Thats called an Addiction. You want to avoid giving players such addictions.
Again, the loss for the player is their money, which is FAR more important than how much “fun” they’re having.
You get money, yes, but the players can lose all their money AND develop gambling addictions, and when this is CHILDREN we’re talking about, very bad.
The only case I’ve seen of something SIMILAR to this is when a player reported a bug because a games lootboxes were missing from the store, but they completely understood and weren’t disappointed when the devs told them it was because of laws.
The problem is that people are dumping possibly thousands of dollars into lootboxes, and because they are essentially gambling, these people are developing a gambling addiction, which if they’re children, is then INSANELY bad.
Its not JUST that these purchases are a “waste of money”, its that they develop addictions in children that should be avoided at all costs.
Again this isn’t an oppressive change, its preventing children from getting a gambling addiction.
Remember as well, ROBLOX is only fully banning lootboxes in Australia because they do NOT want an M (15+) age rating.
Plus, the most alternative ways I mentioned are essentially the same, you just add a few extra things into the code.
Again, PolicyService can be used so you can have lootboxes, but make it so some users can’t see or purchase them depending on their age and/or location.
And, if you want to avoid that, just don’t put items in lootboxes and put them into some kind of a rotating shop.
Honestly, I agree with this. And the law in Australia does allow for lootboxes, but just refer to what I said earlier in this post. Roblox would need to get an M 15+ rating in Australia if they didn’t fully ban lootboxes.
This too.
Its not hard at all to find/create better ways to monetize your game. Hell having a P2W game is better than having lootboxes I’d say.