Hi Everyone!
Happy spring and hope you’re enjoying the longer days just as much as I am — aka are you touching grass?? Anyway, ICYMI: we dropped new Feature Packages for Season Pass and Engagement Rewards, you can now add skin color to Bodies, and with HumanoidDescription API, you can adjust accessories more easily. Read on below for more updates on what we announced this week
Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.
Betas and Tests
[Beta] New Feature Packages: Season Pass & Engagement Rewards
- Excited to share two new packages: Season Pass Package and Engagement Rewards Package, both in beta.
- Season Pass Package allows you to implement a season pass with customizable elements like pricing, UI, season duration, mission availability, XP requirements and reward items.
- Engagement Rewards package lets you create a daily login rewards calendar and/or time-based rewards system to reward players for playing your game.
Announcements
Accessory Adjustment APIs for Neck, Shoulder, Front, and Back
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Last year, we introduced the Accessory Adjustment tool. Today, we’re expanding to include Front, Back, Neck, and Shoulder accessories.
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Using the upgraded HumanoidDescription API, you can allow users to adjust the position, rotation, and scale of those accessories on their avatars – whether they own the items or are previewing them before purchasing.
New Open Cloud Reference Documentation
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We recently updated the Open Cloud reference to better publicize the full list of available endpoints.
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The reference is now broken into two sections: a feature-base section that categorizes APIs by use case and a more traditional section that separates APIs by system version.
Creator Action Required: New Asset Delivery API Endpoints for Community Tools
- On April 2nd, we will be requiring authentication for all Asset Delivery API endpoints.
- These endpoints currently allow unauthenticated access to many assets. We’re making this change to enhance security and prevent abuse of creators’ content, including unauthorized content scraping.
Improvements to Publishing & Merchandising Bodies & Heads on Marketplace
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Rolled out four new improvements that give creators more control over how their items and bundles are merchandized:
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Publishing Bodies & Heads from a Community
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Renaming Bodies & Heads
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Adding a skin color to Bodies
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Controlling scale presets on Bodies
Improvements to Experience Chat Performance
- We’ve added several improvements to Experience Chat that significantly reduce the resources it consumes:
- Optimized the bubble chat billboards that power text and voice chat
- Several fixes that have eliminated unnecessary re-renders in the chat window
- Unmounting unused Chat components: Now if you if you turn off the chat window, it won’t consume any resources from your experiences
- Ongoing improvements aim to reduce resource usage even further
Updates
Building the Future of Roblox Home and Search: Introducing Personalized Discovery
- We’re now bringing personalized positioning to Today’s Picks.
- This means Today’s Picks will now be positioned on Home based on users’ engagement patterns.
Release Notes
Deprecated Web Endpoints
Official List of Deprecated Web Endpoints
- Deprecating a select endpoint from inventory-api starting April 7, 2025.
- Deprecating the experimental ageGuidelines field within the Assets object of the Cloud API’s Assets API starting April 24, 2025.
- Requiring authentication for all Asset Delivery API endpoints starting April 2nd, 2025.
- Depreciating /places/api-get-details starting April 9, 2025.
Community
Creator Spotlight: xJa_ys on Bringing Bayside High to Life
- Explore how environmental artist/3D modeler xJa_ys brought Bayside High to life on Roblox, blending cartoony style with realism and drawing inspiration from games and real-world architecture.