I am currently working on a Simulator game that will release on April 6. I will change A LOT of these assets.
working on implementing a “Feature Flag” (Fast Flag) system and this is the very basic start of a single flag’s data hierarchy
Codez
local Flags = {
["TagRewards"] = {
Description = "Gives player reward amount based on the server type they're in",
kind = "multivariant",
key = "TagReward",
creationDate = 0,
variations = {
{
Value = 10,
Name = "Default"
},
{
Value = 5,
Name = "Five"
},
},
tags = {"reward", "money"},
Environments = {
["Production"] = {
on = true,
archived = false,
lastModified = 0,
version = 0,
targets = {
{
Values = {"normal"},
Varition = 1
},
{
Values = {"vip"},
Varition = 2
}
},
rules = {
{
variation = 1,
clauses = {
attribute = "ServerType",
op = "Matches",
Values = {"Normal Server"}
}
},
{
variation = 2,
clauses = {
attribute = "ServerType",
op = "Matches",
Values = {"VIP Server"}
}
}
},
fallthrough = {
rollout = {
variations = {
{
variation = 1,
weight = 100000
}
{
variation = 2,
weight = 0,
}
}
}
},
offVariation = 1,
}
}
}
}
My end goal is to eventually make it into a plugin that’d allow you to control the flags, which is pretty neat as you could do A/B testing and even release (or rollback) features to your game without needing to do a mass shutdown…
there’s no way for me to play that game because the map is massive. great details!
I’ve been working on a new game with my dev team ‘Mullet Mafia’ (@codes4breakfast @MayorGnarwhal) and I’m excited with the quick development! After the release of Captive, I decided to keep pursuing games on the platform. Trying out a unique graphic-designed UI in Roblox which typically falls flat - let’s hope this works!
Here’s the current state of the UI (mobile emulator to demonstrate UI sizing):
The graphic UI was licensed and bought for and re-uploaded to Roblox.
We’ve also finished our first map:
(made by @MayorGnarwhal)
I’ll continue to post updates on Twitter - follow me if you’d like to see more!
https://twitter.com/Mullets_Gavin
I’m working on a WW2 game, here’s a snippet of the introduction:
I’m currently working on this thing which is for Deathrun by using a bunch of tutorials on making advanced built terrain.
Auto-completing text box! I wanted to design some parsers and stuff I could use in future projects. Also trying out a UI design style I haven’t really done before
In addition, I’ve done a fresh new redesign of my branding!
A very productive Jan 1st indeed
Happy New Years to everybody in the Dev community!
As of right now, I’ve just opened a new building on my television/film production campus. This building will focus on creating television shows for the community!
I recently made a sidewalk generator which can adapt to variable terrain height. I may release it as a free plugin sometime in the near future.
On January 2nd, the Enuma Corporation will become reality through Roblox. I am proud to announce the start of one of my greatest creations, started mid-2019, which will now release in it’s Alpha stages tomorrow. The Beta will be finished sometime in March, maybe sooner, and I believe it is a bright future ahead.
https://gyazo.com/6bf04f8cf83ba1d9a645d8c90d803f00
https://gyazo.com/8b571f71b290cd508859a24b1a9c4ac5
https://gyazo.com/a1644feeed5ee95a69bd4498ee0f0de1
Procedural smooth terrain generator, it’s in the need of lots of tweaking though, and my code is very, very messy
(it’s not all supposed to be ice )
First creations of the year:
Good dragon sword:
Evil dragon sword:
Angelic halo:
Sick stuff as always, what are they for?
Made three gadgets for my upcoming battle royale fps Borderline:
Jump booster
Essentially a double jump with a “soft-landing” feature (not that you need it, there’s no fall damage haha)
Jetpack
Classic jetpack, nothing else
Glider
Imagine the green goblins glider physics, now in Roblox
I think this will allow players to make cool gameplay videos
Here’s my twitter if you wanna check out more pics / clips
https://twitter.com/dgtlsungames
More machine making game progress, I’m really liking how it’s turning out so far and have some great ideas for the future of this game
You should add a mirror feature so that players can create symmetric crafts.