Thanks for reporting @Uzixt @SpiritualSonicdash @ProBaturay @DailySuperboy7 - resolutions to your issues will be live on the site soon!
Thank you very much for letting us know. A fix will be live on the site soon!
Found a typo within the MemoryStoreService documentation. I would presume this is meant to say “limits”.
Nice find Faber - I’ll get this resolved.
I noticed that StarterPlayer.EnableMouseLockOption
still says that it’s deprecated even though you can still disable it
- In the Outlier, double-click and rename each bone. Bone object names remain the same when you import the mesh object into Studio.
The word outliner is misspelled
-
Smoke doc
I presume this is supposed to say “are only emitted” -
The TextChatCommand doc says to refer to In-Experience Text Chat to learn how to use TextChatCommands. However, In-Experience Text Chat does not give any information on TextChatCommands, nor does it even mention them.
The jump links which are used in the “on this page” menu have gotten out of synch in the Libraries section of the documentation.
For example, on this page https://create.roblox.com/docs/reference/engine/libraries/os the time() function is accessed by the jump link #time. However the menu on the right links to the jump link #os.time. Since that name/id doesn’t appear on the page the jump link doesn’t navigate.
The same problem seems to affect these nine pages.
Thanks for flagging this! We’ll look into the discrepancy.
Update: That property is no longer deprecated, it’s active now. It is still recommended though to use UserInputService.MouseBehavior instead.
Thanks for catching this! We’ll fix it.
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Yep- typo. We’ll fix it. Thanks!
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Good catch. This inaccuracy will be corrected.
@DucksAreYeIIow Pinging you to pass this little note that in the TextChatService, the commands in the CreateDefaultCommands > Usage Section are using backslash and not the common slash /:
Thanks for this! This’ll be corrected shortly.
Thanks for flagging this. The incorrect behavior has been fixed now.
On the TextBox documentation under FocusLost
TextBox.Focus
isn’t an event of TextBox , it should be TextBox.Focused
.