Undisclosed changes to the internals of body movers and/or physics constraints (we suspect) have resulted in breaking behavior in many of our games that are dependent on body movers/constraints for custom character movement. We haven’t made any changes to how we handle character controls, movement, or physics otherwise to influence this report being a false-flag, nor do we have the ability to fix this behavior directly as it is within the engine.
Expected behavior
Work like it did last week? I’m without context here, so I can’t give suggestions on behavior besides what history has provided.
I have also noticed this with BodyPosition + BodyGyro in the past week or two. Wobbly plates in Sword Heights Royal seem more dangerous and less predictable than they previously were.
My game broke today and I lost nearly all of my concurrent players. I did not publish an update at all. Setting physics stepping method to “Fixed” does nothing for me.
This is my currently broken game. Is there any other changes that I can revert?
This is kind of urgent, my game is completely broken and will completely die if this isn’t resolved. Seems like theres absolutely nothing I can do myself to fix it either annoyingly.
The issue that they are describing is almost surely a result of the todays issues with Quaternion calculation. (based on the walking on walls). I just tested and the issue has still not been fixed in my game
After testing consistently in new private servers over the last 20 minutes, the issue persists. Tracking the flags we can see, it doesn’t seem like anything specific to client-governed character movement was flipped.
this just randomly happened to me ingame and I jumped then it broke my legs , I will start vibrating exactly like Arenoir said and be able to jump high but in this case it breaks my legs and is not intentional
@Sky_ogg thanks for that report, we validated that setting FFlagSimSolverOptimizeIslandizerManager2 to False has fixed at least some physics issues we’re seeing.
We just turned this flag off, please let us know if you’re still seeing physics issues in your games.