We are continuing to improve how users can play and interact with your experiences in VR. With our latest update, we have added additional camera and comfort options:
- New Default Camera: third person follow camera that keeps your avatar in view
- Comfort Settings: multiple comfort levels, including a configurable custom option
If you have forked PlayerScripts in your experience, we encourage merging the latest Playerscripts to get the camera updates and ensure the comfort settings work correctly.
Every person will have a different sensitivity level to motion within VR, so we wanted to provide different options for our users. Within the Roblox System menu on a VR headset, players can quickly choose between multiple levels of comfort.
- Third person fixed “comfort” camera, vignette, and stepped rotation.
- No camera movement; you will see the avatar move away from the camera and the camera will teleport to your new position when you stop moving.
- Third person follow “drift” camera (more info on this below), vignette and stepped rotation.
- All comfort options are turned off. There is a full motion camera, full rotation, and no vignette.
- Adjustable advanced options to create your ideal comfort setting.
- Turns on the vignette, which is a black ring that blocks your peripheral vision and lowers discomfort.
VR Stepped Rotation
- Instead of rotating with full motion, the camera will rotate in stepped increments as you press the right thumbstick to rotate the camera
Third Person Fixed Camera
- The camera will never move with the avatar, instead it will teleport to the new position when the avatar stops moving; this includes movement due to player input and the environment (e.g. conveyor belt).
We have added a new third person camera as the default camera, so players can enjoy their favorite obby’s and other popular Roblox experiences that tend to play better in a third person view.
In VR, your head controls the camera, so it’s possible to turn in a direction and lose sight of your avatar in a third person view. However, with the new camera, when you push forward on the thumbstick, you will still move forward in the direction you are facing, and as you move your avatar, the camera will gradually drift your character back into view. Try it out and let us know what you think!
As always, we want your thoughts on the menu, camera, and overall VR experience. The full release of Roblox on the Meta Quest is coming soon, so get those PlayerScripts merged as soon as you can and let us know if you run into any issues!
Be on the lookout for more updates coming soon including additional improvements to the vehicle, swimming, and current camera.
NEXUS VR DEVS: we are passing along info that you should update to the latest version, if you have the auto-update turned off. We’ll be turning facial animation back on for VR users, and there is a related issue which is fixed with the new Nexus VR release.