I’d like to start off by saying - absolutely lovely how transparent you guys are! showing what you plan on working as well as consider working on is incredibly helpful to gauge and plan into the future.
Regarding per-instance control, I believe my (and likely many others) request from this derives from the uncertainty of how streaming works internally. Consider the following two scenarios:
- A small prop is completely contained inside a larger prop, such as a vase within a house. It’s streaming range should thus be affected accordingly to only replicate when in very close range, though I don’t believe this to be the case currently. Roblox wants to automate most of these issues from the player, but this seems hard to do considering edgecases with e.g. windows or transparent walls.
- Deriving off the first point, and this is moreso of a question, is model size considered for streaming? that is, do ‘minor’ and less important props such as flowers get streamed out faster than trees and buildings?