Updated In Experience Controls on Roblox

I personally still wish these controls would be smaller, my biggest issue is they take up so much space, its very distracting from the rest of the UIs in the game that are more important.

27 Likes

How many % of players have already received some kind of test and when is it planned for everyone to receive it?

My account has never received any test version of experience controls and I keep hitting the microphone button in Voice Chat intentionally because of some UI in front of the button

24 Likes

This design looks better, but I still think it would be better if developers could hook into the topbar (custom buttons) so we dont have to manually hack our way around it?

Maybe giving SetCore some much needed love for this? This update also does not address the fact that we still cannot hide this toolbar.

26 Likes

How can we use this on the Roblox Client I am hoping for this release for everyone soon

17 Likes

I believe part of this change includes the player’s health bar being moved to the bottom of the top bar?

If so, this change is going to be awful for my game, as it’s a PvP game, where players need to see their health. If players can not see their health (because this change makes the health bar hardly noticeable), they will be confused when damage is dealt to them.

I understand that I can create my own UI to solve this issue but… really? I think that this change is quite bad for PvP experiences.

21 Likes

I’d like to re-iterate my position here. As a developer, I’d ideally be able to reduce all core UI into the Roblox menu. This would allow me to have full visual/aesthetic control and allow me to provide the best functional experience for my place. All platform functionality should remain easily accessible to users through the Roblox menu, such as hard control over mic/camera, reporting, server playerlist, … etc.

The screenshots provided in this post (Berry Ave) already show signs of discontinuous visual design forced by the game trying to conform to the Roblox Controls Bar. The game clearly has it’s own identity that is being strong-armed to match the unblockable core UI.

44 Likes

We can please get a way to reduce all CoreUi back to a single button in the corner again?

29 Likes

w. where’s the leaderboard. where’s the button for it

13 Likes

and we still can’t hide all of the gui like the legacy topbar. i appreciate the transparency but you keep missing all of our feedback about the latter; the report button is so utterly stupid and useless to exist in the first place

27 Likes

Exactly this, I still stand by the fact that by trying to conform every game to use a single non-customisable topbar we are actually going to get a more boring UI scheme in general; not all of us want our games to use the UIBlox theme, yet we are practically forced to ‘embrace’ it because of stuff like this.

For anyone who wants a #feature-requests which covers this topic, my post from just under a year ago exists and is (unfortunately) still quite relevant in certain sections.

34 Likes

is there or will there be a way to disable this more menu?
image
im using this photo as an example, as it kind of just ruins the user experience because you have to carefully click the hamburger icon

18 Likes

I like this new UI for the menu, it gives us better access to the stuff in the main menu, like “respawn” and “report system”.

10 Likes

I’d really prefer if Report wasn’t included in the More Menu. Or better yet, give us the option to remove Report and hide the unibar entirely.

13 Likes

The best way to improve experience controls: Allow us to completely disable it or automatically disable it once a developer disables every core UI element. I do not want to see the box button reserving an unnecessary amount of space with only the useless report button inside it. (Why is there a report button on the control menu anyway? It takes two clicks to access the menu normally.)

22 Likes

Allow us to collapse everything into a signle (Roblox Menu) button, once again. (And make all this smaller)

While I like the changes that were made from the initial Experience Controls preview, this is still a huge mess in my opinion.

Don’t get me wrong, I like the design of the Experience Controls, this design would be great if Roblox only had its CoreUI and developers were not able to create their own UI. However, reality is different, and that makes this UI pretty intrusive and hard to work with in certain, if not most, cases.

Games have different styles and identities, some games attempt to follow Roblox’s style, while some games attempt to incorporate their own unique styles. With the new forced toolbar, you can far more easily see the design inconsistencies in the screenshots that you provided.

I’ve already asked this, but please, listen to the developer and their feedback. Experience Controls isn’t something that I think we hate because its “Experience Controls”, we don’t like it because it is imposing an even bigger limit to our creativity and our games’ identities.


Also, here is a comparison of Theme Park Tycoon’s UI in 2016 and 2024, with one UI being far more easily incorporated alongside the required topbar “hamburger” icon and the new topbar (Experience Controls).

25 Likes

can you allow developers to adjust the background transparency?

12 Likes

The only thing I would suggest is the ability for players to toggle between the new ui and the old ui. I can see other people struggling with the new ui, as I have been.

11 Likes

Don’t forget Topbar Plus by @ForeverHD!

10 Likes

I don’t know if there’s a way to do so right now, but I think it’d be great for immersion if we could take out the controls entirely and only keep the Escape menu button/only show the Chat button. Some games aren’t made with a free mouse in mind. I really like this design though.

14 Likes

I think my favorite part of this entire thing is that we don’t have to guess where to put topbar buttons anymore. A most welcome change for me :muscle::muscle::speaking_head:

8 Likes