Weekly Recap: March 24 - 28, 2025

Hi Everyone!

Happy spring :blossom: and hope you’re enjoying the longer days just as much as I am — aka are you touching grass?? Anyway, ICYMI: we dropped new Feature Packages for Season Pass and Engagement Rewards, you can now add skin color to Bodies, and with HumanoidDescription API, you can adjust accessories more easily. Read on below for more updates on what we announced this week :point_down:

Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.


Betas and Tests

[Beta] New Feature Packages: Season Pass & Engagement Rewards

  • Excited to share two new packages: Season Pass Package and Engagement Rewards Package, both in beta.
    • Season Pass Package allows you to implement a season pass with customizable elements like pricing, UI, season duration, mission availability, XP requirements and reward items.
    • Engagement Rewards package lets you create a daily login rewards calendar and/or time-based rewards system to reward players for playing your game.

Announcements

Accessory Adjustment APIs for Neck, Shoulder, Front, and Back

  • Last year, we introduced the Accessory Adjustment tool. Today, we’re expanding to include Front, Back, Neck, and Shoulder accessories.

  • Using the upgraded HumanoidDescription API, you can allow users to adjust the position, rotation, and scale of those accessories on their avatars – whether they own the items or are previewing them before purchasing.

New Open Cloud Reference Documentation

Creator Action Required: New Asset Delivery API Endpoints for Community Tools

  • On April 2nd, we will be requiring authentication for all Asset Delivery API endpoints.
  • These endpoints currently allow unauthenticated access to many assets. We’re making this change to enhance security and prevent abuse of creators’ content, including unauthorized content scraping.

Improvements to Publishing & Merchandising Bodies & Heads on Marketplace

  • Rolled out four new improvements that give creators more control over how their items and bundles are merchandized:

  • Publishing Bodies & Heads from a Community

  • Renaming Bodies & Heads

  • Adding a skin color to Bodies

  • Controlling scale presets on Bodies

Improvements to Experience Chat Performance

  • We’ve added several improvements to Experience Chat that significantly reduce the resources it consumes:
    • Optimized the bubble chat billboards that power text and voice chat
    • Several fixes that have eliminated unnecessary re-renders in the chat window
    • Unmounting unused Chat components: Now if you if you turn off the chat window, it won’t consume any resources from your experiences
    • Ongoing improvements aim to reduce resource usage even further

Updates

Building the Future of Roblox Home and Search: Introducing Personalized Discovery

  • We’re now bringing personalized positioning to Today’s Picks.
  • This means Today’s Picks will now be positioned on Home based on users’ engagement patterns.

Release Notes


Deprecated Web Endpoints

Official List of Deprecated Web Endpoints


Community

Creator Spotlight: xJa_ys on Bringing Bayside High to Life

  • Explore how environmental artist/3D modeler xJa_ys brought Bayside High to life on Roblox, blending cartoony style with realism and drawing inspiration from games and real-world architecture.
32 Likes

This topic was automatically opened after 10 minutes.

…anyway, thanks a bunch for the chat performances improvements an the accessory adjustment updates. I do really enjoy those updates, as I remember having problems due to the lack of those things.

If you’re reading this, is there already anything planned for next week?

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thank you for the improvements on the chat performance cuz ive been having some issues recently so glad to see those fixed :heart:

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I have never seen such a long update list :open_mouth:

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any concrete news on AuroraService?

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i think this deserves an honorable mention

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really? thats the best you could think of?

sigh that breaks a lot of things and makes it harder to archive old assets

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The initiative of adding new resources, like the season pass, is a beneficial idea, because it allows you to discover other UI tricks, scripting concepts and marketing ideas.

Together with the new documentation of Open Cloud, I feel like this week’s priority was the strong focus on more resources, meaning updates that inspire.

I support that approach and think, together with the important QOL improvements, this is something you can do more often.

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I don’t think I’ve ever followed the news as much as I do. There are a lot of really useful updates coming for developers and players.

By the way, I looked at the future projects proposed for this year, and I wanted to show support and encouragement to the team that will be responsible for creating the server authority system over player characters. Several problems involving exploiters have already been fixed, I think the last step and probably the most necessary at the moment is regarding those who control the characters (they make them fly, run much more than they should, ignore collisions, teleport, etc.). I’m sure that not only the developers, but also the players will be very grateful to the development team for this project. We hope this happens soon.

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Alright thx for the update reminder again