlier, pretty good so far and worth the visit and players! :wink:

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From experience meshes are always the best way to go instead of unions, unions have lead to visual glitches at points, errors on Roblox’s side with loading them and bad performance if the game is heavily reliant on a lot of unions.

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I agree with your words, I just mentioned unions as another solution to reducing lag if not with meshes.

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this is truly beautiful, i totally forgot about mod abilities after the first view i got, i literally walked around the whole map slowly and calmly with that music for 20 minutes, enjoyed every moment of it, even without gameplay.a great piece of art and i’m looking forward to the finished gameplay!

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I love all of the details on this game! It looks so great, I can’t even imagine how long it took to make this game! This is truly a cool creation, the only thing I see a little bit buggy is the motion blur when turning your camera, it’s choppy. Either than that I really love this creation! The amount of stuff in this game is surprising how it isn’t lagging at all, like look at all of this!


Truly, I love this project, good job.

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Looks really good. Great work. :+1:

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Thank you for your feedback :slight_smile:

Given that the post has been ‘bumped’, I have since turned off shadow mapping and shadows entirely and the game now runs completely smooth at 10 graphics. Once more of the map is loaded in, it’ll lag a bit. At level seven graphics it runs completely smooth.

I have also been working on the interiors! I am not going for a detailed interior (to prevent lag.) Here are a few of them :

![bookstore_tld1|690x296]

(upload://aQ

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That looks gorgeous! The attention to detail is on point, not much to say here but It looks fantastic.

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