What are you working on currently? (2020)

I am currently working on a Simulator game that will release on April 6. I will change A LOT of these assets.

139 Likes

working on implementing a “Feature Flag” (Fast Flag) system and this is the very basic start of a single flag’s data hierarchy

Codez
local Flags = {
    ["TagRewards"] = {
        Description = "Gives player reward amount based on the server type they're in",
        kind = "multivariant",
        key = "TagReward",
        creationDate = 0,
        variations = {
            {
                Value = 10,
                Name = "Default"
            },
            {
                Value = 5,
                Name = "Five"
            },
        },
        tags = {"reward", "money"},
        Environments = {
            ["Production"] = {
                on = true,
                archived = false,
                lastModified = 0,
                version = 0,
                targets = {
                    {
                        Values = {"normal"},
                        Varition = 1
                    },
                    {
                        Values = {"vip"},
                        Varition = 2
                    }
                },
                rules = {
                    {
                        variation = 1,
                        clauses = {
                            attribute = "ServerType",
                            op = "Matches",
                            Values = {"Normal Server"}
                        }
                    },
                    {
                        variation = 2,
                        clauses = {
                            attribute = "ServerType",
                            op = "Matches",
                            Values = {"VIP Server"}
                        }
                    }
                },
                fallthrough = {
                    rollout = {
                        variations = {
                            {
                                variation = 1,
                                weight = 100000
                            }
                            {
                                variation = 2,
                                weight = 0,
                            }
                        }
                    }
                },
                offVariation = 1,
            }
        }
    }
}

My end goal is to eventually make it into a plugin that’d allow you to control the flags, which is pretty neat as you could do A/B testing and even release (or rollback) features to your game without needing to do a mass shutdown…

62 Likes

there’s no way for me to play that game because the map is massive. great details!

46 Likes

Disappearing snackbar! Tweet: https://twitter.com/UndefinedRbx/status/1212220305743253504

120 Likes

I’ve been working on a new game with my dev team ‘Mullet Mafia’ (@codes4breakfast @MayorGnarwhal) and I’m excited with the quick development! After the release of Captive, I decided to keep pursuing games on the platform. Trying out a unique graphic-designed UI in Roblox which typically falls flat - let’s hope this works!

Here’s the current state of the UI (mobile emulator to demonstrate UI sizing):

The graphic UI was licensed and bought for and re-uploaded to Roblox.

We’ve also finished our first map:



(made by @MayorGnarwhal)

I’ll continue to post updates on Twitter - follow me if you’d like to see more!
https://twitter.com/Mullets_Gavin

285 Likes

I’m working on a WW2 game, here’s a snippet of the introduction:

405 Likes

I’m currently working on this thing which is for Deathrun by using a bunch of tutorials on making advanced built terrain.

Image

Top view:

Front of the Mansion:

Island with Trees:

59 Likes

Added digging to my custom csg!

https://gyazo.com/77c92f5b194238728144d762a0b81738

398 Likes

Auto-completing text box! I wanted to design some parsers and stuff I could use in future projects. Also trying out a UI design style I haven’t really done before :slightly_smiling_face:

export4

In addition, I’ve done a fresh new redesign of my branding!

A very productive Jan 1st indeed :stuck_out_tongue:

238 Likes

Concepted, modeled and textured a robot character


Concept

318 Likes

Happy New Years to everybody in the Dev community!

As of right now, I’ve just opened a new building on my television/film production campus. This building will focus on creating television shows for the community!

121 Likes

I recently made a sidewalk generator which can adapt to variable terrain height. I may release it as a free plugin sometime in the near future.

239 Likes

On January 2nd, the Enuma Corporation will become reality through Roblox. I am proud to announce the start of one of my greatest creations, started mid-2019, which will now release in it’s Alpha stages tomorrow. The Beta will be finished sometime in March, maybe sooner, and I believe it is a bright future ahead.

https://gyazo.com/6bf04f8cf83ba1d9a645d8c90d803f00
https://gyazo.com/8b571f71b290cd508859a24b1a9c4ac5
https://gyazo.com/a1644feeed5ee95a69bd4498ee0f0de1


192 Likes

Procedural smooth terrain generator, it’s in the need of lots of tweaking though, and my code is very, very messy

(it’s not all supposed to be ice :frowning:)

99 Likes

First creations of the year:

Good dragon sword:

Evil dragon sword:

Angelic halo:

318 Likes

Sick stuff as always, what are they for?

41 Likes

Made three gadgets for my upcoming battle royale fps Borderline:

Jump booster
Essentially a double jump with a “soft-landing” feature (not that you need it, there’s no fall damage haha)

Jetpack
Classic jetpack, nothing else

Glider
Imagine the green goblins glider physics, now in Roblox

I think this will allow players to make cool gameplay videos :slight_smile:

Here’s my twitter if you wanna check out more pics / clips :smiley:
https://twitter.com/dgtlsungames

144 Likes

More machine making game progress, I’m really liking how it’s turning out so far and have some great ideas for the future of this game

151 Likes

You should add a mirror feature so that players can create symmetric crafts. :slight_smile:

49 Likes

They were commissioned, not sure if the commissioner wants me to say what they are for, but there’s a chance people will see them somewhere.


Well, starting 2020 off with finishing a personal texturing project… I present to you:

The Lone Wolf:

Likes and rt’s will be greatly appreciated. :slight_smile:

142 Likes